Easy Technology Programs for Libraries


Book Description

Are you a librarian struggling to stay engaged in a digital age? Facing budget concerns to keep existing programs running? Don’t have the staff or budget for specialized services? Wonder how to move beyond teaching your patrons HOW to use a computer? This book gives you 15, step-by-step programs, using free online software, that go beyond basic digital literacy, and provides you, the librarian, with all you need for classes that engage the digital natives and computer users in your community. It includes: 15 quick, easy classes focused on actual outcomes for patrons, without requiring a budget, dedicated facilities, or specialized knowledge. Classes that your patrons can relate to, geared towards actual needs or interests, and not just to “techy” people. How to’s and other elements to effectively use simple software and allow patrons to get optimal results from their effort. Classes or workshops designed to help the average computer user so he or she can teach patrons with ease and authority. Tips for teachers or librarians on how to engage their audience and not lose them with information overload. This book is a complete computer class upgrade solution. Based on the Montessori Method, classes are problem or project based. You are given all the tools you need as a presenter to show relatable uses of technology, making sure the patron can see the possibility involved in using the software. There are step-by-step instructions that focus on your patron leaving with practical skills for everyday life using freely-available software such as YouTube, Ebay, Google, and Monster. Best practices are also included so your patron’s project has the greatest chance of being successful.




Emerging Library Technologies


Book Description

Emerging Library Technologies, is written for librarians/information professionals, teachers, administrators, researchers, undergraduate/graduate students, and others who are interested in learning about some of the most popular emerging technologies in the media today such as artificial intelligence, robotics, drones, driverless vehicles, big data, virtual/augmented reality, 3D printing, and wearable technologies. This valuable resource shows how they can be used in libraries and resource centers, and how to get stakeholder buy in for implementing these technologies. - Covers innovative insights on how these emerging technologies can be used in all types libraries and resource centers. - Discusses how to get key stakeholders on board before implementing emerging technologies including a checklist to complete before presenting your technology proposal to senior management. - Brings unique perspective for assisting people who will be displaced by these emerging technologies. - Includes resources at the end of every chapter on keeping abreast and building expertise on the emerging technology topic. - Contains tips on how professionals can forge strategic relationships to collaborate on emerging technology projects such as preparing students for STEM and STEAM careers. - Poses engaging questions for further discussion after each chapter. - Includes comprehensive glossary at the end of each chapter.




How to STEM


Book Description

During the past few years, groups like the President's Council of Advisors on Science and Technology, Center for Education have been placing great emphasis on the significance of STEM (science, technology, engineering, and math) education. In brief, the US is seen as falling behind the rest of the world in science and technology education. In response, the curricula have been revised in many educational institutions and school districts across the country. It is clear that for STEM to be successful, other community organizations, most particularly libraries, need to be closely involved in the process. Library staff realize the importance of getting involved in STEM education, but many have difficulty finding comprehensive information that will help them plan and successfully implement STEM direction in their organization. This book is designed to meet that need. It is timely and relevant. How to STEM: Science, Technology, Engineering, and Math Education in Libraries is by and for libraries who are involved in contributing efforts into advancing these subjects. It is organized in 9 parts including funding, grant writing, community partnerships, outreach, research, and examples of specific programming activities. Authors are drawn from the professional staffs of educational institutions, libraries, and non-profit organizations such as science museums. The book contains eight parts, each emphasizing a different aspect of how to succeed with STEM. Part 1 emphasizes how hands-on activities that are both fun and educational can be used to further STEM awareness. Parts 2 and 3 contain chapters on the uniting of STEM with Information Literacy. Innovative collection development ideas are discussed in Part 4 and Part 5 focuses on research and publishing. Outreach is the theme of Part 6 and the programs described in these chapters offer an array of ways to connect with students of all ages. The final section of How to STEM: Science, Technology, Engineering, and Math Education in Libraries addresses the funding of these programs. Librarians of all types will be pleased to discover easy-to-implement suggestions for collaborative efforts, many rich and diverse programming ideas, strategies for improving reference services and library instruction to speakers of English as a second language, marketing and promotional tips designed to welcome multicultural patrons into the library, and much more.




Fool's Gold


Book Description

This work skeptically explores the notion that the internet will soon obviate any need for traditional print-based academic libraries. It makes a case for the library's staying power in the face of technological advancements (television, microfilm, and CD-ROM's were all once predicted as the contemporary library's heir-apparent), and devotes individual chapters to the pitfalls and prevarications of popular search engines, e-books, and the mass digitization of traditional print material.




Hosting a Library Mystery


Book Description

Hosting a Library Mystery contains five example mystery scripts, each targeted to a different audience, but all original, expertly created, and thoroughly researched. These scripts serve as an excellent starting point for you to acquaint users with a wide variety of your library services.




Adult Programs in the Library, Second Edition


Book Description

Programming is an important means of not only drawing new people to the library but also better serving existing patrons. Lear’s invaluable guide to adult programs is back—and better than ever, with refreshed, expanded content and new ideas to reinvigorate programs and give them a 21st-century spin. This edition includes Updated chapters on basics such as funding, crafting guidelines, topic selection, publicity, post-program evaluations, and more A new section on technology, with ideas for online book discussions, offering programs via Skype, and turning programs into podcasts Methods for tailoring programs for specific groups, such as men, baby boomers, and seniors A collection of "five-star" programs from libraries around the country that can be easily adapted Walking the reader through every aspect of adult programming, this new edition of a tried-and-true book is truly a librarian’s best friend.




Managing Library Technology


Book Description

This guide will help library managers understand the underpinnings of technology and how to powerfully manage tech to serve patrons and staff alike. You'll find easy-to-follow exercises and tools that have been tested in real-world situations. Step-by-step instructions for crucial processes including technology planning are included.




32 Virtual, Augmented, and Mixed Reality Programs for Libraries


Book Description

Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.




Next-gen Library Catalogs


Book Description

Today's Web-savvy users often bypass traditional library catalogs for more interactive, tech-friendly interfaces. Help your library stand out within the crowded landscape of information providers with Marshall Breeding's new, highly practical guide to interactive next-generation library catalogs. Learn how to give your users access to a wide selection of print and electronic content with this jargon-free, step-by-step guide. Breeding outlines the important functions and features of next-gen catalogs, briefs you on all of the available commercial and open source software, and helps you select which products are right for your library's next-gen catalog. You'll learn to lay the groundwork for practical implementation, integrate the catalog into your existing technological environment, address a multitude of common implementation issues and concerns, and assess the impact of your Catalog so you can demonstrate the change you led. There is a thorough glossary with definitions for all key terms, and as with all the Tech Set guides, material is presented in a manner that is both accessible to non-technical professionals and useful for systems librarians.




Best Technologies for Public Libraries


Book Description

Emerging technologies can intimidate with their cost and uncertainty—this book provides flexible options for adopting the most popular ones. Introducing new technologies to your library can be a daunting process; they can be costly, they may be unfamiliar to many staff members, and their success is far from assured. To address these concerns, Best Technologies for Public Libraries accommodates budgets large and small, providing options for both the ambitious and the cost-conscious. Authors Christopher DeCristofaro, James Hutter, and Nick Tanzi provide a resource for staff looking to incorporate a number of emerging technologies into their library and makerspaces. Each chapter explores a new technology, including 3D printing, drones, augmented reality, and virtual reality, covering how the technologies work, the selection process, training, sample programming, best practices, and relevant policy. By describing a variety of program and service ideas across age groups, the book gives readers the ability to first evaluate them within the context of their own organization before incorporating ideas à la carte. This approach helps readers to adopt these new technologies and create policies with uses already in mind.