King Solomon's Goat


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King Solomon's Table


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A definitive compendium of Jewish recipes from around the globe and across the ages, from the James Beard Award-winning, much-loved cookbook author and “the queen of American Jewish cooking” (Houston Chronicle) Driven by a passion for discovery, the biblical King Solomon is said to have sent emissaries on land and sea to all corners of the ancient world, initiating a mass cross-pollination of culinary cultures that continues to bear fruit today. With Solomon’s appetites and explorations in mind, in these pages Joan Nathan gathers together more than 170 recipes, from Israel to Italy to India and beyond. Here are classics like Yemenite Chicken Soup with Dill, Cilantro, and Parsley; Slow-Cooked Brisket with Red Wine, Vinegar, and Mustard; and Apple Kuchen as well as contemporary riffs on traditional dishes such as Smoky Shakshuka with Tomatoes, Peppers, and Eggplant; Double-Lemon Roast Chicken; and Roman Ricotta Cheese Crostata. Here, too, are an array of dishes from the world over, from Socca (Chickpea Pancakes with Fennel, Onion, and Rosemary) and Sri Lankan Breakfast Buns with Onion Confit to Spanakit (Georgian Spinach Salad with Walnuts and Cilantro) and Keftes Garaz (Syrian Meatballs with Cherries and Tamarind). Gorgeously illustrated and filled with fascinating historical details, personal histories, and delectable recipes, King Solomon’s Table showcases the dazzling diversity of a culinary tradition more than three thousand years old.




King Solomon's Children


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Three parodies of Haggard's writings by Henry Chartres Biron and John De Morgan.




Playing for Real


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Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.




Cassell's Magazine


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Scripture’s Grand Story through the Old Testament


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The Bible contains the greatest story ever told. It reveals the God of history, who is writing his story through history's events. It tells us about life, and it itself is life. It tells us about Jesus, God's Son, who secured salvation for a lost world two thousand years ago. Maybe you've tried to read the Bible all the way through before and didn't finish. Maybe you need a tool to guide you in your journey. That's what we hope this book will be for you. The Bible is sixty-six books, yet it is one book with one story. It was written over 1,500 years ago, but with one theme--Jesus! The Bible has forty human authors, but one divine author and one central story. It invites us into that story to embrace the life God designed for us. Scripture's Grand Story can help people with little Bible knowledge achieve a basic framework for grasping the Bible's main story. Those with a basic understanding of Scripture will benefit by seeing how each story plays a part in the one central story--Jesus.




Solomon's Temple


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THE LOST WORLD - 40 Books Collection: King Solomon's Mines, A Journey to the Centre of the Earth, New Atlantis, The Man Who Would be King, The Land That Time Forgot, Lost Horizon and many more


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This carefully crafted ebook: "THE LOST WORLD - 40 Books Collection: King Solomon's Mines, A Journey to the Centre of the Earth, New Atlantis, The Man Who Would be King, The Land That Time Forgot, Lost Horizon and many more" is formatted for your eReader with a functional and detailed table of contents: The Lost World (Arthur Conan Doyle) A Journey to the Centre of the Earth (Jules Verne) The Mysterious Island The Man Who Would Be King (Rudyard Kipling) At the Mountains of Madness (H. P. Lovecraft) King Solomon's Mines (Henry Rider Haggard) She: A History of Adventure The People of the Mist When the World Shook The Yellow God The Narrative of Arthur Gordon Pym of Nantucket (Edgar Allan Poe) Lost Horizon (James Hilton) The Moon Pool (Abraham Merritt) The Lost Lemuria (W. Scott-Elliot) The Lost Continent of Mu - Motherland of Man (James Churchward) Gulliver's Travels (Jonathan Swift) The Caspak Trilogy (E. Rice Burroughs) The Moon Trilogy The Pellucidar Series The Man-Eater The Cave Girl The Eternal Lover Jungle Girl The Return of Tarzan Tarzan and the Jewels of Opar The Atlantis Books: The Original Myth of Atlantis (Plato) New Atlantis (F. Bacon) Atlantis: The Antedeluvian World (I. Donnelly) The Lost Continent (C. J. Cutcliffe Hyne) The Story of Atlantis (W. Scott-Elliot) The lost world is a subgenre of the fantasy or science fiction genre that involves the discovery of a new world out of time or place. King Solomon's Mines by H. Rider Haggard is sometimes considered the first lost-world narrative. Haggard's novel shaped the form and influenced later lost-world books, including Kipling's The Man Who Would Be King, Arthur Conan Doyle's The Lost World, Burroughs' The Land That Time Forgot, A. Merritt's The Moon Pool, and H. P. Lovecraft's At the Mountains of Madness. James Hilton's Lost Horizon used the genre as a takeoff for popular philosophy and social comment and it introduced the name Shangri-La, a meme for the idealization of the lost world as a paradise.







King Solomon's Mines


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