Games and Gaming in Early Modern Drama


Book Description

This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.




Stakes and Hazards


Book Description




Gaming the Stage


Book Description

Illuminates the fascinating, intertwined histories of games and the Early Modern theater




Boy Actors in Early Modern England


Book Description

Boy Actors in Early Modern England: Skill and Stagecraft in the Theatre provides a new approach to the study of early modern boy actors, offering a historical re-appraisal of these performers' physical skills in order to reassess their wide-reaching contribution to early modern theatrical culture. Ranging across drama performed from the 1580s to the 1630s by all-boy and adult companies alike, the book argues that the exuberant physicality fostered in boy performers across the early modern repertory shaped not only their own performances, but how and why plays were written for them in the first place. Harry R. McCarthy's ground-breaking approach to boy performance draws on detailed analysis of a wide range of plays, thorough interrogation of the cultural contexts in which they were written and performed, and present-day practice-based research, offering a critical reimagining of this important and unique facet of early modern theatrical culture.




Early Modern Theatricality


Book Description

Early Modern Theatricality brings together some of the most innovative critics in the field to examine the many conventions that characterized early modern theatricality. It generates fresh possibilities for criticism, combining historical, formal, and philosophical questions, in order to provoke our rediscovery of early modern drama.




Games and Theatre Shakespeare's Englanhb


Book Description

- First edited collection to explore the intersection of games and early modern drama; - features prominent voices in early modern studies; - comprehensive analysis of the topic from multiple methodological perspectives, including historical studies, close readings of early modern plays, and study of contemporary videogame adaptations.




Gaming the Stage


Book Description

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.




Playthings in Early Modernity


Book Description

An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.




By the Numbers


Book Description

"During the sixteenth and seventeenth centuries, English numerical practices underwent a complex transformation with wide-ranging impacts on English society and modes of thought. At the beginning of the early modern period, English men and women believed that God had made humans universally numerate, although numbers were not central to their everyday lives. Over the next two centuries, rising literacy rates and the increasing availability of printed books revolutionized modes of arithmetical education, upended the balance between the multiple symbolic systems used to express popular numeracy, and contributed to a wider transformation in numbers as a technology of knowledge"--




Early Modern Liveness


Book Description

What does it mean for early modern theatre to be 'live'? How have audiences over time experienced a sense of 'liveness'? This collection extends discussions of liveness to works from the 16th and 17th centuries, both in their initial incarnations and contemporary adaptations. Drawing on theatre and performance studies, as well as media theory, this volume uses the concept of liveness to consider how early modern theatre – including non-Western and non-traditional performance – employs embodiment, materiality, temporality and perception to impress on its audience a sensation of presence. The volume's contributors adopt varying approaches and cover a range of topics from material and textual studies, to early modern rehearsal methods, to digital and VR theatre, to the legacy of Shakespearean performance in global theatrical repertoires. This collection uses both early modern and contemporary performance practices to challenge our understanding of live performance. Productions and adaptions discussed include the Royal Shakespeare Company's Dream (2021), CREW's Hands on Hamlet (2017), Kit Monkman's Macbeth (2018), Arslanköy Theatre Company's Kraliçe Lear (2019), and a season of productions by the Original Practice Shakespeare Festival. Early Modern Liveness looks beyond theatrical events as primary sites of interpretive authority and examines the intimate and ephemeral experience of encountering early modern theatre in its diverse manifestations.