Go-Bots


Book Description

"Originally published as Go-Bots issues #1-5"--Page facing title page.




War of the GoBots


Book Description

The battle between the Guardian and the Renegade GoBots moves to Earth when the Renegades disrupt a space shuttle mission.




Robot, Go Bot


Book Description

A young girl makes so many demands on the robot she has constructed that he runs away.




The Wild Robot


Book Description

Roz the robot discovers that she is alone on a remote, wild island with no memory of where she is from or why she is there, and her only hope of survival is to try to learn about her new environment from the island's hostile inhabitants.




American Barbarian: the Complete Series


Book Description

"Follow Meric, a red-white-and-blue-haired American barbarian on his quest to defeat the post-post-apocolyptic zombie cyborg mummy overload Two-Tank Omen. This is the complete Saturday Morning Epic from the artist and co-writer of Transformers vs. G.I. Joe and the Eisner-nominated Godland. This new edition includes an introduction by Rob Liefeld, creator of Deadpool."--back cover.




Transformers Vs G. I. Joe: the Quintessential Collection


Book Description

"Originally published as The Transformers vs. G.I. Joe issues #1-13 and The Transformers vs. G.I. Joe: The Movie Adaptation."




The Wild Robot Escapes


Book Description

The sequel to thebestselling The Wild Robot, by award-winning author Peter Brown Shipwrecked on a remote, wild island, Robot Roz learned from the unwelcoming animal inhabitants and adapted to her surroundings--but can she survive the challenges of the civilized world and find her way home to Brightbill and the island? From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed sequel to his New York Times bestselling The Wild Robot,about what happens when nature and technology collide.




JunkBots, Bugbots, and Bots on Wheels: Building Simple Robots With BEAM Technology


Book Description

From the publishers of BattleBots: The Official Guide comes this do-it-yourself guide to BEAM (Biology, Electronics, Aesthetics, Mechanics) robots. They're cheap, simple, and can be built by beginners in just a few hours, with help from this expert guide complete with full-color photos. Get ready for some dumpster-diving!




Deep Learning and the Game of Go


Book Description

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning




Tank & Fizz: The Case of the Battling Bots


Book Description

In this illustrated middle-grade novel and second book in the Tank & Fizz series, a goblin detective and a technology-tinkering troll must dodge battle bots and spellbooks to prevent the return of an ancient demon.




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