Introduction to Game Theory in Literature


Book Description

Mr.G.Akil Raj, JRF Research Scholar, Department of English and Foreign Languages, SRM Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr. Poonam, Assistant Professor, Department of English and Foreign Languages, SRM Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr. S. Bhargavi, Assistant Professor, Department of English and Foreign Languages, SRM Institute of Science and Technology, Chennai, Tamil Nadu, India.




Game Theory and the Humanities


Book Description

Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy. And yet, as Steven Brams shows, game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's Catch-22 and can explicate strategic questions in law, history, and philosophy. - Brams's strategic exegesis of texts helps the reader relate characters' goals to their choices and the consequences of those choices. Much of his analysis is based on the theory of moves (TOM), which is grounded in game theory, and which he develops gradually and applies systematically throughout. TOM illuminates the dynamics of player choices, including their misperceptions, deceptions, and uses of different kinds of power.




Game Theory


Book Description

This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers topics of interest in game theory, including cooperative game theory. Every chapter includes a problem section.




The History Of Game Theory, Volume 1


Book Description

Game Theory - the formal modelling of conflict and cooperation - first emerged as a recognized field with a publication of John von Neumann and Oskar Morgenstern's Theory of Games and Economic Behaviour in 1944. Since then, game-theoretic thinking about choice of strategies and the interdependence of people's actions has influenced all the social s




Game Theory and Postwar American Literature


Book Description

If game theory, the mathematical simulation of rational decision-making first axiomatically established by the Hungarian-born American mathematician John von Neumann, is to prove worthy of literary hermeneutics, then critics must be able to apply its models to texts written without a working knowledge of von Neumann's discipline in mind. Reading such iconic novels as Fahrenheit 451, In Cold Blood, and Kiss Tomorrow Goodbye from the perspective of the four most frequently encountered coordination problems - the Stag Hunt, the Prisoner's Dilemma, Chicken, and Deadlock, Game Theory and Postwar American Literature illustrates the significant contribution of mathematical models to literary interpretation. The interdisciplinary approach of this book contributes to an understanding of the historical, political, and social contexts that surround the texts produced in the post-Cold War years, as well as providing a comprehensive model of joining game theory and literary criticism.




Between Literature and Science


Book Description

Through close analysis of Eureka and The Purloined Letter, Swirski evaluates Poe's epistemological theses in the light of contemporary philosophy of science and presents literary interpretation as a cooperative game played by the author and reader, thereby illuminating how we read fiction. The analysis of Poe's little-studied Eureka provides the basis for his discussion of Lem's critique of scientific reductionism and futurological forecasts. Drawing on his own interviews with Lem as well as analysis of his works, Swirski considers the author's scenarios involving computers capable of creative acts and discusses their socio-cultural implications. His analysis leads to bold arguments about the nature of literature and its relation to a broad range of other disciplines.




An Introduction to MultiAgent Systems


Book Description

The study of multi-agent systems (MAS) focuses on systems in which many intelligent agents interact with each other. These agents are considered to be autonomous entities such as software programs or robots. Their interactions can either be cooperative (for example as in an ant colony) or selfish (as in a free market economy). This book assumes only basic knowledge of algorithms and discrete maths, both of which are taught as standard in the first or second year of computer science degree programmes. A basic knowledge of artificial intelligence would useful to help understand some of the issues, but is not essential. The book’s main aims are: To introduce the student to the concept of agents and multi-agent systems, and the main applications for which they are appropriate To introduce the main issues surrounding the design of intelligent agents To introduce the main issues surrounding the design of a multi-agent society To introduce a number of typical applications for agent technology After reading the book the student should understand: The notion of an agent, how agents are distinct from other software paradigms (e.g. objects) and the characteristics of applications that lend themselves to agent-oriented software The key issues associated with constructing agents capable of intelligent autonomous action and the main approaches taken to developing such agents The key issues in designing societies of agents that can effectively cooperate in order to solve problems, including an understanding of the key types of multi-agent interactions possible in such systems The main application areas of agent-based systems




Games and Gaming in Medieval Literature


Book Description

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.




Game Theory and Minorities in American Literature


Book Description

This interdisciplinary monograph applies the theory of games of strategy (or game theory) to an important subset of American literature: minoritarian texts. Fittingly, John von Neumann's game theory, as a mathematical subdiscipline practically abandoned by its founder after the publication of 'Zur Theorie der Gesellschaftsspiele' (1928), but purposefully reengaged with on his permanent relocation to America in 1938, carries the minoritarian credentials of a Hungarian-born national of Jewish descent. The state of international politics in the late 1930s certainly contributed to von Neumann's renewed interest in his theory, but a socioeconomic environment built on the legacy of slavery focused a reengagement with coordination problems that would last until his death. In these strategic situations, people must make choices in the knowledge that other people face the same options and that the outcome for each person will result from everybody's decisions. The four most frequently encountered coordination problems are the Stag Hunt, the Prisoner's Dilemma, Chicken, and Deadlock Minoritarians find majoritarian attempts to control these social dilemmas particularly challenging. Hence, a game-theoretically inflected hermeneutic that identifies the logical, rational, and strategic state of human interrelations not only helps to categorize, but also to analyze minoritarian texts. The authors under detailed consideration are Benjamin Franklin, Frederick Douglass, Harriet A. Jacobs, Zora Neale Hurston, William Faulkner, Toni Morrison, and Mohsin Hamid.




Handbook of Game Theory and Industrial Organization, Volume I


Book Description

The first volume of this wide-ranging Handbook contains original contributions by world-class specialists. It provides up-to-date surveys of the main game-theoretic tools commonly used to model industrial organization topics. The Handbook covers numerous subjects in detail including, among others, the tools of lattice programming, supermodular and aggregative games, monopolistic competition, horizontal and vertically differentiated good models, dynamic and Stackelberg games, entry games, evolutionary games with adaptive players, asymmetric information, moral hazard, learning and information sharing models.




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