From ASCII Art to Comic Sans


Book Description

A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.




From ASCII Art to Comic Sans


Book Description

A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.




Pioneers of Modern Typography


Book Description

Since it was first published in 1969, it has served as the standard guide to the impact of twentieth century avant-garde movements on graphic design and typography.




Multimedia: Making It Work, Ninth Edition


Book Description

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The Most Complete, Up-to-Date Multimedia Guide Thoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teaching you the fundamental concepts and required skills. Multimedia: Making It Work, Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia project n Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill sales representative for details.




Armies of Deliverance


Book Description

In Armies of Deliverance, Elizabeth Varon offers both a sweeping narrative of the Civil War and a bold new interpretation of Union and Confederate war aims.




Bomb Culture


Book Description




Why Fonts Matter


Book Description

We all constantly interact with type in almost every aspect of our lives. But how do fonts affect what we read and influence the choices we make? This book opens up the science and the art behind how fonts influence you. It explains why certain fonts or styles evoke particular experiences and associations.




Red Is My Heart


Book Description

From the author of The Red Notebook, described as 'Parisian perfection' by HRH The Duchess of Cornwall, Red is My Heart is a stunning collection of words and images in collaboration with Parisian street artist, Le Sonneur, about how to mend a broken heart. 'Enchanting' Washington Post How can you mend a broken heart? Do you write a letter to the woman who left you – and post it to an imaginary address? Buy a new watch, to reset your life? Or get rid of the jacket you wore every time you argued, because it was in some way … responsible? Combining the wry musings of a rejected lover with playful drawings in just three colours – red, black and white – bestselling author of The Red Notebook, Antoine Laurain, and renowned street artist Le Sonneur have created a striking addition to the literature of unrequited love. Sharp, yet warm, whimsical and deeply Parisian, this is a must for all Antoine Laurain fans.




Designing Fonts


Book Description

Type design is often presented in either such detail-obsessed complexity that it is not welcoming to beginners, or it is so simplified with the help of apps and web services that the resulting fonts are virtually useless. This book is different. It shows readers how to design professional fonts - without having to find out all of type design's secrets first. Designing Fonts teaches the basics of type design from sketched letters to finished font, offering an uncomplicated but thorough introduction to type design. With easy-to-follow instructions, many examples and professional tips, readers will learn how to design unique typefaces tailor-made for their own projects or customer orders. This book has two parts. Part 1 explains the theoretical, creative and technical basics of type design and font production. Six chapters then cover everything from alphabet to font, showing readers how to find and develop typeface ideas, design matching letters, produce fonts and expand them with special functions. Part 2 comprises eight workshops that explore how to design and implement different kinds of typefaces, from decorative interlocking display fonts with alternative letters to well-developed headline fonts with multiple cuts and OpenType features.




Takenobu Igarashi A-Z


Book Description

A complete retrospective of the work of Takenobu Igarashi, Japan’s ingenious master of hand-drawn, three-dimensional typography. In the mid-1970s, designer Takenobu Igarashi began a prolific, decade-long exploration into the possibilities of three-dimensional typography. His first experiments with lettering—heavily influenced by the avant-garde typography of the 1920s—appeared on magazine covers, posters, and record sleeves. Timeless and technically dazzling, Igarashi’s signature style demonstrates his mastery of three-dimensional forms and perspective, refined long before the introduction of computers into the design industry. Takenobu Igarashi A–Z offers a comprehensive guide to Igarashi’s experimental typography, featuring not only his most celebrated works, but also a first look at archival plans, drawings, and production drafts for his iconic designs. From his early print works and hand-drawn experiments to self-initiated sculptural pieces and high-profile 3-D identities for international clients and institutions, this book is a long-overdue survey of one of the most ingenious graphic designers of the twentieth century.




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