Make Cartoons How to Work , and Get a Job in Animation


Book Description

MAKE CARTOONS HOW TO WORK, AND GET A JOB IN ANIMATION, you will have the inside secrets from Author/artist Donna Kay Lau, who has worked on over 8 Animated Series,and projects. Author/Artist Donna Kay Lau answers all the questions that students, and more,have asked her over the years, and has often wondered why she has worked on so many productions, and others never get a job in animation. She is paying it forward in this tell all book, filled with industry secrets, on how you too can work in Animation, and make Cartoons.. *Learn how to get an internship and turn it into a job *Answers to your portfolio questions, what to include *Creating the Best Portfolio and demo reel *Insight for Parents and Students about Art school *Answers to your questions about getting "in" *Observations of how it "really" is in Animation *What to expect about competition and more *Encouragement to not give up *What you need to know to get a job in Animation *Help that you need,to make you a better artist *What you need to know about Production *Why you should not give up your extra job, or major *Learn how it really is and what to expect *How listening and Observation will lead you to a job *Answers to why you have not landed a job in Animation *Learn why it is important to work well with others *Author/Artist Donna Kay Lau offers encouragement *Learn the Secrets *Author/Artist Donna Kay Lau pays it forward *Learn how to be successful no matter what *Great for Parents, and Guardians too




Animation


Book Description

Guides students on the path to a career working in the field of animation. Job profiles include animators, college professors, directors, and editors.




Producing Independent 2D Character Animation


Book Description

PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step. By mapping out the course of how his small studio brainstormed, created, then produced its award-winning animation, TIMMY'S LESSONS IN NATURE, Mark Simon explains to animators what it takes-both creatively and resource-wise-to get their animations to market. Includes exclusive interviews with Oscar-nominated independent animator Bill Plimpton, Craig McCracken, creator of the POWER PUFF GIRLS, Craig "Spike" Decker of SPIKE & MIKE'S SICK AND TWISTED FESTIVAL OF ANIMATION, David Fine & Alison Snowden who are the Academy Award-Winning producers of BOB AND MARGARET, Cartoon Network's Senior Vice President of Original Animation, Linda Simensky, and Tom Sito, Co-Director of OSMOSIS JONES...as well as others.




Animator


Book Description

Describes the work of an animator.







Internship & Volunteer Opportunities for TV and Movie Buffs


Book Description

An internship or volunteer opportunity in film or television can be an important stepping-stone to a career in the entertainment industry. In addition to gaining practical experience, interns and volunteers can make valuable professional contacts, experience different areas of the industry, and refine their career goals. Teens are introduced to a variety of exciting work experiences available for young TV and movie enthusiasts. Readers learn how to find and land the right position and how to make the most of their experience.




Getting a Job in Computer Graphics


Book Description

Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.




Computer Animation


Book Description




10 Things Employers Want You to Learn in College, Revised


Book Description

A handy, straightforward guide that teaches students how to acquire marketable job skills and real-world know-how before they graduate—revised and updated for today’s economic and academic landscapes. Award-winning college professor and adviser Bill Coplin lays down the essential skills students need to survive and succeed in today’s job market, based on his extensive interviews with employers, recruiters, HR specialists, and employed college grads. Going beyond test scores and GPAs, Coplin teaches students how to maximize their college experience by focusing on ten crucial skill groups: Work Ethic, Physical Performance, Speaking, Writing, Teamwork, Influencing People, Research, Number Crunching, Critical Thinking, and Problem Solving. 10 Things Employers Want You to Learn in College gives students the tools they need to prepare during their undergraduate years to impress potential employers, land a higher-paying job, and start on the road to career security and satisfaction.