Tank Battles in Miniature 1


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Books in Print


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Donald Featherstone's Tank Battles in Miniature Vol 1 a Wargaming Guide to the Western Desert Campaign 1940-1942


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Donald Featherstone's Tank Battles in Miniature provides an authoritative guide to the momentous battles between Rommel's Afrika Korps and the 8th Army, together with numerous suggestions as to how these events can be reproduced realistically on the table top as wargames. The Western Desert campaign contained many unique features which render it especially suitable for wargaming. A war of movement and material, with infantry playing a secondary role to the tanks which roamed at will over the empty wastes. Contents include: a summary of the actual campaign, technical specifications for vehicles, tanks, guns and aircraft, terrain, communications, visibility and navigation, firing tank and anti-tank guns, 'brewing-up', air operations, the Long Range Desert Group, minefields and supply The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.




Tank Battles in Miniature


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Zones of Control


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A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.




Donald Featherstone's War Games


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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk




A Guide to Wargaming


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Solo-wargaming


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Creating Realistic Landscapes for Model Railways


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The landscape through which railways run is often the inspiration and reason why people choose to model a particular line. Therefore creating a realistic setting in which to operate your railway is an essential aspect of modelling, yet it is often overlooked or left until the last moment. Creating authentic and believable scenery without spending a fortune or buying it 'ready made' is a skill that, with patience and understanding, can be achieved by anyone. In Creating Realistic Landscapes for Model Railways, highly skilled landscape modeller Tony Hill shows you, through step-by-step photo sequences and clear instructions, how you too can re-create a realistic landscape for your model railway. With chapters on modelling trees, grass, water, fences, rock, walls and hedges, this book will tell you everything you need to know to design and create a unique and special setting in which to operate your model railway. Superbly illustrated with 395 colour photographs.




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