Book Description
Fantasirollespil.
Author : Joseph D. Carriker
Publisher : Sword & Sorcery Studio
Page : 220 pages
File Size : 44,40 MB
Release : 2002
Category : Games & Activities
ISBN : 9781588461261
Fantasirollespil.
Author :
Publisher :
Page : 214 pages
File Size : 40,31 MB
Release : 2001
Category : Computer adventure games
ISBN : 9780761536789
Author : Scott Ciencin
Publisher :
Page : 328 pages
File Size : 32,48 MB
Release : 2004
Category : Fiction
ISBN : 9781593150204
A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.
Author : Scott Holden-Jones
Publisher : Sword & Sorcery Studio
Page : 0 pages
File Size : 43,24 MB
Release : 2004-02
Category : Computer adventure games
ISBN : 9781588461339
The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.
Author : T. L. Taylor
Publisher : MIT Press
Page : 206 pages
File Size : 47,98 MB
Release : 2009-02-13
Category : Computers
ISBN : 0262250543
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Author : Richard A. Bartle
Publisher : New Riders
Page : 768 pages
File Size : 15,27 MB
Release : 2004
Category : Computers
ISBN : 9780131018167
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Author : Owen K. C. Stephens
Publisher : White Wolf Pub
Page : 61 pages
File Size : 46,56 MB
Release : 2003-02-01
Category : Games
ISBN : 9781588461292
Fantasirollespil.
Author : Vili Lehdonvirta
Publisher : MIT Press
Page : 307 pages
File Size : 23,10 MB
Release : 2014-05-09
Category : Business & Economics
ISBN : 0262027259
How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.
Author : White Wolf Games Studio
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 25,98 MB
Release : 2003-03
Category :
ISBN : 9781588461315
Author : Eric Mylonas
Publisher :
Page : 0 pages
File Size : 37,17 MB
Release : 2006
Category : Computer adventure games
ISBN : 9780761545057
EverQuest II Atlas - Includes maps for Kingdom of Sky - Complete maps listing all NPCs for virtually every zone - The all-new Lore that fans have been clamoring for, filling in major episodes in the 500-year-history of Norrath - Complete mob and NPC locations for tracking down individuals or monsters much more quickly - Points of Interest, direct players to the popular "hot spots" dotted throughout the landscape - Maps by Brasse, acclaimed cartographer and fan favorite