How to Dungeon Master Parenting


Book Description

Gather your party, it’s time to level up your parenting game! For years, millions of fans have looked to the beloved role-playing game Dungeons & Dragons for fun, friendship, and entertainment. And now parents and parents-to-be can use it to gain inspiration and how-to when it comes to their most challenging and rewarding role yet. Dungeon Masters are not just expert storytellers and arbiters of the rules, they’re compassionate, creative, quick-thinking leaders who embody the same traits that make a great parent. Where do you find an adventuring party who will have your back? What must-have starting equipment should you own before venturing into babyland? How does your gaming style reflect your parenting style? You don’t have to know how to be a Dungeon Master to master parenting—just think like one. Kids may not come with rulebooks, but now their parents do.




Geek Dad


Book Description

The ultimate DIY project guide for techie dads raising kids in their own geeky image, in the spirit of The Dangerous Book for Boys Today's generation of dads grew up more tech-savvy than ever. Rather than joining the Little League team, many grew up playing computer games, Dungeons and Dragons, and watching Star Wars. Now with kids of their own, these digital-age dads are looking for fresh ways to share their love of science and technology, and help their kids develop a passion for learning and discovery. Enter supergeek, and father of two, Ken Denmead. An engineer and editor of the incredibly popular GeekDad blog on wired.com, Ken has created the ultimate, idea-packed guide guaranteed to help dads and kids alike enjoy the magic of playtime together and tap into the infinite possibility of their imagination. With illustrations throughout, this book offers projects for all ages to suit any timeframe or budget. With Denmead's expert guidance, you and your child can: •Fly a night-time kite ablaze with lights or launch a video camera with balloons •Construct the "Best Slip n' Slide Ever," a guaranteed thrill ride •Build a working lamp with LEGO bricks and CDs •Create a customized comic strip or your own board game •Transform any room into a spaceship •Make geeky crafts like cyborg jack-o'-lanterns or Ethernet cuff links Brimming with endlessly fun and futuristic tidbits on everything from gaming to gadgets, GeekDad helps every tech-savvy father unleash his inner kid-and bond with the next generation of brainiacs. Watch a Video




Fantasy Freaks and Gaming Geeks


Book Description

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post




Everything I Need to Know I Learned from Dungeons & Dragons


Book Description

With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.




The Great White Wyrm


Book Description

A powerful white dragon is the target of one man's obsession, and anyone foolish enough to get between the two of them will be the first to die. Original.




Game Design: Theory and Practice, Second Edition


Book Description

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.




Parenting By Heart


Book Description

How do you help your child open up to you? With so little time in a busy day, how can a parent find that elusive "quality" time? What discipline techniques work for young children, and why?An empowering book that emphasizes real-life parenting situations and practical, compassionate solutions, Parenting by Heart is filled with specific advice tried by thousands of families. Showing what actually works rather than what theoretically "should" work, here are hundreds of step-by-step, tested solutions that will help make parents feel more confident about how to instill values, be in charge, and stay connected with today's kids in these modern and often difficult times.




Illegally Yours


Book Description

A funny and poignant memoir about how as a teenager, TV writer Rafael Agustin (Jane The Virgin) accidentally discovered he was undocumented and how that revelation turned everything he thought he knew about himself and his family upside down. Growing up, Rafa’s parents didn't want him to feel different because, as his mom told him: "Dreams should not have borders." But when he tried to get his driver's license during his junior year of high school, his parents were forced to reveal his immigration status. Suddenly, the kid who modeled his entire high school career after American TV shows had no idea what to do -- there was no episode of Saved by the Bell where Zack gets deported! While his parents were relieved to no longer live a lie in front of their son, Rafa found himself completely unraveling in the face of his uncertain future. Illegally Yours is a heartwarming, comical look at how this struggling Ecuadorian immigrant family bonded together to navigate Rafa's school life, his parents' work lives, and their shared secret life as undocumented Americans, determined to make the best of their always turbulent and sometimes dangerous American existence. From using the Ricky Martin/Jennifer Lopez “Latin Explosion” to his social advantage in the ‘90s to how his parents—doctors in their home country of Ecuador—were reduced to working menial jobs in the US, the family's secret became their struggle, and their struggle became their hustle. An alternatingly hilarious and touching exploration of belonging and identity, Illegally Yours revolves around one very simple question: What does it mean to be American?




What Every Adoptive Parent Needs to Know


Book Description

800x600 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} 800x600 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} What Every Adoptive Parent Needs to Know: Healing Your Child’s Wounded Heart An Essential Resource for Adoptive Parents As a young couple, Dan and Cassie Richards thought they had finally fulfilled their dream of having a family after adopting a beautiful little boy and girl. While the children seemed happy on the outside, deep inside they were suffering from the hidden trauma that so many adopted children carry with them. Because of the rejection, neglect, and abandonment they experience in the first few months of life, some adopted children are imprinted with the subconscious belief that at their core they are unlovable and worthless, even if their new parents are nurturing and loving. What Every Adoptive Parent Needs to Know offers adoptive parents and parents-to-be a solution. By following the threads of the Richards’ moving story, clarified by insightful analysis and practical advice from family therapist Kate Cremer-Vogel, readers of this compelling book discover it is never too late to heal the wounded heart of a child. This remarkable true-life story of raising two adopted children is a tale of hope and resilience, of two parents unprepared for their children’s psychological wounds that only time would reveal. Most importantly, it shows that profound healing is possible when adoptive families realize that traditional parenting is not enough.




Games and Learning Alliance


Book Description

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.