Interstellar Magic and Sorcery


Book Description

'Interstellar Magic and Sorcery' by Ashley Manzo explores a galaxy where magic and science intersect in spectacular ways. The story follows a group of mages who specialize in interstellar travel, using their magical abilities to explore new worlds and uncover ancient mysteries. As they navigate through distant galaxies and encounter exotic creatures, they must also confront a dark force that threatens to unravel the very fabric of the universe. With a rich blend of action, adventure, and magical lore, this book offers an unforgettable journey into the heart of interstellar magic.




Stars Without Number (Perfect Bound)


Book Description

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution




The Science of Interstellar


Book Description

A journey through the otherworldly science behind Christopher Nolan’s award-winning film, Interstellar, from executive producer and Nobel Prize-winning physicist Kip Thorne. Interstellar, from acclaimed filmmaker Christopher Nolan, takes us on a fantastic voyage far beyond our solar system. Yet in The Science of Interstellar, Kip Thorne, the Nobel prize-winning physicist who assisted Nolan on the scientific aspects of Interstellar, shows us that the movie’s jaw-dropping events and stunning, never-before-attempted visuals are grounded in real science. Thorne shares his experiences working as the science adviser on the film and then moves on to the science itself. In chapters on wormholes, black holes, interstellar travel, and much more, Thorne’s scientific insights—many of them triggered during the actual scripting and shooting of Interstellar—describe the physical laws that govern our universe and the truly astounding phenomena that those laws make possible. Interstellar and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s14).




Sorcery of Thorns


Book Description

A New York Times bestseller! “A bewitching gem...I absolutely loved every moment of this story.” —Stephanie Garber, #1 New York Times bestselling author of the Caraval series “If you loved the Hogwarts Library…you’ll be right at home at Summershall.” —Katherine Arden, New York Times bestselling author of The Bear and the Nightingale From the New York Times bestselling author of An Enchantment of Ravens comes an “enthralling adventure” (Kirkus Reviews, starred review) about an apprentice at a magical library who must battle a powerful sorcerer to save her kingdom. All sorcerers are evil. Elisabeth has known that as long as she has known anything. Raised as a foundling in one of Austermeer’s Great Libraries, Elisabeth has grown up among the tools of sorcery—magical grimoires that whisper on shelves and rattle beneath iron chains. If provoked, they transform into grotesque monsters of ink and leather. Then an act of sabotage releases the library’s most dangerous grimoire, and Elisabeth is implicated in the crime. With no one to turn to but her sworn enemy, the sorcerer Nathaniel Thorn, and his mysterious demonic servant, she finds herself entangled in a centuries-old conspiracy. Not only could the Great Libraries go up in flames, but the world along with them. As her alliance with Nathaniel grows stronger, Elisabeth starts to question everything she’s been taught—about sorcerers, about the libraries she loves, even about herself. For Elisabeth has a power she has never guessed, and a future she could never have imagined.




Magic


Book Description

The first accessible reader on magic’s generative relationship with contemporary art practice. From the hexing of presidents to a renewed interest in herbalism and atavistic forms of self-care, magic has furnished the contemporary imagination with mysterious and often disorienting bodies of arcane thought and practice. This volume brings together writings by artists, magicians, historians, and theorists that illuminate the vibrant correspondences animating contemporary art’s varied encounters with magical culture, inspiring a reconsideration of the relationship between the symbolic and the pragmatic. Dispensing with simple narratives of reenchantment, Magic illustrates the intricate ways in which we have to some extent always been captivated by the allure of the numinous. It demonstrates how magical culture’s tendencies toward secrecy, occlusion, and encryption might provide contemporary artists with strategies of remedial communality, a renewed faith in the invocational power of personal testimony, and a poetics of practice that could boldly question our political circumstances, from the crisis of climate collapse to the strictures of socially sanctioned techniques of medical and psychiatric care. Tracing its various emergences through the shadows of modernity, the circuitries of ritual media, and declarations of psychic self-defence, Magic deciphers the evolution of a “magical-critical” thinking that productively complicates, contradicts and expands the boundaries of our increasingly weird present.










The Accidental Magician


Book Description

The world, Fane, lies on the outer reaches of explored space, long forgotten or avoided by mankind. On the downside, the planet "s peculiar electromagnetic fields inevitably destroy electronic devices, but in compensation they enhance psychic abilities. Over the centuries humans and the aliens with whom they share the planet have evolved into clans of wizards and masters, dullards and incompetents.One person who seems destined to be relegated one of the latter groups is Grantin, the nephew of a powerful, but harsh, magician. In a last ditch effort to salvage something of his family "s honor, the uncle gives Grantin an important but simple task, which Grantin promptly manages to screw up in a most dangerous way. Only vast good luck or the appearance of some heretofore hidden magical talents are likely to save him. Luckily for him, Grantin is, unknowingly, on his way to becoming The Accidental Magician.




Cinema of the Psychic Realm


Book Description

Cinema is ideally suited to the world of psychic phenomena. A technique as simple as a voice-over can simulate mental telepathy, while unusual lighting, set design, or creative digital manipulation can conjure clairvoyant visions, precognition, or even psychokinesis. This book analyzes the depiction of paranormal powers in film, examining how movies like Star Wars, Independence Day, The Green Mile, and dozens of others both reflect and influence the way modern society thinks about psychic abilities. The theme is explored in nearly 100 films from a variety of genres including drama, comedy, horror, science fiction, crime melodrama, and children's films, providing a concise review of the history and concepts of mainstream cinematic parapsychology.




Galaxy Magazine


Book Description




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