The Jasons


Book Description

The Jasons are a well-guarded group of world-class scientists, briefly outed in the Pentagon Papers during the Vietnam War, who have been meeting every summer since 1960 to tackle classified problems that the Defense Department cannot solve. Among many stunning innovations, they helped invent our electronic battlefield and Star Wars missile defense technology, and are now looking into ways to improve our intelligence gathering. Recounting the unknown story of these brilliant, stubbornly independent thinkers, Ann Finkbeiner takes advantage of her unprecedented access to this elite group to explore the uncertain bargains between science and politics. It is a story older than Faust and as timely as tomorrow’s headlines.




Stalking


Book Description

Stalking has increasingly drawn the attention of mental health professionals, legal professionals and the public. This book provides up-to-date information on a variety of areas within stalking research, including practical approaches to stalking risk assessment and management, along with unique information related to celebrity stalking, cyberstalking, and forensic assessment.




Breaking Bots


Book Description

THE FUTRE IS OURS When humans first evolved, we were basically indistinguishable from animals. Then we harnessed the power of fire, and it catapulted us beyond a state of animalism. Since then, human innovation has propelled us from one technological revolution to the next. We are now at the next world-altering wave of technological evolution: artificial intelligence. But the current AI offerings cannot fulfill our fundamental desire to communicate with our technology through speech. We didn't evolve to type or use a mouse; we evolved to have conversations, including with our technology. We want the USS Enterprise shipboard computer, J.A.R.V.I.S. from Iron Man, the interface from Her. But we are not there yet. Conversational AI and AI in general are collectively our next fire, light bulb, or internet. And we must thank Apple, Google, and Amazon for whetting our appetite with Siri, Google Home, and Alexa. But now we're ready for what's next. That's where the groundbreaking work of computer scientist Jason Mars and Clinc, the company he founded, comes in. Breaking Bots paints a thrilling portrait of the past, present, and future of the AI revolution through Jason's unlikely journey to AI stardom, the extraordinary rise of Clinc from a scrappy start-up to a juggernaut toppler, and the paradigm-shifting technical and cultural DNA that makes Jason's work and Clinc's technology the future of AI. The AI revolution is at hand--and you are part of the journey!




Press Reset


Book Description

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.




Socializing Intelligence Through Academic Talk and Dialogue


Book Description

Socializing Intelligence Through Academic Talk and Dialogue focuses on a fast-growing topic in education research. Over the course of 34 chapters, the contributors discuss theories and case studies that shed light on the effects of dialogic participation in and outside the classroom. This rich, interdisciplinary endeavor will appeal to scholars and researchers in education and many related disciplines, including learning and cognitive sciences, educational psychology, instructional science, and linguistics, as well as to teachers curriculum designers, and educational policy makers.




Superminds


Book Description

From the founding director of the MIT Center for Collective Intelligence comes a fascinating look at the remarkable capacity for intelligence exhibited by groups of people and computers working together. If you're like most people, you probably believe that humans are the most intelligent animals on our planet. But there's another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Center for Collective Intelligence, shows how groups of people working together in superminds -- like hierarchies, markets, democracies, and communities -- have been responsible for almost all human achievements in business, government, science, and beyond. And these collectively intelligent human groups are about to get much smarter. Using dozens of striking examples and case studies, Malone shows how computers can help create more intelligent superminds simply by connecting humans to one another in a variety of rich, new ways. And although it will probably happen more gradually than many people expect, artificially intelligent computers will amplify the power of these superminds by doing increasingly complex kinds of thinking. Together, these changes will have far-reaching implications for everything from the way we buy groceries and plan business strategies to how we respond to climate change, and even for democracy itself. By understanding how these collectively intelligent groups work, we can learn how to harness their genius to achieve our human goals. Drawing on cutting-edge science and insights from a remarkable range of disciplines, Superminds articulates a bold -- and utterly fascinating -- picture of the future that will change the ways you work and live, both with other people and with computers.




The Impact of Social Media in Modern Romantic Relationships


Book Description

The Impact of Social Media in Modern Romantic Relationships is the communication field’s most major, comprehensive volume of the study of social media and romantic relationship development. It is the first volume in the discipline of communication studies intended to provide an overview of romantic development that includes all types of social media, such as Tinder and Facebook. The volume contains several major communication and media scholars who have researched social media and romantic relationship development.




