Be a Good Dragon


Book Description

When Enzo the dragon catches a cold, it's no mere sniffle. No indeed! His coughs and sneezes set fields aflame and barns on fire. The villagers are fleeing their farms and the townsfolk are up in arms. What's a poor fire-sneezing dragon to do? As it turns out, a royal magician has just the right medicine to help Enzo get rid of his cold. And soon, with a little bit of Abbra-ka-brew, Enzo is feeling better and ready to head back to his dragon den. Told in rollicking rhyming text this cautionary tale from author/illustrator Kurt Cyrus (Shake a Leg, Egg! and Invisible Lizard) reminds readers of all ages to cover their mouths when they sneeze.




Dragons in the Stacks


Book Description

A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.




Arvan: Land of Dragons


Book Description

Dark, High Fantasy campaign setting for the Dice & Glory tabletop RPG.




Dragon Slayers


Book Description

So begins Sir Wyvern Pugilist's new guide for preparing the young to engage the snarly and slimy monsters presently inhabiting our world. Lest you think, however, that this is a manual for anyone casually contemplating a match with a dragon, read on. Pugilist makes it clear that this is no small task, and he pulls no punches. He alternately yells and cajoles, pleads and flatters—whatever it takes to grow his students into bona fide Dragon Slayers. But be careful: This is only for those who are most serious about facing the malicious monsters head-on! "Would that all Dragon Slayers wrote like this! Wyvern Pugilist, where have you been all our lives?" The Boston Post and Intelligentsia "It was not until I read this guide that I discovered I have used all the wrong methods in fighting dragons." An Anonymous Dragon Slayer in California "There is no doubt that Sir Wyvern Pugilist's detailed guidebook will spring to the top of the bestseller lists in no time. I suggest you buy yours now, before the title sells out and you have to wait in line for more copies. Because wait-in-line you will!" Joanne de Arc, Director Emeritus, French Institute for the Slaying of the Dragons "Congratulations to Paraclete Press for successfully persuading Sir Wyvern to put pen to paper and for giving us this new manual on Dragon Slaying! It is long overdue! We enthusiastically recommend this guidebook for young and old alike, it's just that good." Slayers' Weekly




A Dance with Dragons


Book Description

#1 NEW YORK TIMES BESTSELLER • THE BOOK BEHIND THE FIFTH SEASON OF THE ACCLAIMED HBO SERIES GAME OF THRONES Don’t miss the thrilling sneak peek of George R. R. Martin’s A Song of Ice and Fire: Book Six, The Winds of Winter Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire. A DANCE WITH DRAGONS In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever. Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice. From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all. Praise for A Dance with Dragons “Filled with vividly rendered set pieces, unexpected turnings, assorted cliffhangers and moments of appalling cruelty, A Dance with Dragons is epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”—The Washington Post “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times




The Monster Magnus Vol.I


Book Description

The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.




Eagle in the Land of Dragons


Book Description

In 36 BC, Li Bi was the Prefect of Zhangye province in Han Dynasty China. He was called out of a comfortable retirement to join a military expedition against his old enemies the Xiongnu as cavalry commander. He would rather stay home in his new villa and enjoy the carnal pleasures with youngest wife Qingling. His past however beckons him and leaves him no choice. There are Romans in the Xiongnu army and perhaps, old comrades. Meanwhile as he prepares his men he writes a book about another war fought right around the world in Belgica. He traces the adventures of a young Centurion named Livy as he fights for Julius Caesar against the Belgae in 57BC. Livy leads Caesars band of mounted scouts armed with composite bows. The war is brutal but Livys life is complicated by the many exotic and seductive women he meets on the campaign trail. Caesar sends him on ever more dangerous missions but Livys understanding of the art of war sees him trough each encounter with the brave and determined enemy. The campaign climaxes at the River Sabis where Bodougnatus, King of the Nervii and 100,000 blood thirsty barbarians set up an elaborate ambush for the unwary Roman Army. Can Caesars vaunted tactical skills save the Roman Army from annihilation? Will Livys vaunted good luck finally run out? Meanwhile Li Bi rides west to face Chanyu Zhizhi, King of the Western Xiongnu with his newly raised cavalry armed with repeating crossbows. How will his Chinese troops fare against crack Roman infantry?




Dice & Glory Core Rulebook


Book Description

Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Island Of Fire


Book Description

The book begins with Del and the half kin fighting the dragons. The dragons flee, and Dell is taken to live with God for ten thousand years. Del returns to the island to save it from the dragons that have returned to destroy it. But he needs to get God's attention, and maybe the dragons can either be destroyed or put back to sleep before all hope is lost.