Leap Motion for Developers


Book Description

Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.




Leap Motion Development Essentials


Book Description

This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.




VR Developer Gems


Book Description

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.




New Trends in Intelligent Software Methodologies, Tools and Techniques


Book Description

The integration of applied intelligence with software has been an essential enabler for science and the new economy, creating new possibilities for a more reliable, flexible and robust society. But current software methodologies, tools, and techniques often fall short of expectations, and are not yet sufficiently robust or reliable for a constantly changing and evolving market. This book presents the proceedings of SoMeT_22, the 21st International Conference on New Trends in Intelligent Software Methodology Tools, and Techniques, held from 20 - 22 September 2022 in Kitakyushu, Japan. The SoMeT conference provides a platform for the exchange of ideas and experience in the field of software technology, with the emphasis on human-centric software methodologies, end-user development techniques, and emotional reasoning for optimal performance. The 58 papers presented here were each carefully reviewed by 3 or 4 referees for technical soundness, relevance, originality, significance and clarity, they were then revised before being selected by the international reviewing committee. The papers are arranged in 9 chapters: software systems with intelligent design; software systems security and techniques; formal techniques for system software and quality assessment; applied intelligence in software; intelligent decision support systems; cyber-physical systems; knowledge science and intelligent computing; ontology in data and software; and machine learning in systems software. The book assembles the work of scholars from the international research community to capture the essence of the new state-of-the-art in software science and its supporting technology, and will be of interest to all those working in the field.




Proceedings of the International Conference on Information Technology & Systems (ICITS 2018)


Book Description

This book includes a selection of articles from the 2018 International Conference on Information Technology & Systems (ICITS 18), held on January 10 – 12, 2018, at the Universidad Estatal Península de Santa Elena, Libertad City, Ecuador. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, lessons learned and the challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered include information and knowledge management; organizational models and information systems; software and systems modeling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; and information technologies in education.




Advances in Computing and Data Sciences


Book Description

This book constitutes the refereed proceedings of the First International Conference on Advances in Computing and Data Sciences, ICACDS 2016, held in Ghaziabad, India, in November 2016. The 64 full papers were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on Advanced Computing; Communications; Informatics; Internet of Things; Data Sciences.




Bridging People and Sound


Book Description

This book constitutes the thoroughly refereed post-conference of the 12th International Symposium on Computer Music Modeling and Retrieval, CMMR 2016, held in São Paulo, Brazil, in July 2016. The 22 full papers presented were carefully reviewed and selected from 40 submissions. This year’s conference theme “Bridging People and Sound” aimed at encouraging contributions from artists and listeners on the one side and audio and music technology researchers on the other.




Human-Computer Interaction. User Interface Design, Development and Multimodality


Book Description

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.




ICTs for Improving Patients Rehabilitation Research Techniques


Book Description

This book constitutes the thoroughly refereed proceedings of the second International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014, held in Oldenburg, Germany, in May 2014. The 26 revised full papers presented were carefully reviewed and selected from 69 submissions. The papers focus on virtual and enhanced environments, covering topics such as motor rehabilitation; neuroimaging in rehabilitation; virtual rehabilitation; clinical assessment; cognitive rehabilitation; communication and language; ambisonics and audio environments; haptic devices; sensory impairment; medical systems; input devices; sensors and actuators; multi-user systems for user interaction; computer access; virtual humans; balance, posture and mobility; communications aids; tools for architectural/CAD design; product design, testing and prototyping; training tools for rehabilitation; augmented reality applications; human factors; rehabilitation robotics.




Interaction Design for 3D User Interfaces


Book Description

This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.