Gothic Fiction/Gothic Form


Book Description

This work offers a new perspective on Gothic fiction and reassesses its place in literary history. After defining his concept of "affective form" and summarizing the problematic assumptions behind recent critical approaches to the Gothic, George Haggerty introduces a startling theoretical discussion of the Gothic Tale, and he explains in what ways the tale, as a form with identifiable affective properties, is ideally suited to Gothic concerns. Having established a direct relation between this study and recent discussions of narratology and generic identity, Haggerty develops his argument as it applies to major Gothic works in both England and America, including works by Walpole, Radcliffe, Lewis, Maturin, Shelley, Bronte, Poe, Hawthorne, and James. He examines the Gothic Tale as a form that resolves the inconsistency and incoherence of many Gothic novels and offers even the best of them a center of focus and a way of achieving their fullest affective power. In this study, the Gothic Tale emerges as a means of heightening the emotional intelligibility of Gothic fiction and answering Walpole's confused desire to unite "two kinds of romance" in the Gothic. It is a form that can answer the ontological and epistemological, as well as the structural, challenge of the Gothic writers. From its first hints within the Gothic novel as an alternative literary mode offering the Gothicists various expressive advantages to its eerie success in a work such as James's "The Jolly Corner," the Gothic Tale offers insight into generic distinction and literary expression. This is a major statement about an important literary form.




The Romance of the Forest


Book Description

'The Romance of the Forest' evokes a world drenched in both horror and natural splendor, beset with abductions and imprisonments, and centered upon the frequently terrified but still resourceful and determined heroine Adeline.




The Cambridge Companion to Gothic Fiction


Book Description

Gothic as a form of fiction-making has played a major role in Western culture since the late eighteenth century. In this volume, fourteen world-class experts on the Gothic provide thorough and revealing accounts of this haunting-to-horrifying type of fiction from the 1760s (the decade of The Castle of Otranto, the first so-called 'Gothic story') to the end of the twentieth century (an era haunted by filmed and computerized Gothic simulations). Along the way, these essays explore the connections of Gothic fictions to political and industrial revolutions, the realistic novel, the theatre, Romantic and post-Romantic poetry, nationalism and racism from Europe to America, colonized and post-colonial populations, the rise of film and other visual technologies, the struggles between 'high' and 'popular' culture, changing psychological attitudes towards human identity, gender and sexuality, and the obscure lines between life and death, sanity and madness. The volume also includes a chronology and guides to further reading.




The Rise of the Gothic Novel


Book Description

One of the central images conjured up by the gothic novel is that of a shadowy spectre slowly rising from a mysterious abyss. In The Rise of the Gothic Novel, Maggie Kilgour argues that the ghost of the gothic is now resurrected in the critical methodologies which investigate it for the revelation of buried cultural secrets. In this cogent analysis of the rise and fall of the gothic as a popular form, Kilgour juxtaposes the writings of William Godwin with Mary Wollstonecraft, and Ann Radcliffe with Matthew Lewis. She concludes with a close reading of the quintessential gothic novel, Mary Shelley's Frankenstein. An impressive and highly original study, The Rise of the Gothic Novel is an invaluable contribution to the continuing literary debates which surround this influential genre.




Gothic Forms of Feminine Fictions


Book Description

This is a study of the powers of Gothic in late 20th-century fiction and film. Susanne Becker argues that the Gothic, 200 years after it emerged, exhibits unchanged vitality in our media age and its obsession with incessant stimulation and excitement.




Queer Gothic


Book Description

George Haggerty examines the ways in which gothic fiction centers on loss as the foreclosure of homoerotic possibility and the relationship between transgressive sexual behaviors and a range of religious behaviors understood as 'Catholic'.




The Failure of Gothic


Book Description

The English Gothic novel has recently attracted renewed attention by modern critics who have argued its importance as a mirror of late 18th-century discomfort with the political, psychological, and sexual climate of the times. Elizabeth Napier's work challenges these views, suggesting that the instability of the form may be more successfully addressed through a study of generic structure and its relationship to the designs of the fictional works that preceded it. The first full-length study of narrative conventions in the Gothic, The Failure of Gothic examines the disjunctive form of much Gothic fiction, and its repeated, troubling failure to deal conclusively with both the ethical and the formal issues it raises.




War Gothic in Literature and Culture


Book Description

In the context of the current explosion of interest in Gothic literature and popular culture, this interdisciplinary collection of essays explores for the first time the rich and long-standing relationship between war and the Gothic. Critics have described the global Seven Year’s War as the "crucible" from which the Gothic genre emerged in the eighteenth century. Since then, the Gothic has been a privileged mode for representing violence and extreme emotions and situations. Covering the period from the American Civil War to the War on Terror, this collection examines how the Gothic has provided writers an indispensable toolbox for narrating, critiquing, and representing real and fictional wars. The book also sheds light on the overlap and complicity between Gothic aesthetics and certain aspects of military experience, including the bodily violation and mental dissolution of combat, the dehumanization of "others," psychic numbing, masculinity in crisis, and the subjective experience of trauma and memory. Engaging with popular forms such as young adult literature, gaming, and comic books, as well as literature, film, and visual art, War Gothic provides an important and timely overview of war-themed Gothic art and narrative by respected experts in the field of Gothic Studies. This book makes important contributions to the fields of Gothic Literature, War Literature, Popular Culture, American Studies, and Film, Television & Media.




The Gothic Novel and the Stage


Book Description

In this ground-breaking study Saggini explores the relationship between the late eighteenth-century novel and the theatre, arguing that the implicit theatricality of the Gothic novel made it an obvious source from which dramatists could take ideas. Similarly, elements of the theatre provided inspiration to novelists.




Videogames and the Gothic


Book Description

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.