Growing the Game


Book Description

A sociologist and anthropologist scientifically examines the worldwide growth of MLB and America’s favorite pastime. Baseball fans understand the game has become increasingly international. Major league rosters include players from no fewer than fourteen countries, and more than one-fourth of all players are foreign born. Here, Alan Klein offers the first full-length study of a sport in the process of globalizing. Looking at the international activities of big-market and small-market baseball teams, as well as the Commissioner’s Office, he examines the ways in which Major League Baseball operates on a world stage that reaches from the Dominican Republic to South Africa to Japan. The origins of baseball’s efforts to globalize are complex, stemming as much from decreasing opportunities at home as from promise abroad. Klein chronicles attempts to develop the game outside the United States, the strategies that teams such as the Los Angeles Dodgers and the Kansas City Royals have devised to recruit international talent, and the ways baseball has been growing in other countries. He concludes with an assessment of the obstacles that may inhibit or promote baseball’s progress toward globalization, offering thoughtful proposals to ensure the health and growth of the game in the United States and abroad. “A superb inside look at how the national pastime has reinvented itself . . . Klein’s writing is engaging, and his research is top-notch.” —Tim Wendel, author of The New Face of Baseball: The One-Hundred-Year Rise and Triumph of Latinos in America’s Favorite Sport “A timely contribution to our understanding of baseball in our contemporary age.” —Michael L. Butterworth, Sociology of Sport Journal




Change the Game


Book Description

Detroit Pistons basketball star Grant Hill reflects on growing up, the positive influence of his parents and other role models on his life, his feelings about sports, and his dreams for the future.




Game Plan


Book Description

Game Plan is not the typical, traditional, how-to business book. It is different in numerous ways from most business books that either bog you down with information overload or bore you to tears with text book techniques. The book is written from a lighthearted standpoint with simple examples and can be read in less than two hours. If a reader needs specific help with a concept, for no additional charge, they can check out gameplanbook.com for articles, examples and resources that address their specific issue.




That Mad Game


Book Description

What's it like to grow up during war? To be a victim of violence or exiled from your homeland, culture, family, and even your own memories? When America's talking heads talk about war, children and teenagers are often the forgotten part of the story. Yet who can forget images of the Vietnam "baby lift," when Amer-Asian children were flown out of Vietnam to be adopted by Americans? Who can forget the horror of learning that Iranian children were sent on suicide missions to clear landmines? Who wasn't captivated by stories of the "lost boys" of Sudan, traveling thousands of miles alone through the desert, seeking shelter and safety? From the cartel-terrorized streets of Ju rez to the bombed-out cities of Bosnia to Afghanistan under the Taliban, from Nazi-occupied Holland to the middle-class American home of a Vietnam vet, this collection of personal and narrative essays explores both the universal and particular experiences of children and teenagers who came of age during a time of war. J.L. Powers is the editor of Labor Pains and Birth Stories and the author of two young adult novels, most recently This Thing Called the Future, an alternative fantasy set in post-apartheid South Africa. She began collecting essays on children and war while pregnant with her first child and says, "The experience was both painful and uplifting, not unlike giving birth. The most memorable aspect of these essays is their stark portrayal of both survival and hope in the midst of incredible suffering."




Growing Bolder


Book Description




Guess What's Growing


Book Description

C.1, GENRAL FUNDS, PENWORTHY, 3/23/2010, $18.99.




Growing Up with Subbuteo


Book Description

Mark Adolph was the envy of his schoolmates - he never had any problem getting rare Subbuteo teams because his Dad invented the game and owned the factory that made it.In this book Mark tells the story of Subbuteo from the very early days when his father Peter had thousands of orders but no games with which to supply them. He recounts his father’s adventures in football as a director of Tonbridge FC and supporter of Queens Park Rangers, as an avid collector of luxury cars and as “a bit of a rogue”.Did you know why the game is called ‘Subbuteo’? It’s because Peter Adolph wanted to call it ‘The Hobby’ but was persuaded this was not specific enough. Peter was an ornithologist and Falco Subbueto Subbueto is the Latin name for the bird of prey The Hobby Hawk.Peter began his adventure with an advertisement in Boys Own magazine in 1947, offering a new table top football game for 7/6d (37.5p in new money). At that time the idea was just that, an idea, and Peter went off to New York to value a birds’ egg collection. Once there he got a telegram from his mother asking what she should do with £7,500 worth of 7/6d postal orders, worth about £750,000 in present terms. Then began the frantic process of making the game and suggesting it should be played on a pitch made from an old Army blanket!




Lost in a Good Game


Book Description

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.




Game Sound


Book Description

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.




Twitch


Book Description

Learn how to grow, maintain, and monetize your Twitch livestream! Filled with practical advice and easy-to-follow tips, this book describes how to set up, customize, evolve, and monetize your gaming livestream. Includes in-depth guidance from established Twitch livestreamers! Whether you're new to the streaming scene or a battle-tested veteran, you can follow their tested tips to improve your overall streaming experience. * Expert Advice: Get best practices from several popular Twitch streamers in addition to their tips and tricks to a successful stream! * Streaming as a Career: Discover what it takes to make livestreaming a profitable career. * Building and Keeping an Audience: Tips and tools to help maximize viewership. * Promoting Your Channel: Learn how to market your stream to the widest audience. * Beginner & Advanced Streaming Advice: Sensible guidance for anyone looking to improve and grow their livestream. * Setting Up Your Livestream: Recommendations on the best equipment to ensure a great livestream experience for you and your followers.