Heroes, Villains and Fiends


Book Description

It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica – no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty's Name.




In Her Majesty’s Name


Book Description

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.




Redwall Friend & Foe


Book Description

In the world of Redwall, knowing your friend from you foe can mean the difference between life and death! Celebrate Redwall's loyal heroes and condemn its villainous vermin with this guide to who's hot and who's not.




Shooting Scripts


Book Description

In their heyday, pulp westerns were one of America's most popular forms of entertainment. Often selling for less than 50 cents, the paperback books introduced generations to the "exploits" of Billy the Kid and Jesse James, brought to life numerous villains (usually named "Black" something, e.g., Black Bart and Black Pete), and created a West that existed only in the minds of several talented writers. It was only natural that filmmakers would look to the pulps for stories, adapting many of the works for the big screen and shaping the Western film genre. The adaptations of seven of the pulps' best writers--Ernest Haycox, Luke Short, Frank Gruber, Norman A. Fox, Louis L'Amour, Marvin H. Albert, and Clair Huffaker--are analyzed here. Insightful and humorous, the work looks at how the pulp novels and the movie adaptations reflected the times in which they were produced. It examines the cliches that became a part of the story: the rescue of the heroine, the gunfights, the evil banker or rancher ready to steal the land of the good, law-abiding citizens, and the harlot with a heart of gold. A critical examination of how the books were interpreted--or frequently misinterpreted--by filmmakers is included, along with commentary on the actors and directors who put the pulps on screen.




Heroes, Villains, and Fools


Book Description

This volume presents three major social types in American society-heroes, villains, and fools-as models for American behaviour. Approaching these models primarily through language, Orrin E. Klapp explores what they may suggest about Americans as a people. Rather than study people, the author describes abstract types named and embedded in popular language. These social types are important symbols; and a way to attack a symbol is by identifying its meaning in various contexts. He further argues that the language surrounding heroes, villains, and fools reveals a social structure. We may not escape being ascribed a type, but we do have a choice of type. Known more commonly as "finding oneself," we can manipulate cues-with dress, facial expressions, style of life, or conspicuous public roles-to build an identity. This classic study has serious contemporary implications. For a public figure, an inevitable result of the typing process is the development of at least two selves, the public and the private. When the book originally appeared in 1962, the struggle to balance two images generally only plagued celebrities and politicians. Today, social media offers everyone the opportunity to develop an online persona. This volume will be of interest to sociologists as well as anyone who has a Facebook account.




Book of Fiends 5E


Book Description

Devils, demons, and daemons--these are theultimate servants of evil. Learn all their foul secrets in the Book of theFiends, the definitive Fifth Edition sourcebook on these fell creatures. Thistome presents over 130 of horrific fiends hailing from Hell, the Abyss, andGehenna, with Challenge Ratings ranging from 0 to 31. The original edition ofthe Book of Fiends was one of the most critically acclaimed books of the d20era. Now Dungeons & Dragons designer Robert J. Schwalb has reimaged all thecreatures, character options, and more for Fifth Edition. It builds on theinformation found in the core rulebooks, expanding and revealing all you couldever want to know about these evil planes and their inhabitants. The Book ofFiends provides profoundly wicked foes your players will never forget.




Villains Victorious


Book Description

This wicked anthology includes 14 original stories featuring villains who actually win in the end. Includes stories by Ed Gorman, Rosemary Edgehill, Tim Waggoner, Fiona Patton, and others.




Master of Fiends


Book Description

In a barbaric, demon-infested world, no one stands against the all-powerful magic of the Unnamed Enemy, who is called Master of Fiends. No on except young Jarrel and his three friends - Scythe, Archer and Mandra - each with their own special powers. And they have taken on the impossible task of rescuing their friend, the wizard Cryl, who is held captive beyond the Barrier Peaks. Trying to pass beneath the Peaks, they must battle the weird beings of that underworld and their monstrous ruler, the Keeper of the Chasms. And beyond those terrors lies something even worse - the ghastly realm of the Enemy, and his demon horde from the Farther Darkness...




The Fiends of Nightmaria


Book Description

The Fiends of Nightmaria is a new novella from New York Times bestselling author Steven Erikson, set in the world of the Malazan Book of the Fallen. The king is dead, long live King Bauchelain the First, crowned by the Grand Bishop Korbal Broach. Both are, of course, ably assisted in the running of the Kingdom of Farrog by their slowly unravelling servant, Emancipor Reese. However, tensions are mounting between Farrog and the neighboring country of Nightmaria, the mysterious home of the Fiends. Their ambassador, Ophal D Neeth Flatroq, seeks an audience with King Bauchelain, who has thus far rebuffed his overtures. But the necromancer has some other things on his plate. To quell potential rebellion nearly all the artists, poets, and bards in the city have been put to death. A few survivors languish in the dungeons, bemoaning their fates. Well, just moaning in general really...and maybe plotting escape and revenge. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Legion of Regrettable Supervillains


Book Description

Meet more than one hundred of the oddest supervillains in comics history, complete with backstories, vintage art, and colorful commentary. This collection affectionately spotlights the most ridiculous, bizarre, and cringe-worthy criminals ever published, from fandom favorites like MODOK and Egg Fu to forgotten weirdos like Brickbat (choice of weapon: poison bricks) and Animal-Vegetable-Mineral Man. Casual comics readers and diehard enthusiasts alike will relish the hilarious commentary and vintage art from obscure old comics.