Emissary (Legends of the Realm Book #1)


Book Description

Hyam is a likeable lad who will make a fine farmer someday. But he carries a burden few can fathom. As his mother slips toward death, she implores him to return to Long Hall, where he spent five years as an apprentice. It was there that Hyam's extraordinary capacity for mastering languages came to light--and soon cast him into the shadows of suspicion. How could any human learn the forbidden tongues with such ease? When Hyam dares to seek out the Mistress of the Sorceries, her revelation tears his world asunder. He has no choice but to set out on the foreboding path--which beckons him to either his destiny or his doom. An encounter with an enchanting stranger reminds him that he is part hero and part captive. As Hyam struggles to interpret the omens and symbols, he is swept up by a great current of possibilities--and dangers. With lyrical prose that unveils a richly imaginative world, Thomas Locke takes readers on a journey into the Realm. There he invites them to awaken their sense of wonder. This cracking adventure moves like a contemporary thriller but harkens back to the enduring genre of classic fantasy.




The Golden Vial (Legends of the Realm Book #3)


Book Description

Lady Shona, the newly crowned queen of the realm, is a leader without a throne. Pursued relentlessly by a dark force, her small contingent of loyal followers must make a difficult choice--flee or fight. Determined to save her land from nefarious threats, Lady Shona decides that she must seek out the enemy and attack them head on--a strategy that leads back to the region of the Three Valleys where Hyam was born. Alas, Hyam has been struck by a mysterious illness that is silently sweeping through the realm. Known as the wasting disease, the sickness has no cure. But there is one shred of hope for Lady Shona and the realm--and it comes in the most unlikely of forms. A young orphan, untested and untrained, could well mean the difference between victory and total defeat. Thomas Locke concludes his epic trilogy with a gripping tale of courage that will inspire readers to persevere even when all seems lost.




Merchant of Alyss (Legends of the Realm Book #2)


Book Description

Life for Hyam is bittersweet. Admired by the citizens of Falmouth for his heroic rescue mission, he cherishes these peaceful days with Joelle by his side. Yet grief over the loss of his magical skills during the great Battle of Emporis threatens to engulf him. Sometimes he even wishes he had never known magic at all. When Hyam comes into possession of an ancient Milantian scroll, he is thrilled to feel the surge of power that courses through him whenever he touches it. But what he discerns in the text could mean war. He embarks upon another journey to determine its true meaning and forestall any attack. But as Hyam is seeking answers, he is unaware that the merchant of Alyss is seeking him . . .




Recruits (Recruits)


Book Description

For more than a decade, twins Sean and Dillon Kirrel have felt pulled toward another world--a place they have sketched out in detail and posted on the walls of their bedroom. They are certain it is out there. Soon after their seventeenth birthday, they are approached by a clandestine scout. To him, Earth is just a distant and unmonitored outpost of human civilization. But he explains that Sean and Dillon share a unique gift--the ability to transfer instantly from place to place. Transitors who are also twins are especially rare, and so they are offered an opportunity to prove themselves as recruits to the human assembly. If they don't succeed within thirty days, their minds will be wiped. Either they make the grade as inter-planetary travelers--or this never happened. From the infinite imagination of Thomas Locke comes this otherworldly new series that will challenge young readers' understanding of time, space, and human limitations.




Dungeon Crawler Carl


Book Description

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”




In the Hall of the Dragon King


Book Description

A kingdom hangs in the balance as a young acolyte shoulders a knight’s errand to rescue the King. Tested in more ways than one, Quentin must face life outside of the temple as he is swept up in the political uncertainty of the court and ventures out on an Arthurian quest across the lands in hopes of reaching the King before it’s too late. This crossover YA political fantasy features religious undertones. Quentin had always thought his calling was to be an acolyte at the temple and live a simple life far from adventure or service to the crown – until a waylaid knight with a mortal wound implores the priests to finish his errand to the castle. Unsure but convicted, Quentin offers to finish the quest not knowing the fate of the kingdom rest on his shoulders. In Arthurian fashion, Quentin is thrown headfirst into the political scheming of the court where Prince Jaspin is trying to usurp the throne for himself while the King has mysteriously disappeared. As Quentin sets out to find the King, he learns that the balance of good and evil are weighing on the scales and time is running out. Tangle in a new destiny, Quentin must rely on his friends and companions as they journey towards an uncertain future filled with ancient secrets and unimaginable obstacles. In The Hall of the Dragon King readers will find: Christian allegory and themes A sweeping Arthurian styled epic fantasy about hope, destiny, and purpose Crossover appeal for young adult and adult readers A coming of age story with religious undertones In this first book of the Dragon King Trilogy, Stephen R. Lawhead has deftly woven a timeless epic of war, adventure, fantasy, and political intrigue perfect for fans of Robert Jordan’s The Wheel of Time series, Megan Whalen Turner’s The Queen’s Thief series, and Christopher Paolini’s Inheritance Cycle.




The Origin of Consciousness in the Breakdown of the Bicameral Mind


Book Description

National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry




The Captive (Ebook Shorts) (Legends of the Realm)


Book Description

The only remnant of Joelle's former life is her name. The only hint of her future is a foreboding vision of darkness. And her only hope is a man she has yet to meet. One of the last of a disappearing race, Joelle spends her days as a prisoner of the Long Hall, sweeping corridors and dusting scrolls while young wizards learn to ply their trade. In the dark of night, she practices the magical arts that are forbidden to one of her kind, hoping to soon break the spell that holds her captive. But an evil is growing beyond the enchanted stone walls. Joelle will need much more than her own skills to escape it. Someone is coming for her. And when he arrives, he will change everything. This short ebook excerpted from Emissary gives you a magical glimpse into the Realm--and the heroes who will stop at nothing to save it.




Fortune's Fool


Book Description

The seventh daughter of the Sea King, Ekaterina is more than a pampered princess-she's also the family spy. Which makes her the perfect emissary to check out interesting happenings in the neighboring kingdom…and nothing interests her more than Sasha, the seventh son of the king of Belrus. Ekaterina suspects he's far from the fool people think him. But before she can find out what lies beneath his facade, she is kidnapped! Trapped in a castle at the mercy of a possessive Jinn, Ekaterina knows her chances of being found are slim. Now fortune, a fool and a paper bird are the only things she can count on-along with her own clever mind and intrepid heart.…




Dragon Wing


Book Description

Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.




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