Educating for Creativity and Innovation


Book Description

Today, more than ever before, we must all be able to think creatively, manage change, and solve complex, open-ended problems. Education today is different in its structure and practice than it was in any previous generation, not just because of the impact of technology and the Internet, but also because, across the lifespan, every person studies, works, and plays in a global community that was previously unknown to most generations. Although organizations worldwide recognize that their success both now and in the future depends on a workforce capable of effective thinking, problem solving, and innovation, educational practice still lags behind our knowledge in these areas. Educating for Creativity and Innovation is a powerful resource to close the gap between research and practice and to promote understanding and effective practice relating to creativity and innovation. In short, this is a book whose time is now!




Educating for Creativity


Book Description

Bringing creativity into mainstream educational practice has become a mantra among educators. But what does creative practice in education really look like? Take a journey with educator and artist Robert Kelly to the most innovative schools on the planet to witness creative practice in action, with examples from early childhood to post-secondary levels. Through stories and real-life examples, discover the techniques of global leaders in creativity and design thinking, including India's Riverside School, Denmark's Kaospilots, and San Francisco's Brightworks. Educating for Creativity provides a theoretical framework for creative practice and creative development alongside a practical exploration of how to make creativity in education work from pioneers in the field.




Envisioning the Future of Learning for Creativity, Innovation and Entrepreneurship


Book Description

Envisioning the Future of Learning for Creativity, Innovation and Entrepreneurship outlines the work and findings of the Erasmus+ VISION research project. Education is changing and teachers and students around the world are reshaping it. This book is designed to help educators, policy makers and stakeholders from industry and society at large navigate the changing landscape of education for creativity, innovation, and entrepreneurship (CIE). Built on insights from more than 250 experts, the book presents a learning landscape that captures today’s shifts within CIE education and proposes guidance and potential pathways for those involved in the field. The book shows that the landscape of education for CIE is influenced by: Learning as an immersive experience driven by play and experimentation The rise in on the job education and learning by doing as part of life-long upskilling Teachers’ roles evolve to be coaches and mentors developing hard and soft skills Numerous images are included in the book using the technique of visual thinking, stimulating imagination, creativity and innovation.




Education in the Creative Economy


Book Description

Education in the Creative Economy explores the need for new forms of learning and education that are most conducive to supporting student development in a creative society. Just as the assembly line shifted the key factor of production from labor to capital, digital networks are now shifting the key factor of production from capital to innovation. Beyond conventional discussions on the knowledge economy, many scholars now suggest that digital technologies are fomenting a shift in advanced economies from mass production to cultural innovation. This edited volume, which includes contributions from renowned scholars like Richard Florida, Charles Landry, and John Howkins, is a key resource for policymakers, researchers, teachers and journalists to assist them to better understand the contours of the creative economy and consider effective strategies for linking education to creative practice. In addition to arguments for investing in the knowledge economy through STEM disciplines (science, technology, engineering and math), this collection explores the growing importance of art, design and digital media as vehicles for creativity and innovation.




Design Education for Fostering Creativity and Innovation in China


Book Description

To maintain their status in the global marketplace, it is imperative for emerging economies to focus on the creation of high quality products in order to compete with organizations worldwide. To increase their economic momentum, it is necessary to utilize innovative and creative strategies to discovery and produce desirable goods. Design Education for Fostering Creativity and Innovation in China discusses the issues surrounding Chinese policy by analyzing the role design education plays in fostering an innovation-based economy. This compendium of contemporary research explores the challenges and opportunities presented by design education, and strategies to foster creativity to sustain China’s economic progress. This book is ideal for educators, administrators, students of education, and policy makers in China and abroad.




Techno-Vernacular Creativity and Innovation


Book Description

A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.




Developing Creativity in the Classroom


Book Description

Developing Creativity in the Classroom applies the most current theory and research on creativity to support the design of teaching and learning. Creative thinking and problem solving are at the heart of learning and application as students prepare for innovation-driven careers. This text debunks myths about creativity and teaching and, instead, illustrates productive conceptions of creative thinking and innovation, including a constructivist learning approach in which creative thinking enhances and strengthens conceptual understanding of the curriculum. Through models of teaching that support creativity and problem solving, this book extends the idea of a creative pedagogy to the four core curriculum domains. Developing Creativity in the Classroom focuses on explanations and examples of how creative thinking and deep learning merge to support engaging learning environments, rising to the challenge of developing 21st-century competencies.




Participatory Creativity


Book Description

Participatory Creativity: Introducing Access and Equity to the Creative Classroom presents a systems-based approach to examining creativity in education that aims to make participating in invention and innovation accessible to all students. Moving beyond the gifted-versus-ungifted debate present in many of today’s classrooms, the book’s inclusive framework situates creativity as a participatory and socially distributed process. The core principle of the book is that individuals are not creative, ideas are creative, and that there are multiple ways for a variety of individuals to participate in the development of creative ideas. This dynamic reframing of invention and innovation provides strategies for teachers, curriculum designers, policymakers, researchers, and others who seek to develop a more equitable approach towards establishing creative learning experiences in various educational settings.




Teaching for Creativity in the Common Core Classroom


Book Description

Creativity and the Common Core State Standards are both important to today’s teachers. Yet, for many educators, nurturing students’ creativity seems to conflict with ensuring that they learn specific skills and content. In this book, the authors outline ways to adapt existing lessons and mandated curricula to encourage the development of student creativity alongside more traditional academic skills. Based on cutting-edge psychological research on creativity, the text debunks common misconceptions about creativity and describes how learning environments can support both creativity and the Common Core, offers creative lessons and insights for teaching English language arts and mathematics, and includes assessments for creativity and Common Core learning. Featuring numerous classroom examples, this practical resource will empower teachers to think of the Common Core and creativity as encompassing complementary, rather than mutually exclusive, goals. Book Features: Shows how teaching skills mandated by the CCSS and teaching for creativity can reinforce one another. Helps teachers better understand what creativity is, how to develop it, and how to assess it in meaningful ways. Examines the many misconceptions about creativity that prevent teachers from doing their best work. Provides classroom examples, ideas, and lesson plans from successful teachers across disciplines. “This wonderful book makes the important point that teaching to well-designed standards is completely consistent with teaching for creativity. [It] is filled with practical advice for teachers about how to teach to Common Core standards, in both ELA and math, in ways that lead to creative learning outcomes.” —Keith Sawyer, Morgan Distinguished Professor in Educational Innovations, University of North Carolina at Chapel Hill “Beghetto, and Baer make a strong, nuanced case that knowledge for the sake of knowledge may be acceptable for immediate retention, but knowledge in the service of creating new possibilities has long-term consequences that can’t be ignored by educators and society.” —Scott Barry Kaufman, scientific director, The Imagination Institute and researcher, Positive Psychology Center, University of Pennsylvania




Make, Learn, Succeed


Book Description

In order to adequately prepare students for success in their lifetimes, our schools need to be transformed into environments that encourage students to evolve and develop as creative individuals. Educators are challenged to establish an instructional practice that will encourage and support the development of student creativity as well as meet curricular goals and assessments. In this book, author Mark Gura shows that yes, creativity can be developed and--with the variety of technology resources currently available--doing so is not only possible, but practical and effective. Through examples and practical approaches the book guides educators in: * weaving Maker, STEAM, Robotics, and Gaming into Instruction * encouraging motivation, entrepreneurship, curiosity, and play * teaching creativity across the curriculum * finding technology tools and resources to support student creativity