Geeked Out


Book Description

First in a new series. In a post-apocalyptic world, AV (Anti-Violence) Club members Tip, Mindy, Owen, and Xen develop semi-super powers and use them to try to save their middle school. Illustrations.




Geeked Out


Book Description

Book 1 in a post-apocalyptic diary fiction odyssey! Waddle Jr. High has become a dystopian outpost with divided cliques—Pepville, Jockstown, Staffland, and even Geekdom. Society may be in danger but middle school must go on. Enter geeky Tip and all his friends: easy-to-blush Owen, coding master Xennipher, and brilliant, dependable Mindy, who've all had enough of being bullied and decide to take a stand. Together, they form a secret vigilante group: the League of Average Mediocre Entities, better known as LAME. With everything that’s going on in the world, their school could use a few heroes. And what if those heroes were geeked-up superheroes? Get ready. Better yet, get LAME! This irrepressible spoof series is full of the same clever humor and hilarious cartoon illustrations as the Creature From My Closet series, but for a slightly older middle-grade audience. This has Common Core connections. Christy Ottaviano Books




Band Geeked Out


Book Description

In this witty follow-up to "Band Geek Love," high school senior and trumpet goddess Ellie Snow faces her hardest decision yet. Will she stay in blissful band geekdom forever, or march off in a different direction?




Hanging Out, Messing Around, and Geeking Out


Book Description

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.




Galileo


Book Description

An “intriguing and accessible” (Publishers Weekly) interpretation of the life of Galileo Galilei, one of history’s greatest and most fascinating scientists, that sheds new light on his discoveries and how he was challenged by science deniers. “We really need this story now, because we’re living through the next chapter of science denial” (Bill McKibben). Galileo’s story may be more relevant today than ever before. At present, we face enormous crises—such as minimizing the dangers of climate change—because the science behind these threats is erroneously questioned or ignored. Galileo encountered this problem 400 years ago. His discoveries, based on careful observations and ingenious experiments, contradicted conventional wisdom and the teachings of the church at the time. Consequently, in a blatant assault on freedom of thought, his books were forbidden by church authorities. Astrophysicist and bestselling author Mario Livio draws on his own scientific expertise and uses his “gifts as a great storyteller” (The Washington Post) to provide a “refreshing perspective” (Booklist) into how Galileo reached his bold new conclusions about the cosmos and the laws of nature. A freethinker who followed the evidence wherever it led him, Galileo was one of the most significant figures behind the scientific revolution. He believed that every educated person should know science as well as literature, and insisted on reaching the widest audience possible, publishing his books in Italian rather than Latin. Galileo was put on trial with his life in the balance for refusing to renounce his scientific convictions. He remains a hero and inspiration to scientists and all of those who respect science—which, as Livio reminds us in this “admirably clear and concise” (The Times, London) book, remains threatened everyday.




Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition


Book Description

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.




Dungeon Lord


Book Description

The Light strives to purify the kingdom of Starevos from evil... and only Dungeon Lord Edward Wright stands in their way.The Heroes of the Militant Church, led by Inquisitor Gallio, scour the forest in search of the Haunt, while Ed desperately attempts to uncover the secret behind the Heroes' origin.Can Ed and his friends defeat the Inquisition and secure their own place in the world, or are they destined to become the monsters of their own tale?All over Ivalis, the portents announce blood and fire as the ancient traditions return and abominable creatures long thought forgotten stir in their tombs. Both the Dark and the Light loom hungrily over the Haunt, and only one thingis certain...If pushed, Dungeon Lord Edward Wright will fight against them all.




Geek Love


Book Description

National Book Award Finalist • Here is the unforgettable story of the Binewskis, a circus-geek family whose matriarch and patriarch have bred their own exhibit of human oddities—with the help of amphetamines, arsenic, and radioisotopes. One of The Atlantic’s Great American Novels of the Past 100 Years Their offspring include Arturo the Aquaboy, who has flippers for limbs and a megalomaniac ambition worthy of Genghis Khan . . . Iphy and Elly, the lissome Siamese twins . . . albino hunchback Oly, and the outwardly normal Chick, whose mysterious gifts make him the family’s most precious—and dangerous—asset. As the Binewskis take their act across the backwaters of the U.S., inspiring fanatical devotion and murderous revulsion; as its members conduct their own Machiavellian version of sibling rivalry, Geek Love throws its sulfurous light on our notions of the freakish and the normal, the beautiful and the ugly, the holy and the obscene. Family values will never be the same.




Web Design for Babies 2. 0


Book Description

In this one-of-a-kind book, HTML, CSS, and JavaScript come to life to introduce basic code concepts to young children. With lift-the-flaps, bright colors, imaginative characters, and beautiful illustrations, children will be able to explore the interactive world of web design. Perfect for both the fun gift giver and the serious coder who wants to give their child or relative an early start on code concepts, it makes otherwise intimidating web design friendly and accessible through the story of three school friends who work together to become code superheroes.




Oxford Dictionary of Modern Slang


Book Description

Offering coverage of over 6,000 slang words and expressions from the Cockney 'abaht' to the American term 'zowie', this is the most authoritative dictionary of slang from the 20th and 21st centuries.