Head-up Transition Behavior of Pilots During Simulated Low-visibility Approaches
Author : Richard F. Haines
Publisher :
Page : 40 pages
File Size : 13,59 MB
Release : 1980
Category :
ISBN :
Author : Richard F. Haines
Publisher :
Page : 40 pages
File Size : 13,59 MB
Release : 1980
Category :
ISBN :
Author : Richard F. Haines
Publisher :
Page : 40 pages
File Size : 34,9 MB
Release : 1980
Category : Airplanes
ISBN :
Author :
Publisher :
Page : 492 pages
File Size : 35,19 MB
Release : 1981
Category : Astronautics
ISBN :
Author : Richard L. Newman
Publisher : Routledge
Page : 383 pages
File Size : 15,94 MB
Release : 2017-03-02
Category : Transportation
ISBN : 1351931512
This is a thorough description of this increasingly important technology, starting from the development of head-up displays (HUDs), particularly specifications and standards and operational problems associated with HUD use. HUD involvement in spatial disorientation and its use in recognizing and recovering from unusual attitudes is discussed. The book summarizes the design criteria including hardware, software, interface and display criteria. It goes on to outline flight tasks to be used for evaluating HUDs and discusses the impact of HUDs on flight training. Recent work indicates that a HUD may allow a significant reduction in the time required to train a pilot on a particular aircraft, even considering non-HUD-related tasks. The author concludes with a review of unresolved HUD issues and recommendations for further research and provides an impressive bibliography, glossary and index. Within the military aviation sector the book will be of use to industry, research agencies, test pilot schools and air force training establishments. In the civil area regulatory authorities, airlines and industry will also have an increasing interest.
Author :
Publisher :
Page : 410 pages
File Size : 10,95 MB
Release : 1987
Category : Aeronautics
ISBN :
Author :
Publisher :
Page : 572 pages
File Size : 38,93 MB
Release : 1981-04
Category : Government publications
ISBN :
Author :
Publisher :
Page : 1064 pages
File Size : 22,44 MB
Release : 1983
Category : Government publications
ISBN :
Author :
Publisher :
Page : 440 pages
File Size : 15,75 MB
Release : 1995
Category : Aeronautics
ISBN :
Author : Correia, Anacleto
Publisher : IGI Global
Page : 459 pages
File Size : 20,31 MB
Release : 2023-07-10
Category : Business & Economics
ISBN : 1668491672
How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Author :
Publisher :
Page : 56 pages
File Size : 41,19 MB
Release : 1981
Category : Aviation medicine
ISBN :
A selection of annotated references to unclassified reports and journal articles that were introduced into the NASA scientific and technical information system and announced in Scientific and technical aerospace reports (STAR) and International aerospace abstracts (IAA).