Gaming with Bloxels


Book Description

With Bloxels, users can use colored blocks to design their own video games, then play the games on a tablet computer. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.




Game Anim


Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.




LEGO Make Your Own Movie


Book Description

With this complete kit, kids can make LEGO animations (or brick flicks ) quickly and successfully. The ten Mini Movies walk you through making short, funny clips with step-by-step instructions. Use your phone, tablet or computer to get started. For movie-makers intimidated by the blank page, this book includes endless mix-and-match story starter ideas to kickstart your creativity. Real animator-approved ideas and inspiration cover more advanced skills such as lighting, scenery, sound effects and different camera angles.




Game-based Learning in Action


Book Description

Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.




Minecraft: The Crash


Book Description

*** The second official Minecraft tie-in novel, following the Sunday Times bestseller The Island *** This official Minecraft novel is an action-packed thriller! When a new virtual-reality version of the game brings her desires—and doubts—to life, one player must face her fears. Bianca has never been good at following the plan. She's more of an act-now, deal-with-the-consequences-later kind of person. But consequences can’t be put off forever, as Bianca learns when she and her best friend, Lonnie, are in a terrible car crash. Waking up in the hospital, almost paralyzed by her injuries, Bianca is faced with questions she’s not equipped to answer. She chooses instead to try a new virtual-reality version of Minecraft that responds to her every wish, giving her control over a world at the very moment she thought she’d lost it. As she explores this new realm, she encounters Esme and Anton, two kids who are also playing on the hospital server. The trio teams up to play through to the End, and hopefully to find Lonnie along the way. But the road to recovery isn’t without its own dangers. The kids are swarmed by mobs seemingly generated by their fears and insecurities, and now Bianca must deal with the uncertainties that have been plaguing her: Is Lonnie really in the game? And can Bianca help him to return to reality with her? From bestselling author Max Brooks also comes the long-awaited epic conclusion to the Minecraft trilogy, Minecraft: The Village, coming out in October 2023.




Connecting Teens with Technology at the Library


Book Description

Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community partnerships. The authors provide options of low-tech and high-tech as well as how to engage youth during the pandemic and beyond. The book also explores areas of connecting teens with technology beyond programming and into areas of mentoring and community building; the foundational blocks of the library. Whether readers are just starting out in libraries or are a seasoned library worker, this book has tips to engage every reader in welcoming teens to the technology resources of the library. With Connecting Teens with Technology at the Library, Czarnecki and Harris have created an essential manual for working with teens through and with technology. From matching your program with the library’s mission, to developing your professional and teen collections with technology centered materials, to sample programs that your teens will love, this book has everything you need to create an impactful technology program that works in and out of the library.




The Foolish King


Book Description

Long, long ago when kings ruled the land, dragons filled the sky and magic still existed, two children stumbled upon the game of chess. This is your chance to play it with them . . .Packed with interactive puzzles and games, join Pip and Holly on a magical fairy-tale adventure and become a chess master.




Playing with Makey Makey


Book Description

Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.




Diary of a Spider


Book Description

This is the diary ... of a spider. But don't be worried – he's more scared of you and your gigantic shoe! Actually, he's a lot like you. He goes to gym class and has Grandparents' Day at school. But he also spins sticky webs, scales walls, and takes wind–catching lessons. Lucky for him, his best friend is a fly! Doreen Cronin and Harry Bliss, the team behind the #1 bestselling Diary Of A Worm, spin a hilarious tale about the upside–down web world of an eight–legged charmer and his unlikely friend, Fly.




The World Needs More Purple Schools


Book Description

It's back to school with Kristen Bell and Benjamin Hart! Learn how to paint your school purple with this follow-up to the #1 New York Times bestseller The World Needs More Purple People. Penny Purple taught us how to be a purple person. A person who finds common ground with others while celebrating what makes them unique! Now Penny and her pals will put their purple skills into action in their very favorite place -- their classroom! How do you make a purple school? It will take curiousity, sharing, hard work, and lots of laughs!