Friends from Mountain Forge


Book Description

The key to finding the next piece of the talisman is lost. Rift and his family of battle wolves are formally banished. The church at Brittle is destroyed. Guntharr, Taya, and the others look for a sliver of hope as the thread holding their quest together begins to fray. Raskin, Taya’s life-bound hawk lord, falls into guilt and depression over a past he has kept hidden for too long. Driven by concern for their friend, the companions turn their attention to Eddiforth and the Mountain of the Hawk Lords to seek resolution for their friend. What they discover is a plot by the hawk lord council to start a war with their neighbors, the battle wolves. Events spiral out of control as Raskin is captured along with Guntharr, Taya, Firebane, and Farrian. The alpha hawk lords launch an all-out attack on the unsuspecting battle wolves of Clan Firepack, but the alphas are not going to it alone. Alpha Plass has secretly enlisted the aid of the sorceress, Naranda. Her role is to guarantee the war and see to it that the rise of Silverwood never happens. Plass seals the deal by turning over the red gem of power. Its discovery coincides with the alphas’ orchestrated extermination of a certain caste of hawk lords. Tensions rise as Raskin discovers the truth about the events leading up to his rescue by Silverwood’s princess. As he prepares for the ultimate fate, the sudden appearance of an impossible hawk lord gives him the strength to forgive himself and a new courage to move forward. Ghosts from Rift’s past surface as former students seek to settle a score with the old battle wolf. To save his friends and lay the lingering guilt he has carried to rest, Rift agrees to a fight to the death with the four rogue battle wolves. With the clouds of war looming, Silverwood’s friends from Mountain Forge prepare to sacrifice everything to save Taya and keep the hope of Silverwood’s return alive.




Prelude to the Chase


Book Description

The king is dead. Spire Tree, the fortress of the elves, has fallen. The cornerstone of peace reduced to chaos and the line of Silverwood is ended, or is it? From the rubble, an elite guardian from the realm of Dayspring locates the king’s hidden treasure and rescues her before her existence is discovered. Going into hiding, the guardian raises the elf child for fourteen years until, by accident, her existence becomes suspect. Hunted down, the guardian and his ward race across the five realms of Teradandra looking for allies that can protect the princess and locate the one artifact—a talisman—that can confirm to the world that she is indeed the heir to the throne of Silverwood. With time running out and the talisman broken apart by a curse into five pieces, the guardian and his allies race against the dark forces of Nightfall to keep the princess alive and recover the talisman. Only then can peace be restored to the five realms. Only then will the glory of Silverwood be known. Welcome to the land of Teradandra!




Prophet to the Outerlands


Book Description

On their way to meet up with an ancient dragon, Guntharr, Taya, Firebane and the others encounter a group of elves taken captive by a small army of barbarians. Concerned for their possible allies, Guntharr breaks away from the group to try and discover what fate would befall them. Firebane, now in charge, must lead the others without the help of Rift, through a dangerous dungeon in order to recover a coveted treasure that their dragon host requires to secure an audience with him. Compelled by a longing to return home and a fear that his life is nearing an end, Rift journeys back to Wolf Valley to spend his last days among his family. His warm welcome is cut short when Rift discovers that his oldest son has been missing for weeks, presumably out searching for him. As a result, his youngest has been trying to hold things together with the council of wolves and Rift’s return sparks a controversy which ends with his arrest and subsequent trial. As Rift stands to defend himself, Raskin risks his life and makes a historic appearance in the middle of wolf territory. Alerted to the fact that Guntharr and the others are in deep trouble, Rift is forced to accept banishment from Wolf Valley. Recruiting his family, Rift follows his feathered friend into the wilderness to a long forgotten fortress. There, Firebane and the others are lured into a trap and captured by none other than Guntharr who is now under the control of an evil enchantress. Mastering the power of the green gem, the enchantress, at the request of her sister Naranda, returns a certain wizard back to life. With Guntharr now under the sway of the enchantress, Firebane’s faith and courage is taxed to the limit. Not only must he battle the persuasive power of the enchantress, but hope against all hope that he can find a way to free them all and recover the next piece to the Talisman of Alterian before all is lost.




Friends' Intelligencer


Book Description




Insiders' Guide® to the Great Smoky Mountains


Book Description

For more than twenty years, the Insiders’ Guide® series has been the essential source for in-depth travel and relocation information—from true insiders whose personal, practical perspective gives you everything you need to know. The Great Smoky Mountains and their environs have been one of America’s most popular vacation destinations for more than half a century—and for good reason. From the awe-inspiring natural beauty and peaceful tranquility of the region’s wilderness areas to the world-famous craftspeople and attractions that make East Tennessee a first-rate family destination, this authoritative guide shows you how to take full advantage of the many wonders of “the Smokies.” Inside you'll find: • Countless details on how to live and thrive in the area, from the best places to shop and dine to neighborhoods and real estate • The inside scoop on the real Smokies, including mountain crafts, music theater, and Dollywood • Comprehensive listings of annual events, accommodations, and recreation opportunities • Sections dedicated to Great Smoky Mountains National Park, the arts, children, and much more










The Indian's Friend


Book Description