Justice League of America (2006-) #45


Book Description

A prelude to the JLA/JSA crossover event 'The Dark Things!' Supergirl rejoins the JLA as incredible, ancient forces of chaos are unleashed. What could possess her and Power Girl to battle to the death? And what horrors await the rest of the Justice League and Justice Society?




Justice League of America


Book Description

Red Tornado, the android hero, has been wounded and this sets into motion a chain of events that could lead either to the destruction of the JLA or to the birth of a new JLA.




Justice League of America by Brad Meltzer: The Deluxe Edition


Book Description

New York Times bestselling novelist Brad Meltzer's entire run on Justice League of America is collected for the first time! After the darkest hour in the history of the DC Universe, Superman, Batman, and Wonder Woman meet to choose who will make up the new Justice League of America. Then, the new team discovers that several members of the Legion of Super-Heroes are in the present! With the help of the Justice Society of America, Superman and his team must track down all seven Legionnaires to discover why these heroes have traveled back in time! Collects Justice League of America (2006) #0-12 and Justice Society of America (2006) #5-6.







JSA by Geoff Johns Book Five


Book Description

Geoff Johns’s epic JSA run continues as the JSA take some time off! But not everyone is enjoying the trip... The JSA have taken some time off, spending the weekend in St. Roch for Mardi Gras. But not everyone is enjoying the trip, especially Hourman. And what starts off as a social gathering ends with bloodshed as Hawkman hits the scene. The Winged Warriors actions will shock everyone! JSA by Geoff Johns Book Five contains Hawkman #23-25, and JSA #46-58!




The Lightning Saga


Book Description

"New York Times"-bestselling novelist Meltzer and top comics illustrator Johns bring together the two top super-teams in this graphic novel, now in trade paperback.




Model Rules of Professional Conduct


Book Description

The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.




HCA Heritage Comics Auction Catalog


Book Description




Savage Times


Book Description




Third Person


Book Description

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.