Game Point (The Power Games Part 4)


Book Description

She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.




Endgame (The Power Games Part 5)


Book Description

She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.




Playing to Win


Book Description

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.




The Infinite Game


Book Description

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.




The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom


Book Description

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.




Games & Puzzles


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Game Theory and Learning for Wireless Networks


Book Description

Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting ‘green’ solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available. With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students. Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supélec, Gif-sur-Yvette, France. He is also a part-time professor in the Department of Physics at École Polytechnique, Palaiseau, France. Hamidou Tembine is a professor in the Department of Telecommunications at Supélec, Gif-sur-Yvette, France. Merouane Debbah is a professor at Supélec, Gif-sur-Yvette, France. He is the holder of the Alcatel-Lucent chair in flexible radio since 2007. The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems Contains algorithms and techniques to implement game theory in wireless terminals




The Foundations of Behavioral Economic Analysis


Book Description

It considers the evidence against the exponential discounted utility model and describes several behavioral models such as hyperbolic discounting, attribute based models and the reference time theory. Part IV describes the evidence on classical game theory and considers several models of behavioral game theory, including level-k and cognitive hierarchy models, quantal response equilibrium, and psychological game theory. Part V considers behavioral models of learning that include evolutionary game theory, classical models of learning, experience weighted attraction model, learning direction theory, and stochastic social dynamics. Part VI studies the role of emotions; among other topics it considers projection bias, temptation preferences, happiness economics, and interaction between emotions and cognition. Part VII considers bounded rationality. The three main topics considered are judgment heuristics and biases, mental accounting, and behavioral finance.




Newsmakers 1996 Sub Part 4 Cum


Book Description