Principles of Flight Simulation


Book Description

Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.




Flight Simulation


Book Description

Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.




Flight Simulation Software


Book Description

Flight Simulation Software comprehensively covers many aspects of flight simulation; from software design to flight control systems, navigation systems and visual systems. It provides working software taken from flight simulators and demonstrates a variety of different systems that can be used in flight simulation. Delving into software design, programming languages, computer graphics and parallel processing, this book is detailed and covers a wide range of topics for flight simulation software. The author-a noted expert on the topic- uniquely presents flight control systems and displays, allowing readers a fresh outlook on how they view aspects of flight simulation. Written for engineers in industry and senior undergraduate/graduate students, Flight Simulation Software provides the basis of teaching across several disciplines, making this accessible for a wide audience.




Microsoft Flight Simulator X For Pilots


Book Description

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.




Flight Simulation


Book Description

Although the complexity and capability of flight simulators have matched the growth of aerospace technology, there has until now been no textbook dealing specifically with the design and construction of flight simulators. This is a primary purpose of Flight Simulation. Written in collaboration with a number of internationally known specialists, the book considers the subject in three sections. Firstly it introduces the concept of simulation in order to identify the essential elements which make up the modern flight simulator. The development of these elements is also traced through the historical evolution of flight simulation. The main section of the book commences with an exposition of the mathematical models into dynamic physical devices capable of representing the response of a specific aircraft and its systems. The simulation of the flight environment is also covered in relation to cockpit motion systems and methods of representing the external visual scene. Another important aspect of simulation, the design of instructor and operating stations, is given separate attention. The final section considers the application of flight simulation to research and training and concludes with an appraisal of future prospects and developments.




Software Architecture in Practice


Book Description

This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.




Modeling and Simulation of Aerospace Vehicle Dynamics


Book Description

A textbook for an advanced undergraduate course in which Zipfel (aerospace engineering, U. of Florida) introduces the fundamentals of an approach to, or step in, design that has become a field in and of itself. The first part assumes an introductory course in dynamics, and the second some specialized knowledge in subsystem technologies. Practicing engineers in the aerospace industry, he suggests, should be able to cover the material without a tutor. Rather than include a disk, he has made supplementary material available on the Internet. Annotation copyrighted by Book News, Inc., Portland, OR




Microsoft® Flight Simulator as a Training Aid


Book Description

PC-based simulations, though touted by many in the aviation community as excellent flight training aids, are not being used to their full potential. This guide and the accompanying CD illustrate how to get the most out of Microsoft® Flight Simulator with general suggestions, specific advice, and practical tools. Student pilots can use the comprehensive information to review specific concepts and prepare themselves for formal flight instruction, while certified pilots can upgrade their navigation skills, learn about advanced aircraft and procedures, and complement their real-world flying with additional hours in the virtual skies. The materials are suitable for flight instructors looking for new tools to use in ground school classes and pre- and post-flight briefings, and virtual aviation hobbyists will welcome the in-depth information on flying in the real world. This new edition has been updated to reflect the latest changes to FAA rules, regulations, and procedures as well as the latest software and technology updates that have occurred since the first edition.




Patent Law for Computer Scientists


Book Description

Patent laws are different in many countries, and inventors are sometimes at a loss to understand which basic requirements should be satisfied if an invention is to be granted a patent. This is particularly true for inventions implemented on a computer. While roughly a third of all applications (and granted patents) relate, in one way or another, to a computer, applications where the innovation mainly resides in software or in a business method are treated differently by the major patent offices in the US (USPTO), Japan (JPO), and Europe (EPO). The authors start with a thorough introduction into patent laws and practices, as well as in related intellectual property rights, which also explains the procedures at the USPTO, JPO and EPO and, in particular, the peculiarities in the treatment of applications centering on software or computers. Based on this theoretical description, next they present in a very structured way a huge set of case studies from different areas like business methods, databases, graphical user interfaces, digital rights management, and many more. Each set starts with a rather short description and claim of the "invention", then explains the arguments a legal examiner will probably have, and eventually refines the description step by step, until all the reservations are resolved. All of these case studies are based on real-world examples, and will thus give an inexperienced developer an idea about the required level of detail and description he will have to provide. Together, Closa, Gardiner, Giemsa and Machek have more than 70 years experience in the patent business. With their academic background in physics, electronic engineering, and computer science, they know about both the legal and the subject-based subtleties of computer-based inventions. With this book, they provide a guide to a patent examiner’s way of thinking in a clear and systematic manner, helping to prepare the first steps towards a successful patent application.




Aircraft Control and Simulation


Book Description

Get a complete understanding of aircraft control and simulation Aircraft Control and Simulation: Dynamics, Controls Design, and Autonomous Systems, Third Edition is a comprehensive guide to aircraft control and simulation. This updated text covers flight control systems, flight dynamics, aircraft modeling, and flight simulation from both classical design and modern perspectives, as well as two new chapters on the modeling, simulation, and adaptive control of unmanned aerial vehicles. With detailed examples, including relevant MATLAB calculations and FORTRAN codes, this approachable yet detailed reference also provides access to supplementary materials, including chapter problems and an instructor's solution manual. Aircraft control, as a subject area, combines an understanding of aerodynamics with knowledge of the physical systems of an aircraft. The ability to analyze the performance of an aircraft both in the real world and in computer-simulated flight is essential to maintaining proper control and function of the aircraft. Keeping up with the skills necessary to perform this analysis is critical for you to thrive in the aircraft control field. Explore a steadily progressing list of topics, including equations of motion and aerodynamics, classical controls, and more advanced control methods Consider detailed control design examples using computer numerical tools and simulation examples Understand control design methods as they are applied to aircraft nonlinear math models Access updated content about unmanned aircraft (UAVs) Aircraft Control and Simulation: Dynamics, Controls Design, and Autonomous Systems, Third Edition is an essential reference for engineers and designers involved in the development of aircraft and aerospace systems and computer-based flight simulations, as well as upper-level undergraduate and graduate students studying mechanical and aerospace engineering.