Tiddler


Book Description

This colourful undersea adventure from the bestselling creators of The Gruffalo and Stick Man is now available in board book format! Tiddler is late to school every day, and he always has an elaborate excuse for his teacher. One day, as Tiddler is thinking up his next story, a net sweeps him up and hauls him far away from his school. How will Tiddler find his way home? All he has to do is follow the trail of his biggest, fishiest story yet! Full of bright colour and bouncy repetition, this engaging book makes a fun introduction to the wonders of story-telling!




Interactive Storytelling


Book Description

Interactive storytelling, where the story is spoken or chanted, began as a way to include individuals with severe learning disabilities in larger group activities, whether children at school or adults in day services. This hands-on manual enables teachers, therapists, and parents to use performance and recital to bring stories and drama to life.




Interacting Stories


Book Description

This book, offering reader the opportunity to reflect on ideas in the field of systemic and family therapy, examines the cross-fertilization of ideas that can result from an integration of systemic theory, personal construct theory, and the influential work on the analysis of narratives.




Small Stories, Interaction and Identities


Book Description

Narrative research is frequently described as a diverse enterprise, yet the kinds of narrative data that it bases itself on present a striking consensus: they tend to be autobiographical and elicited in interviews. This book sets out to carve out a space alongside this narrative canon for stories that have not made it to the mainstream of narrative and identity analysis, yet they abound as well as being crucial sites of subjectivity in everyday interactional contexts. By labelling those stories as 'small', the book emphasizes their distinctiveness, both interactionally and as an antidote to the tradition of 'grand' narratives research. Drawing primarily on the audio-recorded small stories of a group of female adolescents that was studied ethnographically in a town in Greece, the book follows a language-focused and practice-based approach in order to provide fresh answers and perspectives on some of the perennial questions of narrative analysis: How can we (re)conceptualize the mainstay concepts of tellership, structure and evaluation in small stories? How do the participants' telling identities connect with their larger social identities? Finally, what does the project of storying self (and other) mean in small stories and how can it be best explored?




Writing an Interactive Story


Book Description

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There




The Three Billy Goats Gruff


Book Description

The three billy goats outsmart the hungry troll who lives under the bridge.




Interactive Stories and Video Game Art


Book Description

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.




A Story About Afiya


Book Description

Some people have dresses for every occasion but Afiya needs only one. Her dress records the memories of her childhood, from roses in bloom to pigeons in flight, from tigers at the zoo to October leaves falling. A joyful celebration of a young girl’s childhood, written by the late Coretta Scott King Book Award-winning Jamaican poet James Berry.




Interactive Storytelling for Video Games


Book Description

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:




Snappsy the Alligator (Did Not Ask to Be in This Book)


Book Description

Snappsy the alligator is having a normal day when a pesky narrator steps in to spice up the story. Is Snappsy reading a book ... or is he making CRAFTY plans? Is Snappsy on his way to the grocery store ... or is he PROWLING the forest for defenseless birds and fuzzy bunnies? Is Snappsy innocently shopping for a party ... or is he OBSESSED with snack foods that start with the letter P? What's the truth? Snappsy the Alligator (Did Not Ask to Be in This Book) is an irreverent look at storytelling, friendship, and creative differences, perfect for fans of Mo Willems.