Grimtooth's Traps Fore
Author : Elizabeth Danforth
Publisher : Flying Buffalo
Page : 70 pages
File Size : 37,50 MB
Release : 1986-01-01
Category : Fantasy games
ISBN : 9780940244832
Author : Elizabeth Danforth
Publisher : Flying Buffalo
Page : 70 pages
File Size : 37,50 MB
Release : 1986-01-01
Category : Fantasy games
ISBN : 9780940244832
Author : Paul O'Connor
Publisher :
Page : 62 pages
File Size : 30,67 MB
Release : 1982-01-01
Category : Fantasy games
ISBN : 9780940244788
Author : Bruce R. Cordell
Publisher :
Page : 0 pages
File Size : 40,19 MB
Release : 2008
Category : Dungeons and Dragons (Game)
ISBN : 9780786948505
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.
Author :
Publisher : Sword & Sorcery Studios
Page : 0 pages
File Size : 22,39 MB
Release : 2005-03
Category : Dungeons and Dragons (Game)
ISBN : 9781588461391
Author : Greg Gorden
Publisher :
Page : 92 pages
File Size : 42,55 MB
Release : 1987-01-01
Category : Fantasy games
ISBN : 9780940244726
Author : Larry DiTillio
Publisher :
Page : 117 pages
File Size : 38,83 MB
Release : 1982
Category : Citybook I (Game)
ISBN : 9780940244702
Author : Jobe Bittman
Publisher :
Page : 0 pages
File Size : 17,22 MB
Release : 2024-05-14
Category : Fiction
ISBN : 9781946231086
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Author : Kent David Kelly
Publisher : Createspace Independent Publishing Platform
Page : 344 pages
File Size : 36,98 MB
Release : 2018
Category :
ISBN : 9781983723933
Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.
Author :
Publisher :
Page : 315 pages
File Size : 34,98 MB
Release : 2010
Category : Acting games
ISBN : 9789163378560
Author : Lamentations of the Flame Princess
Publisher : Lamentations of the Flame Princess
Page : 191 pages
File Size : 40,14 MB
Release : 2017-07
Category : Fantasy games
ISBN : 9789525904604
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)