How I Play, how I Teach
Author : Paul Tortelier
Publisher :
Page : 136 pages
File Size : 15,78 MB
Release : 1976
Category : Cello
ISBN :
Author : Paul Tortelier
Publisher :
Page : 136 pages
File Size : 15,78 MB
Release : 1976
Category : Cello
ISBN :
Author : Andre' Renee' Harris
Publisher : Independently Published
Page : 42 pages
File Size : 29,99 MB
Release : 2022-05-09
Category :
ISBN :
Niyah is nervous about going to work with her father, he's the secretary of state. All the leaders of the world brought their children to work as well. Niyah asked her mom, "How will I talk and play with the other kids if we speak a different language, teach me how to play." Her mom explains there will be people there to help interpret the different languages. The most important part is to always start with love and respect. Follow along with Niyah as she makes new friends. This book helps with diversity and conflict resolution.
Author : Phyllis Haddox
Publisher : Simon and Schuster
Page : 416 pages
File Size : 28,71 MB
Release : 1986-06-15
Category : Education
ISBN : 0671631985
A step-by-step program that shows parents, simply and clearly, how to teach their child to read in just 20 minutes a day.
Author :
Publisher :
Page : pages
File Size : 21,40 MB
Release : 2010-07-01
Category : Education
ISBN : 9780988600713
Author : James Paul Gee
Publisher : Macmillan
Page : 233 pages
File Size : 16,5 MB
Release : 2014-12-02
Category : Education
ISBN : 1466886420
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author : Spencer Gorin
Publisher :
Page : 0 pages
File Size : 47,43 MB
Release : 2023-09
Category :
ISBN : 9781589853249
The innovative and creative games in Learning to Play, Playing to Learn foster social skills to help young people deal with conflict without resorting to violence. It guides parents and educators in helping children identify their own set of values and feelings while playing with others. It also discusses several ways to modify popular games to encourage fairness and trust in children and encourages the use of healthy play techniques to increase self-esteem, cooperation, personal responsibility, and emotional and physical health.
Author : Sylvia Woods
Publisher : Hal Leonard Publishing Corporation
Page : 0 pages
File Size : 49,61 MB
Release : 1987-05
Category : Music
ISBN : 9780936661421
This book teaches the student step by step how to play the harp. Each of the 12 lessons includes instructions, exercises, and folk and classical pieces using the new skills and techniques taught in the lesson. --from publisher description.
Author : Ken Ludwig
Publisher : Crown
Page : 369 pages
File Size : 39,2 MB
Release : 2013
Category :
ISBN : 0307951499
Outlines an engaging way to instill an understanding and appreciation of Shakespeare's classic works in children, outlining a family-friendly method that incorporates the history of Shakespearean theater and society.
Author : Ulugbek Nurmukhamedov
Publisher :
Page : 254 pages
File Size : 12,47 MB
Release : 2020-02-21
Category :
ISBN : 9781945351747
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Author : Josh Kaufman
Publisher : Penguin
Page : 290 pages
File Size : 24,44 MB
Release : 2013-06-13
Category : Self-Help
ISBN : 1101623047
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.