The Role of Generative AI in the Communication Classroom


Book Description

In an era marked by the rapid integration of Artificial Intelligence (AI) into our lives, the discourse surrounding its implications has intensified. The Role of Generative AI in the Communication Classroom is a pioneering book that delves into the multifaceted dimensions of AI, specifically focusing on OpenAI's revolutionary Chat Generative Pre-Trained Transformer (Chat GPT) and its profound influence on the landscape of communication education. This book navigates the intersection of technology, education, and ethics, shedding light on the imperative need for a collaborative approach to shape AI's evolution. AI's potential to reshape industries and human roles is undeniable. Rooted in the intricate workings of AI and its hallmark, Chat GPT, this book meticulously dissects the dynamic relationship between humans and machines. The discourse extends beyond technology and into the realm of education, asserting that the power to mold AI's trajectory cannot rest solely in the hands of developers. While revealing AI's transformative potential in the communication classroom, the book conscientiously explores ethical concerns and biases, fostering a balanced approach to its integration. This book is instrumental to the ongoing discourse on AI's role in education. The call for ethical considerations, inclusivity, and regulation serves as a guiding compass for educators, students, developers, and policymakers alike. The book ensures a holistic perspective on AI's integration by addressing privacy, citation, voice ownership, and overall digital ethics.




Long Way Down


Book Description

“An intense snapshot of the chain reaction caused by pulling a trigger.” —Booklist (starred review) “Astonishing.” —Kirkus Reviews (starred review) “A tour de force.” —Publishers Weekly (starred review) A Newbery Honor Book A Coretta Scott King Honor Book A Printz Honor Book A Time Best YA Book of All Time (2021) A Los Angeles Times Book Prize Winner for Young Adult Literature Longlisted for the National Book Award for Young People’s Literature Winner of the Walter Dean Myers Award An Edgar Award Winner for Best Young Adult Fiction Parents’ Choice Gold Award Winner An Entertainment Weekly Best YA Book of 2017 A Vulture Best YA Book of 2017 A Buzzfeed Best YA Book of 2017 An ode to Put the Damn Guns Down, this is New York Times bestselling author Jason Reynolds’s electrifying novel that takes place in sixty potent seconds—the time it takes a kid to decide whether or not he’s going to murder the guy who killed his brother. A cannon. A strap. A piece. A biscuit. A burner. A heater. A chopper. A gat. A hammer A tool for RULE Or, you can call it a gun. That’s what fifteen-year-old Will has shoved in the back waistband of his jeans. See, his brother Shawn was just murdered. And Will knows the rules. No crying. No snitching. Revenge. That’s where Will’s now heading, with that gun shoved in the back waistband of his jeans, the gun that was his brother’s gun. He gets on the elevator, seventh floor, stoked. He knows who he’s after. Or does he? As the elevator stops on the sixth floor, on comes Buck. Buck, Will finds out, is who gave Shawn the gun before Will took the gun. Buck tells Will to check that the gun is even loaded. And that’s when Will sees that one bullet is missing. And the only one who could have fired Shawn’s gun was Shawn. Huh. Will didn’t know that Shawn had ever actually USED his gun. Bigger huh. BUCK IS DEAD. But Buck’s in the elevator? Just as Will’s trying to think this through, the door to the next floor opens. A teenage girl gets on, waves away the smoke from Dead Buck’s cigarette. Will doesn’t know her, but she knew him. Knew. When they were eight. And stray bullets had cut through the playground, and Will had tried to cover her, but she was hit anyway, and so what she wants to know, on that fifth floor elevator stop, is, what if Will, Will with the gun shoved in the back waistband of his jeans, MISSES. And so it goes, the whole long way down, as the elevator stops on each floor, and at each stop someone connected to his brother gets on to give Will a piece to a bigger story than the one he thinks he knows. A story that might never know an END…if Will gets off that elevator. Told in short, fierce staccato narrative verse, Long Way Down is a fast and furious, dazzlingly brilliant look at teenage gun violence, as could only be told by Jason Reynolds.




Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.