Greco's Game


Book Description

The story of former KGB colonel Aleksandr Talanov continues in the hotly-anticipated follow-up to USA Book News's Best Thriller of 2011, Department Thirteen. Grecos Game finds Talanov witnessing the brutal murder of his wife. Convinced the bullet was meant for him and wracked with guilt, he spirals downward on a path of self-destruction, hitting rock-bottom on the mean streets of Los Angeles. But in a seedy world ruled by the Russian mafia, all is not as it seems. Was her murder an accident, or was it a carefully-planned strategy? The answer lies in Greco's Game, a chess game played in 1619 that Talanov's old KGB chess instructor regarded as the most brilliant example of how to trap and kill an opponent. The question is: who was the target?




Gamescenes


Book Description

Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.




The Games of Greco


Book Description







Report to Greco


Book Description

Disarmingly personal and intensely philosophical, Report to Greco is a fictionalized account of Greek philosopher and writer Nikos Kazantzakis’s own life, a sort of intellectual autobiography that leads readers through his wide-ranging observations on everything from the Hegelian dialectic to the nature of human existence, all framed as a report to the Spanish Renaissance painter El Greco. The assuredness of Kazantzakis’s prose and the nimbleness of his thinking as he grapples with life’s essential questions—who are we, and how should we be in the world?—will inspire awe and more than a little reflection from readers seeking to answer these questions for themselves.




Gaming the Past


Book Description

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.




Italian Game and Evans Gambit


Book Description

The Italian Game (sometimes referred to as the Giuoco Piano) is one of the oldest openings around, and also one of the first lines a player learns when he or she is introduced to chess. It leads to play that is easy to understand: both sides develop their pieces logically and begin attacks on the opposing kings. The Italian Game gives both White and Black the opportunity to play either aggressively and in gambit fashion, or in a restrained and positional manner. One of White's most exciting and attacking options is the legendary Evans Gambit, which has been brought back into the limelight in this modern era by such uncompromising players as World number one Garry Kasparov, Alexander Morozevich and England's Nigel Short. In this book, openings expert Jan Pinski investigates the different strategies and tactics in the Italian Game and Evans Gambit. Using model games for both White and Black, Pinski provides crucial coverage of both the main lines and offbeat variations. This book arms the reader with enough knowledge to play the Italian Game and Evans Gambit with confidence. * Written by well known opening theoretician * A useful guide for club and tournament players alike * All main lines are covered




The Adobe SiteCatalyst Handbook


Book Description

As the world of marketing goes digital, companies must integrate web analytics into their process to see evaluate how marketing campaigns perform and to improve website conversion. Adobe SiteCatalyst, the principal component of the Adobe Digital Marketing Suite (formerly Omniture), is the most advanced web analytics tool available on the market. The Adobe SiteCatalyst Handbook is your key to understanding how to use this powerful web analytics tool. Recognized SiteCatalyst expert Adam Greco walks you through the building blocks of the program and shows you real-world examples to help further your understanding of the product. For end-users of SiteCatalyst, the book provides how-to instructions for all major SiteCatalyst features. You will also learn how to apply SiteCatalyst to common web analytics challenges ranging from campaign tracking to shopping cart analysis to visitor engagement. It also includes useful tips on using on Adobe ReportBuilder and advanced features that will benefit seasoned SiteCatalyst users. In the end, you’ll be able to answer business questions that you never thought you could address and generate web analyses that should improve your website’s return on investment. You’ll learn how to: * Create web analytics reports and data exports * Design sophisticated web analytics dashboards * Effectively track online marketing campaigns * Analyze website shopping cart performance * Connect online and post-website data * Master website segmentation techniques * Use basic and advanced pathing analysis * Understand the inner workings of Adobe SiteCatalyst




Isle of the Unknown


Book Description

A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.




Skin in the Game


Book Description

#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”