Electronic Imaging & the Visual Arts. EVA 2013 Florence


Book Description

Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on "Culture & Technology", 2D - 3D Technologies & Applications, Virtual Galleries - Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism.




Electronic Imaging & the Visual Arts. EVA 2015 Florence


Book Description

Sono presentate le tematiche relative alle Tecnologie dell’Informazione per i Beni Culturali: sistemi multimediali, archivi, protezione dei dati, accesso ai contenuti digitali, gallerie virtuali. Particolare rilievo è riservato alle immagini digitali (Electronic Imaging & the Visual Arts), che riguardano le istituzioni culturali (musei, biblioteche, palazzi – monumenti, siti archeologici). La conferenza internazionale è articolata nelle seguenti sessioni: Attività di interesse generale strategico; Nuove Tecnologie e Applicazioni; Nuovi Sviluppi Tecnologici 2D-3D e Applicazioni; Gallerie Virtuali – Musei Digitali e relative Iniziative; Accesso alle Informazioni relative ai Beni Culturali. Due Workshops riguardano: la Collaborazione Internazionale; l’Innovazione e l’Impresa.




Electronic Imaging & the Visual Arts EVA 2019 Florence


Book Description

The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities - Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.







Eva 2007 Florence


Book Description




Image and Geometry Processing for 3-D Cinematography


Book Description

papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.




The Virtual Representation of the Past


Book Description

This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading experts in the field approach digital research in history and archaeology from contrasting viewpoints, including philosophical, methodological and technical. They illustrate the challenges involved in representing the past digitally by focusing on specific cases of a particular historical period, place or technical problem.




Visual Heritage in the Digital Age


Book Description

Heritage is everywhere, and an understanding of our past is increasingly critical to the understanding of our contemporary cultural context and place in global society. Visual Heritage in the Digital Age presents the state-of-the-art in the application of digital technologies to heritage studies, with the chapters collectively demonstrating the ways in which current developments are liberating the study, conservation and management of the past. Digital approaches to heritage have developed significantly over recent decades in terms of both the quantity and range of applications. However, rather than merely improving and enriching the ways in which we understand and engage with the past, this technology is enabling us to do this in entirely new ways. The chapters contained within this volume present a broad range of technologies for capturing data (such as high-definition laser scanning survey and geophysical survey), modelling (including GIS, data fusion, agent-based modelling), and engaging with heritage through novel digital interfaces (mobile technologies and the use of multi-touch interfaces in public spaces). The case studies presented include sites, landscapes and buildings from across Europe, North and Central America, and collections relating to the ancient civilisations of the Middle East and North Africa. The chronological span is immense, extending from the end of the last ice age through to the twentieth century. These case studies reveal new ways of approaching heritage using digital tools, whether from the perspective of interrogating historical textual data, or through the applications of complexity theory and the modelling of agents and behaviours. Beyond the data itself, Visual Heritage in the Digital Age also presents fresh ways of thinking about digital heritage. It explores more theoretical perspectives concerning the role of digital data and the challenges that are presented in terms of its management and preservation.




Intelligent Multimedia Communication: Techniques and Applications


Book Description

Multimedia data are used more and more widely in human being's life, e.g., videoconferencing, visual telephone, IPTV, etc. Nearly most of the applications need multimedia transmission techniques that send multimedia data from one side to another side and keep the properties of efficiency, robustness and security. Here, the efficiency denotes the time cost of transmission operations, the robustness denotes the ability to survive transmission errors or noises, and the security denotes the protection of the transmitted media content. Recently, various intelligent or innovative techniques are invented, which bring vast performance improvements to practical applications. For example, such content transmission techniques as p2p, sensor network and ad hoc network are constructed, which adaptively use the peers’ properties to improve the network’s resources. Multimedia adaptation techniques can adjust the multimedia data rate in order to compliant with the network’s bandwidth. Scalable encryption techniques can generate the data stream that can be correctly decrypted after bit rate conversion. Ubiquitous multimedia services make the user share any kind of content anywhere. The book includes fourteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. For example, the covered topics include the present and future video coding standards, stereo and multiview coding techniques, free-viewpoint TV techniques, wireless broadcasting techniques, media streaming techniques, wireless media transmission techniques and systems, and User-Generated Content sharing.




Visual Content Indexing and Retrieval with Psycho-Visual Models


Book Description

This book provides a deep analysis and wide coverage of the very strong trend in computer vision and visual indexing and retrieval, covering such topics as incorporation of models of Human Visual attention into analysis and retrieval tasks. It makes the bridge between psycho-visual modelling of Human Visual System and the classical and most recent models in visual content indexing and retrieval. The large spectrum of visual tasks, such as recognition of textures in static images, of actions in video content, image retrieval, different methods of visualization of images and multimedia content based on visual saliency are presented by the authors. Furthermore, the interest in visual content is modelled with the means of the latest classification models such as Deep Neural Networks is also covered in this book. This book is an exceptional resource as a secondary text for researchers and advanced level students, who are involved in the very wide research in computer vision, visual information indexing and retrieval. Professionals working in this field will also be interested in this book as a reference.