Inside Multi-Media Case Based Instruction


Book Description

The fourth in the Inside series, this volume includes four theses completed under the editor's direction at the Institute for the Learning Sciences at Northwestern University. This series bridges the gap between Schank's books introducing (for a popular audience) the theories behind his work in artificial intelligence (AI) and the many articles and books written by Schank and other AI researchers for their colleagues and students. The series will be of interest to graduate students in AI and professionals in other academic fields who seek the retraining necessary to join the AI effort or to understand it at the professional level. This volume elaborates the Case-Based Teaching Architecture. A central tenet of this architecture is the importance of acquiring cases, and being able to retrieve and use those cases to solve new problems. The theses address the problems of building case bases, indexing large amounts of data contained within those case bases, and retrieving information on a need-to-know basis. They also reflect the work of researchers at the Institute to design tools that enable software programs to be built more effectively and efficiently.




International Handbook of Information Technology in Primary and Secondary Education


Book Description

The major focus of this Handbook is the design and potential of IT-based student learning environments. Offering the latest research in IT and the learning process, distance learning, and emerging technologies for education, these chapters address the critical issue of the potential for IT to improve K-12 education. A second important theme deals with the implementation of IT in educational practice. In these chapters, barriers and opportunities for IT implementation are studied from several perspectives. This Handbook provides an integrated and detailed overview of this complex field, making it an essential reference.







Interactive Multimedia in Education and Training


Book Description

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.




PRICAI 2002: Trends in Artificial Intelligence


Book Description

This book constitutes the refereed proceedings of the 7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002, held in Tokyo, Japan in August 2002. The 57 revised full papers presented together with 5 invited contributions and 26 posters were carefully reviewed and selected from 161 submissions. The papers are organized in topical sections on logic and AI foundations, representation and reasoning of actions, constraint satisfaction, foundations of agents, foundations of learning, reinforcement learning, knowledge acquisition and management, data mining and knowledge discovery, neural network learning, learning for robots, multi-agent applications, document analysis, Web intelligence, bioinformatics, intelligent learning environments, face recognition, and multimedia and emotion.




Handbook of Software Engineering and Knowledge Engineering


Book Description

This is the first handbook to cover comprehensively both software engineering and knowledge engineering OCo two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic. The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering. Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering. Sample Chapter(s). Chapter 1.1: Introduction (97k). Chapter 1.2: Theoretical Language Research (97k). Chapter 1.3: Experimental Science (96k). Chapter 1.4: Evolutionary Versus Revolutionary (108k). Chapter 1.5: Concurrency and Parallelisms (232k). Chapter 1.6: Summary (123k). Contents: Computer Language Advances (D E Cooke et al.); Software Maintenance (G Canfora & A Cimitile); Requirements Engineering (A T Berztiss); Software Engineering Standards: Review and Perspectives (Y-X Wang); A Large Scale Neural Network and Its Applications (D Graupe & H Kordylewski); Software Configuration Management in Software and Hypermedia Engineering: A Survey (L Bendix et al.); The Knowledge Modeling Paradigm in Knowledge Engineering (E Motta); Software Engineering and Knowledge Engineering Issues in Bioinformatics (J T L Wang et al.); Conceptual Modeling in Software Engineering and Knowledge Engineering: Concepts, Techniques and Trends (O Dieste et al.); Rationale Management in Software Engineering (A H Dutoit & B Paech); Exploring Ontologies (Y Kalfoglou), and other papers. Readership: Graduate students, researchers, programmers, managers and academics in software engineering and knowledge engineering."




Intelligence and Technology


Book Description

The contributors to this book examine and reflect upon the impact of various technologies on human abilities, competencies and expertise.




Designing Technology-Mediated Case Learning in Higher Education


Book Description

This book collects case studies in design and application of technology-mediated case-based learning models in higher education. It provides a much-needed, updated synthesis of recent research and application of technology-mediated case-based learning across disciplines within higher education. The book does not only provide a broad perspective and deep understanding on the designs and instructional applications of technology-mediated case-based learning models, but also inspire more interest in adopting or inventing new situated case-based learning models in the context of higher education.




The Changing Face of CALL


Book Description

This volume presents 17 perspectives on CALL and language technology from teachers and researchers connected to the CALL Special Interest Group of the Japan Association for Language Teaching. The book aims to shed light on progress in both theoretical and practical areas of CALL.




Gaming and Cognition: Theories and Practice from the Learning Sciences


Book Description

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.