Geeked Out


Book Description

First in a new series. In a post-apocalyptic world, AV (Anti-Violence) Club members Tip, Mindy, Owen, and Xen develop semi-super powers and use them to try to save their middle school. Illustrations.




Geeked Out


Book Description

Book 1 in a post-apocalyptic diary fiction odyssey! Waddle Jr. High has become a dystopian outpost with divided cliques—Pepville, Jockstown, Staffland, and even Geekdom. Society may be in danger but middle school must go on. Enter geeky Tip and all his friends: easy-to-blush Owen, coding master Xennipher, and brilliant, dependable Mindy, who've all had enough of being bullied and decide to take a stand. Together, they form a secret vigilante group: the League of Average Mediocre Entities, better known as LAME. With everything that’s going on in the world, their school could use a few heroes. And what if those heroes were geeked-up superheroes? Get ready. Better yet, get LAME! This irrepressible spoof series is full of the same clever humor and hilarious cartoon illustrations as the Creature From My Closet series, but for a slightly older middle-grade audience. This has Common Core connections. Christy Ottaviano Books




Band Geeked Out


Book Description

In this witty follow-up to "Band Geek Love," high school senior and trumpet goddess Ellie Snow faces her hardest decision yet. Will she stay in blissful band geekdom forever, or march off in a different direction?




Hanging Out, Messing Around, and Geeking Out


Book Description

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.




Galileo


Book Description

An “intriguing and accessible” (Publishers Weekly) interpretation of the life of Galileo Galilei, one of history’s greatest and most fascinating scientists, that sheds new light on his discoveries and how he was challenged by science deniers. “We really need this story now, because we’re living through the next chapter of science denial” (Bill McKibben). Galileo’s story may be more relevant today than ever before. At present, we face enormous crises—such as minimizing the dangers of climate change—because the science behind these threats is erroneously questioned or ignored. Galileo encountered this problem 400 years ago. His discoveries, based on careful observations and ingenious experiments, contradicted conventional wisdom and the teachings of the church at the time. Consequently, in a blatant assault on freedom of thought, his books were forbidden by church authorities. Astrophysicist and bestselling author Mario Livio draws on his own scientific expertise and uses his “gifts as a great storyteller” (The Washington Post) to provide a “refreshing perspective” (Booklist) into how Galileo reached his bold new conclusions about the cosmos and the laws of nature. A freethinker who followed the evidence wherever it led him, Galileo was one of the most significant figures behind the scientific revolution. He believed that every educated person should know science as well as literature, and insisted on reaching the widest audience possible, publishing his books in Italian rather than Latin. Galileo was put on trial with his life in the balance for refusing to renounce his scientific convictions. He remains a hero and inspiration to scientists and all of those who respect science—which, as Livio reminds us in this “admirably clear and concise” (The Times, London) book, remains threatened everyday.




Bigger, Badder, Nerdier


Book Description

“Dystopia meets Wimpy Kid in this mash-up.”—School Library Journal Obert Skye's Bigger, Badder, Nerdier is the second book in the post-apocalyptic parody Geeked Out series! Otto Waddle Junior High School is worse than ever. Tip and his geeky friends have finally come into their superpowers—well, their mediocre powers—and now have a whole new cast of impersonators to take on. Their foursome is being challenged by a rival group of students who are pawns in Darth Susan’s evil plot against them. If middle school has any chance of survival, Tip and his friends must take their unusual powers to a whole new level and nerd things up big time. Christy Ottaviano Books




Web Design for Babies 2. 0


Book Description

In this one-of-a-kind book, HTML, CSS, and JavaScript come to life to introduce basic code concepts to young children. With lift-the-flaps, bright colors, imaginative characters, and beautiful illustrations, children will be able to explore the interactive world of web design. Perfect for both the fun gift giver and the serious coder who wants to give their child or relative an early start on code concepts, it makes otherwise intimidating web design friendly and accessible through the story of three school friends who work together to become code superheroes.




Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition


Book Description

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.




Oxford Dictionary of Modern Slang


Book Description

Offering coverage of over 6,000 slang words and expressions from the Cockney 'abaht' to the American term 'zowie', this is the most authoritative dictionary of slang from the 20th and 21st centuries.




Rexus


Book Description

Forbidden magic, devastating enemies, and treasures they'd kill for. Joe has them all, and is gaining more. Survival isn't enough. He needs to win.