Disney Fairies #20


Book Description

Tinker Bell and her friends, Fawn, Iridessa, Rosetta, Silvermist, and Vidia have fallen prey to Zarina's new spell-their unique talents have been switched around in order to distract them from the task at hand! Will the fairies learn their new abilities in time to prevent Zarina from blowing pixie dust on her team of pirates giving them the ability to fly and loot the seven seas?This new collection of Disney Fairies also contains more magical adventures of enchanting fairy fun!




Disney Fairies Graphic Novel #1: Prilla's Talent


Book Description

Papercutz comics fans meet the Fairies from Pixie Hollow in this collection of four full-color comics stories filled with fantastic fun adventures! Featuring Prilla, Tinker Bell, Bess, Rani and many more, this graphic novel is a wonderful journey readers are sure to remember.




Tinker Bell


Book Description

Collects three stories about Tinker Bell and her fairy friends in Fairy Hollow, including a tale of Tinker Bell's hunt for the wishing mirror and her adventure trapped inside a human's house.




Disney Fairies #19: Tinker Bell and the Flying Monster


Book Description

Tink and Cheese, the mouse, discover a terrifying creature in the woods: a flying monster! All the fairies flee when they see the monster coming, but the monster is not what it appears to be at first. Tinker Bell and her fairy friends discover the true meaning of friendship in this collection of stories from the heart of Pixie Hollow.




Fairy Dust and the Quest for the Egg


Book Description

Fairy Haven's newest arrival, Prilla, along with Rani and Vidia, embarks on a journey filled with danger, sacrifice, and adventure. The fate of Never Land rests on their shoulders.




Rosetta's Daring Day


Book Description

Rosetta, a garden-talent fairy, and her friend Fawn, an animal-talent fairy, face their fears when Fawn agrees to dress up for a fancy dinner with the queen and Rosetta spends the next day doing Fawn's favorite things.




Disney Fairies Graphic Novel #2: Tinker Bell and the Wings of Rani


Book Description

Five stories featuring Tinker Bell and the rest of the Fairies of Pixie Hollow! In "The Lost Fairy" Tinker Bell and Prilla search for one of their missing friends while "The Wings of Rani" sees the only wingless fairy, Rani, strive to save her friend Beck from a huge waterfall. "The Most Beautiful Dress" pits Beck, Vidia and Prilla against each other in a dress contest, leaving Tinker Bell to keep the competition from getting out of hand. Beck learns the true value of friends in "The Color of Friendship", and lastly all of the Fairies find themselves looking a bit silly when Queen Clarion accidentally looses her shoes, leading all the Fairies to do the same, thinking it’s the newest fashion trend! A collection of warm and funny stories starring Tinker Bell and friends.




Disney Fairies Graphic Novel #20


Book Description

Tinker Bell and her friends, Fawn, Iridessa, Rosetta, Silvermist, and Vidia have fallen prey to Zarina's new spell—their unique talents have been switched around in order to distract them from the task at hand! Will the fairies learn their new abilities in time to prevent Zarina from blowing pixie dust on her team of pirates giving them the ability to fly and loot the seven seas? This new collection of Disney Fairies also contains more magical adventures of enchanting fairy fun!




Graphic Novels


Book Description

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.




Graphic Novels Beyond the Basics


Book Description

This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.