Garfield's Magic Eye


Book Description

Titre original: Garfield's Magic Eye. Serie d'images 3-D(Tridimensionnelles).




Garfield's Magic Eye


Book Description




Garfield's Magic Eye


Book Description




Garfield's Magic Eye


Book Description

The answers to 26 riddles, posed by popular cartoon cat Garfield, are shown in pictures containing 3-D 'magic eye' images. Riddles include old favourites such as 'What has four legs and flies?' Includes solutions and instructions for viewing images.




This Is Not a T-Shirt


Book Description

The story of The Hundreds and the precepts that made it an iconic streetwear brand by Bobby Hundreds himself Streetwear occupies that rarefied space where genuine "cool" coexists with big business; where a star designer might work concurrently with Nike, a tattoo artist, Louis Vuitton, and a skateboard company. It’s the ubiquitous style of dress comprising hoodies, sneakers, and T-shirts. In the beginning, a few brands defined this style; fewer still survived as streetwear went mainstream. They are the OGs, the “heritage brands.” The Hundreds is one of those persevering companies, and Bobby Hundreds is at the center of it all. The creative force behind the brand, Bobby Kim, a.k.a. Bobby Hundreds, has emerged as a prominent face and voice in streetwear. In telling the story of his formative years, he reminds us that The Hundreds was started by outsiders; and this is truly the story of streetwear culture. In This Is Not a T-Shirt, Bobby Hundreds cements his spot as a champion of an industry he helped create and tells the story of The Hundreds—with anecdotes ranging from his Southern California, punk-DIY-tinged youth to the brand’s explosive success. Both an inspiring memoir and an expert assessment of the history and future of streetwear, this is the tale of Bobby’s commitment to his creative vision and to building a real community.




Harry Potter Magic Eye Book


Book Description

New York Times best-selling Magic Eye 3D optical illusions are back with images from the world's top-grossing theatrical franchise, Harry Potter. Twenty-six full-color Magic Eye 3D illusions are ready to entertain and delight inside the newest title Harry Potter Magic Eye Book: 3D Magical Moments. Featuring full-color scenes of Harry, Hermione, and Ron in Hogsmeade, Harry in Potions class, and such magical moments as Ron's run-in with the Whomping Willow, Harry Potter Magic Eye Book: 3D Magical Moments employs Magic Eye's patented 3D technology. Viewers will find a full-color image on each page, with a smaller black-and-white image of the "hidden" scene in the back of the book to help solve each optical illusion. Timed to coincide with the July 2011 release of the final film, Harry Potter and the Deathly Hallows--Part 2, Harry Potter Magic Eye Book: 3D Magical Moments is perfectly packaged to entertain Harry Potter fans with hours of eye-challenging fun for wizards and Muggles alike.




Garfield


Book Description

Garfield watched the unconscious pretty woman thrashing on the bed. He had already determined that the woman, Sable, wasn’t his mate, but he couldn’t take his eyes off her. When he grabbed her hand to keep her from hurting herself, his entire body seemed to be touched by an electrical wire. No matter how hard he tried, he couldn’t let go. Just before Garfield passed out, he realized that not only was Sable his mate, but she was transferring an enormous amount of power to him….




Characteristics of Games


Book Description

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.




The Magic Eye, Volume I


Book Description

People worldwide are adding another dimension to their lives: the third dimension! Thanks to the 3D wonder of Magic Eye, people of all ages find themselves spellbound by the hidden images that suddenly are leaping from book pages, greeting cards, calendars, even T-shirts and mugs. This colorful Magic Eye book guides gazers through 23 different 3D, computer-generated illustrations. Complete instructions, including two detailed viewing techniques, will have them searching for visual surprises through beautifully executed, full-page designs. Expand your Magic Eye vision and watch the wonderful happen!




Googly Eye Garfield


Book Description