Book Description
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Author : Kyle Clark
Publisher : Muska & Lipman Publishing
Page : 254 pages
File Size : 20,98 MB
Release : 2002
Category : Computers
ISBN : 9781931841481
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 261 pages
File Size : 10,84 MB
Release : 2004
Category : Art
ISBN : 0240516656
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 300 pages
File Size : 16,73 MB
Release : 2012-08-06
Category : Art
ISBN : 113614093X
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Author : Jeremy Cantor
Publisher : World Bank Publications
Page : 500 pages
File Size : 46,23 MB
Release : 2004
Category : Computers
ISBN : 9781592001170
A guide to creating short three-dimensional films that includes examples, exercises, case studies, and more to help producers understand the basic concepts, theories, and applications of 3D film production; includes a DVD with dozens of award-winning short films.
Author : Brad Clark
Publisher : Course Technology
Page : 350 pages
File Size : 49,61 MB
Release : 2005
Category : Computers
ISBN :
More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 458 pages
File Size : 46,16 MB
Release : 2012-09-10
Category : Computers
ISBN : 1136129499
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Author : Tony Mullen
Publisher : John Wiley & Sons
Page : 840 pages
File Size : 27,34 MB
Release : 2011-06-09
Category : Computers
ISBN : 1118058569
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author : Richard Williams
Publisher : Macmillan
Page : 393 pages
File Size : 36,25 MB
Release : 2012-09-25
Category : Art
ISBN : 086547897X
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author : Tina O'Hailey
Publisher : Taylor & Francis
Page : 296 pages
File Size : 24,58 MB
Release : 2012-11-12
Category : Computers
ISBN : 1136136452
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
Author : Kyle Clark
Publisher : Muska & Lipman Publishing
Page : 252 pages
File Size : 36,80 MB
Release : 2002
Category : Computers
ISBN :
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.