Ken Uston's Guide to Buying and Beating the Home Video Games
Author : Ken Uston
Publisher : Signet
Page : 675 pages
File Size : 48,53 MB
Release : 1982
Category : Electronic games
ISBN : 9780451119018
Author : Ken Uston
Publisher : Signet
Page : 675 pages
File Size : 48,53 MB
Release : 1982
Category : Electronic games
ISBN : 9780451119018
Author : Mark J. P. Wolf
Publisher : Wayne State University Press
Page : 270 pages
File Size : 23,99 MB
Release : 2012-06-15
Category : Games & Activities
ISBN : 0814337228
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Author : Mark J.P. Wolf
Publisher : Routledge
Page : 369 pages
File Size : 34,52 MB
Release : 2013-10-08
Category : Social Science
ISBN : 1135205191
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Author :
Publisher : PediaPress
Page : 919 pages
File Size : 37,99 MB
Release :
Category :
ISBN :
Author : Ken Uston
Publisher :
Page : 340 pages
File Size : 14,90 MB
Release : 1984
Category : Mathematics
ISBN :
Author : Brett Weiss
Publisher : Schiffer + ORM
Page : 778 pages
File Size : 22,11 MB
Release : 2014-10-28
Category : History
ISBN : 1507300379
Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals
Author : Nick Montfort
Publisher : MIT Press
Page : 193 pages
File Size : 13,87 MB
Release : 2020-02-25
Category : Games & Activities
ISBN : 0262539764
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Author : Ken Uston
Publisher :
Page : 310 pages
File Size : 11,11 MB
Release : 1984
Category : Mathematics
ISBN :
Author : Ken Uston
Publisher :
Page : 214 pages
File Size : 49,38 MB
Release : 2014-11-10
Category : Games & Activities
ISBN : 9781626548961
Ken Uston on Blackjack is an intimate look into the most successful blackjack player of the 20th century. Considered the world's foremost blackjack player by experts, Ken Uston played in teams that won over $5 million at the tables of Atlantic City, Nevada, Europe, and around the world! How did he do it? And why? This book is filled with hilarious anecdotes and shocking stories that chronicle a tumultuous period of Ken Uston's life. From enduring arduous lawsuits to developing quirky disguises, Uston was determined to keep playing the game. Discover the real Ken Uston, whose masterful blend of theoretical knowledge and playing experience built a champion blackjack career that had an indelible influence on the game. Ken Uston (1935-1987) was a master blackjack player and game strategist. He graduated from Yale with a BA in Economics and received his MBA in Finance from Harvard. After a stint as the Senior Vice President of the Pacific Coast Stock Exchange, Uston traded his three-piece suit for the unpredictable life of the professional gambler. During his blackjack career, he mastered card counting, which led him to be barred from a number of casinos. Uston won a lawsuit against casinos in New Jersey, which protested the banishment of card-counting players, and its ruling still holds today. Uston has authored a number of bestselling books including Million Dollar Blackjack and Mastering Pac-Man. Readers interested in related titles from Ken Uston will also want to see: Mastering Pac-man (ISBN: 9781626548978), Million Dollar Blackjack (ISBN: 9781626548954), Mastering Pac-man (ISBN: 9781626548978), Million Dollar Blackjack (ISBN: 9781626548954).
Author :
Publisher :
Page : 702 pages
File Size : 31,37 MB
Release : 1982
Category : Microcomputers
ISBN :