Interactivation


Book Description




Understanding Interaction: The Relationships Between People, Technology, Culture, and the Environment


Book Description

Understanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies – our computers, smartphones, the Internet – but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction – our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.




Software Services for e-World


Book Description

th I3E 2010 marked the 10 anniversary of the IFIP Conference on e-Business, e- Services, and e-Society, continuing a tradition that was invented in 1998 during the International Conference on Trends in Electronic Commerce, TrEC 1998, in Hamburg (Germany). Three years later the inaugural I3E 2001 conference was held in Zurich (Switzerland). Since then I3E has made its journey through the world: 2002 Lisbon (Portugal), 2003 Sao Paulo (Brazil), 2004 Toulouse (France), 2005 Poznan (Poland), 2006 Turku (Finland), 2007 Wuhan (China), 2008 Tokyo (Japan), and 2009 Nancy (France). I3E 2010 took place in Buenos Aires (Argentina) November 3–5, 2010. Known as “The Pearl” of South America, Buenos Aires is a cosmopolitan, colorful, and vibrant city, surprising its visitors with a vast variety of cultural and artistic performances, European architecture, and the passion for tango, coffee places, and football disc- sions. A cultural reference in Latin America, the city hosts 140 museums, 300 theaters, and 27 public libraries including the National Library. It is also the main educational center in Argentina and home of renowned universities including the U- versity of Buenos Aires, created in 1821. Besides location, the timing of I3E 2010 is th also significant––it coincided with the 200 anniversary celebration of the first local government in Argentina.




Building Imaginary Worlds


Book Description

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.




Vision Systems


Book Description

Computer Vision is the most important key in developing autonomous navigation systems for interaction with the environment. It also leads us to marvel at the functioning of our own vision system. In this book we have collected the latest applications of vision research from around the world. It contains both the conventional research areas like mobile robot navigation and map building, and more recent applications such as, micro vision, etc.The fist seven chapters contain the newer applications of vision like micro vision, grasping using vision, behavior based perception, inspection of railways and humanitarian demining. The later chapters deal with applications of vision in mobile robot navigation, camera calibration, object detection in vision search, map building, etc.







Learning to Love Math


Book Description

Is there a way to get students to love math? Dr. Judy Willis responds with an emphatic yes in this informative guide to getting better results in math class. Tapping into abundant research on how the brain works, Willis presents a practical approach for how we can improve academic results by demonstrating certain behaviors and teaching students in a way that minimizes negativity. With a straightforward and accessible style, Willis shares the knowledge and experience she has gained through her dual careers as a math teacher and a neurologist. In addition to learning basic brain anatomy and function, readers will learn how to * Improve deep-seated negative attitudes toward math. * Plan lessons with the goal of "achievable challenge" in mind. * Reduce mistake anxiety with techniques such as errorless math and estimation. * Teach to different individual learning strengths and skill levels. * Spark motivation. * Relate math to students' personal interests and goals. * Support students in setting short-term and long-term goals. * Convince students that they can change their intelligence. With dozens of strategies teachers can use right now, Learning to Love Math puts the power of research directly into the hands of educators. A Brain Owner's Manual, which dives deeper into the structure and function of the brain, is also included—providing a clear explanation of how memories are formed and how skills are learned. With informed teachers guiding them, students will discover that they can build a better brain . . . and learn to love math!




The Routledge Companion to Imaginary Worlds


Book Description

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.







Narrative Development


Book Description

Growing out of an International Society of the Study of Behavioral Development-sponsored symposium, this book discusses the basic assumptions that led the contributors to conduct research in the field of narrative development. This collection gathers their research reflections and varying approaches to narrative and its development. It illustrates each type of approach and highlights their respective motives. The book presents some of the basic motivating assumptions of each approach and provides insight into what holds each set of assumptions together, potentially transforming them into actions. This book will serve as an excellent text for courses emphasizing multiple approaches to the study of narrative. The editor has organized this volume in accordance with the six main points of the symposium: * Specification of the Domain--how narratives are defined in terms of textual structures, knowledge thereof, interactive moves, sociocultural conventions, and the like. * The Individual's Involvement in the Developmental Process--the relationship between some internal or external forces and the organism's own active participation in the developmental process. * The Course of Development--if it is continuous or discontinuous; whether it proceeds in an additive fashion or whether regressive phases occur; and what changes at different points in the developmental process signify. * The Goal of Development--the implicit notion of a telos, a target or end-point that needs to occur in the developmental process. * Mechanisms of Development--the forces and/or conditions that both instigate the developmental process and keep it moving toward its telos. * Methodology--where and how to look in the establishment of a developmental framework. This book is an indispensable text in the fields of narrative and/or discourse, linguistics, language studies, psychology, and education in general.