Island Games


Book Description

Matthew and Ryan have no idea where they are. After waking up on a sandy beach with no clue how they got there, they realize they have no supplies, no shelter, and no way of escaping the creepy island. Their only chance of surviving the terrors of the night requires counting on eath other ...




Game Play


Book Description

The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications




Island Game of Modern Life


Book Description

Sukesh, Sanchita, Kapil and Siddhant die and go to Yamlok, where they meet Yamraj. Yamraj gives them one last chance to become alive again, and they can go back to earth, if they win the game: Island Game of Modern Life. The winner will be resurrected to life and could start life from where it ended. What was the game and who wins? What is a modern life? Is it really true that after people die, Yamraj gives one last chance to them to become alive again?




Trapped in a Video Game


Book Description

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!




More Than Just a Game


Book Description

Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."




The Most Dangerous Game


Book Description

Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".




Cat Kid Comic Club


Book Description

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,




Dream Park


Book Description

The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Music and Game


Book Description

This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music’s composition techniques, interactivity and function as well as attending to its performative aspects.




Games' Most Wanted


Book Description

Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, Games' Most Wanted whisks readers away into the fantasyland of games. Learn more about board games that have been passed through generations, video games that predict the future, and card games that have brought down the house. Ben H. Rome and Chris Hussey also reveal the culture behind the entertainment-the codes of conduct, the language, the conventions, and the workshops-proving that leisure can be a lifestyle. Something they won't reveal: how to rescue the princess. Regardless of the hand you're dealt, Games' Most Wanted is sure to cure any boredom.