God of War II


Book Description

All the majesty and mayhem of Greek mythology springs to life once more in the powerful second novel based on the bestselling and critically acclaimed God of War® franchise. Once the mighty warrior Kratos was a slave to the gods, bound to do their savage bidding. After destroying Ares, the God of War, Kratos was granted his freedom by Zeus—and even given the ousted god’s throne on Olympus. But the other gods of the pantheon didn’t take kindly to Kratos’s ascension and, in turn, conspired against him. Banished, Kratos must ally himself with the despised Titans, ancient enemies of the Olympians, in order to take revenge and silence the nightmares that haunt him. God of War II takes the videogame’s action to electrifying new heights, and adds ever more fascinating layers to the larger-than-life tale of Kratos.




God of War


Book Description

Offering deeper insights into the critically acclaimed God of War® franchise, this novel returns us to the dark world of ancient Greek mythology explored in the heart-pounding action of God of War I, the bestselling video game. A brutal warrior, Kratos is a slave to the gods of Olympus. Plagued by the nightmares of his past and yearning for freedom, the Ghost of Sparta would do anything to be free of his debt to the gods. He is on the verge of losing all hope when the gods give him one last task to end his servitude. He must destroy Ares, the god of war. But what chance does a mere mortal have against a god? Armed with the deadly chained Blades of Chaos, guided by the goddess Athena, and driven by his own insatiable thirst for vengeance, Kratos seeks the only relic powerful enough to slay Ares . . . a quest that will take him deep into the mysterious temple borne by the Titan Cronos! From the black depths of Hades to the war-torn city of Athens to the lost desert beyond, God of War sheds a brutal new light on the bestselling video game and on the legend of Kratos.










God of War


Book Description

Whom the Gods Would Destroy, They First Make Mad — Euripides, 480 - 406 B.C. ·All treasures chests revealed ·Maps of every level ·Extensive Art collection with developer commentary ·Challenge of the Gods, secret costumes, and more ·Classic Mythology history and factoids ·Every foe's strengths & weaknesses revealed




God of War: Lore and Legends


Book Description

A hardcover tome that authentically recreates Atreus' journal as seen in God of War, with expanded lore written in collaboration with the God of War writing team! The hit game is brought to life in a tangible and exciting new way as readers are invited to plumb the lore of God of War through the eyes of Kratos' son, Atreus. This hardcover volume chronicles Atreus and Kratos' journey through the fabled Nine Realms, from the Wildwoods of Midgard to the mountains of Jötunheim and beyond. In addition to the record of their mythic journey, this wonderous collection also includes a bestiary that was assembled during those travels, intimate dossiers of the characters that inhabit the masterfully crafted universe, and much more! Dark Horse Books and Santa Monica Studios present God of War: Lore and Legends. This lovingly produced edition is a must own item for any fan of God of War.




God of War Volume 2: Fallen God


Book Description

Can a man ever be free of his past? Can the tides of time ever wash away the bloody sands of sin? Or do transpired trespasses permanently and inescapably stain one’s soul? After conquering Zeus and thwarting Athena, Kratos believes himself to be finally free from his bondage. He sets sail for the desert in an attempt to distance himself from his home and his shame only to find his rage and guilt follow close behind. Kratos rages against the one foe that has proven to be unconquerable—himself. But a war against oneself is unwinnable, and only invites madness. Collects God of War: Fallen God #1–#4.




God and Uncle Sam


Book Description

America's armed forces were the products of one of the most diverse and dynamic religious cultures in the western world and were the largest ever to be raised by a professedly religious society. Despite constitutional constraints, a pre-war 'religious depression', and the myriad pitfalls of war, religion played a crucial role in helping more than sixteen million uniformed Americans through the ordeal of World War II, a fact that had profound and far-reaching implications for the religious development of post-war America.--Provided by publisher.




God and War


Book Description

Americans have long considered their country to be good—a nation "under God" with a profound role to play in the world. Yet nothing tests that proposition like war. Raymond Haberski argues that since 1945 the common moral assumptions expressed in an American civil religion have become increasingly defined by the nation's experience with war. God and War traces how three great postwar “trials”—the Cold War, the Vietnam War, and the War on Terror—have revealed the promise and perils of an American civil religion. Throughout the Cold War, Americans combined faith in God and faith in the nation to struggle against not only communism but their own internal demons. The Vietnam War tested whether America remained a nation "under God," inspiring, somewhat ironically, an awakening among a group of religious, intellectual and political leaders to save the nation's soul. With the tenth anniversary of 9/11 behind us and the subsequent wars in Iraq and Afghanistan winding down, Americans might now explore whether civil religion can exist apart from the power of war to affirm the value of the nation to its people and the world.




God of Comics


Book Description

Cartoonist Osamu Tezuka (1928?1989) is the single most important figure in Japanese post-World War II comics. During his four-decade career, Tezuka published more than 150,000 pages of comics, produced animation films, wrote essays and short fiction, and earned a Ph.D. in medicine. Along with creating the character Astro Boy (Mighty Atom in Japan), he is best known for establishing story comics as the mainstream genre in the Japanese comic book industry, creating narratives with cinematic flow and complex characters. This style influenced all subsequent Japanese output. God of Comics chronicles Tezuka's life and works, placing his creations both in the cultural climate and in the history of Japanese comics. The book emphasizes Tezuka's use of intertextuality. His works are filled with quotations from other texts and cultural products, such as film, theater, opera, and literature. Often, these quoted texts and images bring with them a world of meanings, enriching the narrative. Tezuka also used stock characters and recurrent visual jokes as a way of creating a coherent world that encompasses all of his works. God of Comics includes close analysis of Tezuka's lesser-known works, many of which have never been translated into English. It offers one of the first in-depth studies of Tezuka's oeuvre to be published in English.