Iterate


Book Description

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker




Iterate


Book Description

Innovate and implement new, effective ways of teaching in your school In Iterate: The Secret to Innovation in Schools, veteran educator, MIT professor, and incorrigible innovator Justin Reich delivers an insightful bridge between contemporary educational research and classroom teaching, showing you how to leverage the cycle of experiment and experience to create a compelling and engaging learning environment. In the book, you'll learn how to employ a process of continuous improvement and tinkering to develop exciting new programs, activities, processes, and designs. The author draws on over two decades of experience with educators, education researchers, and school leaders to explain how to apply the latest advances in the academic literature to your school, classroom, or online/hybrid course. You'll also find: Complimentary access to two popular courses archived at the MIT Open Learning Library: Launching Innovation in Schools and Design Thinking for Leading and Learning Insights grounded in extensive scholarly experience in design and innovation from Prof. Reich and the MIT Teaching Systems Lab Strategies for combining the most effective evidence-based teaching methods with the flexibility and creativity displayed by schools during the COVID-19 pandemic An invaluable strategic playbook for innovative teaching, Iterate: The Secret to Innovation in Schools is perfect for PK-12 school and district leaders, teacher leaders, and educators.




Iterate


Book Description

Iterative Management Is Nimble Management ​This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.




Iterate


Book Description

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker




Iterate Or Die


Book Description







Iteration


Book Description

Iteration: A Tool Kit of Dynamics Activities "Iteration" is a time-honored process in mathematics, but recent technology allows us to look at iteration with a fresh eye. Share the astounding discoveries scientists and mathematicians have made in recent years and how those discoveries are used in many different areas of study. The book can be used in many mathematics courses, but is especially suited to an algebra class. Grades 7-12




Iteration Theories


Book Description

This monograph contains the results of our joint research over the last ten years on the logic of the fixed point operation. The intended au dience consists of graduate students and research scientists interested in mathematical treatments of semantics. We assume the reader has a good mathematical background, although we provide some prelimi nary facts in Chapter 1. Written both for graduate students and research scientists in theoret ical computer science and mathematics, the book provides a detailed investigation of the properties of the fixed point or iteration operation. Iteration plays a fundamental role in the theory of computation: for example, in the theory of automata, in formal language theory, in the study of formal power series, in the semantics of flowchart algorithms and programming languages, and in circular data type definitions. It is shown that in all structures that have been used as semantical models, the equational properties of the fixed point operation are cap tured by the axioms describing iteration theories. These structures include ordered algebras, partial functions, relations, finitary and in finitary regular languages, trees, synchronization trees, 2-categories, and others.




Regularization of Ill-Posed Problems by Iteration Methods


Book Description

Iteration regularization, i.e., utilization of iteration methods of any form for the stable approximate solution of ill-posed problems, is one of the most important but still insufficiently developed topics of the new theory of ill-posed problems. In this monograph, a general approach to the justification of iteration regulari zation algorithms is developed, which allows us to consider linear and nonlinear methods from unified positions. Regularization algorithms are the 'classical' iterative methods (steepest descent methods, conjugate direction methods, gradient projection methods, etc.) complemented by the stopping rule depending on level of errors in input data. They are investigated for solving linear and nonlinear operator equations in Hilbert spaces. Great attention is given to the choice of iteration index as the regularization parameter and to estimates of errors of approximate solutions. Stabilizing properties such as smoothness and shape constraints imposed on the solution are used. On the basis of these investigations, we propose and establish efficient regularization algorithms for stable numerical solution of a wide class of ill-posed problems. In particular, descriptive regularization algorithms, utilizing a priori information about the qualitative behavior of the sought solution and ensuring a substantial saving in computational costs, are considered for model and applied problems in nonlinear thermophysics. The results of calculations for important applications in various technical fields (a continuous casting, the treatment of materials and perfection of heat-protective systems using laser and composite technologies) are given.




Semantics of Belief Change Operators for Intelligent Agents: Iteration, Postulates, and Realizability


Book Description

One of the core problems in artificial intelligence is the modelling of human reasoning and intelligent behaviour. The representation of knowledge, and reasoning about it, are of crucial importance in achieving this. This book, Semantics of Belief Change Operators for Intelligent Agents: Iteration, Postulates, and Realizability, addresses a number of significant research questions in belief change theory from a semantic point of view; in particular, the connection between different types of belief changes and plausibility relations over possible worlds is investigated. This connection is characterized for revision over general classical logics, showing which relations are capturing AGM revision. In addition, those classical logics for which the correspondence between AGM revision and total preorders holds are precisely characterized. AGM revision in the Darwiche-Pearl framework for belief change over arbitrary sets of epistemic states is considered, demonstrating, especially, that for some sets of epistemic states, no AGM revision operator exists. A characterization of those sets of epistemic states for which AGM revision operators exist is presented. The expressive class of dynamic limited revision operators is introduced to provide revision operators for more sets of epistemic states. Specifications for the acceptance behaviour of various belief-change operators are examined, and those realizable by dynamic-limited revision operators are described. The iteration of AGM contraction in the Darwiche-Pearl framework is explored in detail, several known and novel iteration postulates for contraction are identified, and the relationships among these various postulates are determined. With a convincing presentation of ideas, the book refines and advances existing proposals of belief change, develops novel concepts and approaches, rigorously defines the concepts introduced, and formally proves all technical claims, propositions and theorems, significantly advancing the state-of-the-art in this field.