Gamebreaker


Book Description

My world is falling apart all around me, even though it's supposed to be perfect. My best friend is dead and the government won't tell me anything. He went into the Army Academy three years ago, promising to return soon. There has been no contact, until now: a horrid letter announcing his death as if it is an achievement. All I want to know is how he is dead if there isn't any war to die in. But that doesn't seem to have an answer anyone can give. Or wants to give. I think the medicine is messing with my head. They say I'm ill, but I feel fine. Except for the hallucinations. I'm not even sure that's what they are; they seem too real. And he's everywhere I turn. Who to trust has become my largest emotional dispute. Who can you trust if you can't even trust yourself? And if that's not enough, I think my mother is hiding something from me. Then they took her away. Maybe the System's not as perfect as it's made out to be. Maybe my mother's not the only one with secrets...




Gamestorming


Book Description

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution




Game Breakers


Book Description

Fifteen players who can turn the game around--they always know where the football is andthey'll do what they have to do to either take itaway or take it to the end zone.




Positional Games


Book Description

This text is based on a lecture course given by the authors in the framework of Oberwolfach Seminars at the Mathematisches Forschungsinstitut Oberwolfach in May, 2013. It is intended to serve as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two player perfect information games. These ranges from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.




Diophantine Approximation


Book Description

This volume contains 21 research and survey papers on recent developments in the field of diophantine approximation, which are based on lectures given at a conference at the Erwin Schrödinger-Institute (Vienna, 2003). The articles are either in the spirit of more classical diophantine analysis or of a geometric or combinatorial flavor. Several articles deal with estimates for the number of solutions of diophantine equations as well as with congruences and polynomials.




Small Business For Dummies


Book Description

The leading resource for starting and running any small business Want to start the small business of your dreams? Want to breathe new life into the one you already have? Small Business For Dummies provides authoritative guidance on every aspect of starting and growing your business, from financing and budgeting to marketing, management and beyond. This completely practical, no-nonsense guide gives you expert advice on everything from generating ideas and locating start-up money to hiring the right people, balancing the books, and planning for growth. You'll get plenty of help in ramping up your management skills, developing a marketing strategy, keeping your customers loyal, and much more. You'll also find out to use the latest technology to improve your business's performance at every level. How start-up and established small businesses can use the Small Business Jobs Act to their advantage Enhanced and expanded coverage on using technology in your small business Hiring employees using online resources including LinkedIn, Facebook, and other social media sites New coverage of the recent health care bill, health savings accounts, and their implications for small business Updated coverage of the best places to get small business loans What it takes to achieve and maintain success in an ever-changing economic landscape You have the energy, drive, passion, and smarts to make your small business a huge success. Small Business For Dummies provides the rest.




Understanding Counterplay in Video Games


Book Description

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.




Jim Cramer's Real Money


Book Description

Presents guidelines on how to invest successfully by becoming a "prudent speculator," explaining the role of psychology in risk taking while covering such topics as spotting an undervalued stock and knowing when to sell.




Honor on the Line


Book Description

It was the fall of 1940, and Americans turned to college football for relief from the turbulent world around them. The Depression still had its grip on the nation and, across the Atlantic, the Battle of Britain raged. As war crept closer every day, the nations first peacetime draft called Americans to the defense of the country. While the great Tom Harmon of Michigan set new standards on the gridiron, on other fields black stars struggled for the right to play. At Stanford, coaching genius Clark Shaughnessy reinvented the game and in the process engineered the greatest turnaround in the history of college football. But the team everybody was talking about was Cornell. Fueled by the most powerful offense in the country, the Big Red dominated the national rankings until, on a snowy field at Dartmouth, they eked out a win with a touchdown on the last play of the gameor did they? When it came to light that the touchdown had been scored on a grievous error by the officials, Cornell, undefeated and in the race for the national championship, faced a wrenching decision. The 1940 season was one of the most exciting on recordand one that taught America about the values that really matter.




Xbox360 Achievement Guide


Book Description

Strategies for Unlocking Achievements from 100 top games including: Halo 3 (All 1250) Call of Duty 4: Modern Warfare Bioshock Army of Two DiRT Bully: Scholarship Edition Fable 2 Too Human Marvel Ultimate Alliance Blue Dragon Alone in the Dark And Many More Fast Points Earn five thousand gamer points in 24 hours of gameplay, 1000 points in 5 minutes, and 25 easy achievements. Points Galore TMNT (4 hours 1,000 points) Avatar (10 minutes 1,000 points) CSI (5 hours 1,000 points) Jumper (6 hours 1,000 points)