The World of Games: Technologies for Experimenting, Thinking, Learning


Book Description

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.




Ignaz Kolisch


Book Description

An enthusiastic verve--"brio" some could say--marked both Ignaz Kolisch's personality and his games. This book documents the life of the Hungarian chess champion (1837-1889) and successful financier, setting it in the cosmopolitan framework of mid-19th century Europe. The text is enriched by about 125 or so gleanings about the lives of his competitors (including Arnous de Riviere, Anderssen, Morphy, Mackenzie, Paulsen, Falkbeer, Rosenthal, Steinitz, Winawer). More than 300 specimens of his play are presented--by far the largest collection ever--complete with sources and coeval annotations, translated from many languages. Several widespread and long-standing errors are corrected. A work deeply researched among sources in many languages, the book serves also as a record of European chess in the late 1850s through the 1880s.




Computer Supported Cooperative Work in Design I


Book Description

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.




Synthetic Worlds


Book Description

With more than five million active players worldwide, online games have become too big to ignore.




A Survey Of Dynamic Games In Economics


Book Description

This book provides readers with a comprehensive survey of models of dynamic games in economics, including an extensive coverage of numerous fields of applications. It will also discuss and explain main concepts and techniques used in dynamic games, and inform readers of its major developments while equipping them with tools and ideas that will aid in the formulation of solutions for problems. A Survey of Dynamic Games in Economics will interest those who wish to study more about the conceptions, approaches and models that are applied in the domain of dynamic games.







Basketball


Book Description

From its beginnings at the turn of the 20th century to its pervasive presence in 21st-century America, basketball has grown into an undeniably important sport. The 575 entries in this biographical dictionary present concise narratives on the lives and careers on the most important names in basketball history. Entries include both classic players such as Kareem Abdul-Jabbar and Bob Cousy as well as more recently established and up-and-coming stars such as Carmelo Anthony, Kevin Garnett, and LeBron James. Entries for coaches such as the Boston Celtics' Red Auerbach and Mike Krzyzewski from Duke University present the figures who have shaped the game from courtside, while the inclusion of female players and coaches such as Lisa Leslie, Diana Taurasi, and Pat Summitt show that basketball is not just a sport for men. From its beginnings at the turn of the 20th century to its pervasive presence in 21st-century America, basketball has grown into an undeniably important sport. The 575 entries in this biographical dictionary present concise narratives on the lives and careers on the most important names in basketball history. Entries include both classic players such as Kareem Abdul-Jabbar and Bob Cousy as well as more recently established and up-and-coming stars such as Carmelo Anthony, Kevin Garnett, and LeBron James. Entries for coaches such as the Boston Celtics' Red Auerbach and Mike Krzyzewski from Duke University present the figures who have shaped the game from courtside, while the inclusion of female players and coaches such as Lisa Leslie, Diana Taurasi, and Pat Summitt show that basketball is not just a sport for men. This volume is an ideal reference for students seeking easily accessed information on the greats of the game.







Handbook of Experimental Game Theory


Book Description

The aim of this Handbook is twofold: to educate and to inspire. It is meant for researchers and graduate students who are interested in taking a data-based and behavioral approach to the study of game theory. Educators and students of economics will find the Handbook useful as a companion book to conventional upper-level game theory textbooks, enabling them to compare and contrast actual behavior with theoretical predictions. Researchers and non-specialists will find valuable examples of laboratory and field experiments that test game theoretic propositions and suggest new ways of modeling strategic behavior. Chapters are organized into several sections; each section concludes with an inspirational chapter, offering suggestions on new directions and cutting-edge topics of research in experimental game theory.




Multilevel Strategic Interaction Game Models for Complex Networks


Book Description

This book provides a state-of-the-art overview on the dynamics and coevolution in multi-level strategic interaction games. As such it summarizes the results of the European CONGAS project, which developed new mathematical models and tools for the analysis, prediction and control of dynamical processes in systems possessing a rich multi-level structure and a web of interwoven interactions among elements with autonomous decision-making capabilities. The framework is built around game theoretical concepts, in particular evolutionary and multi-resolution games, and includes also techniques drawn from graph theory, statistical mechanics, control and optimization theory. Specific attention is devoted to systems that are prone to intermittency and catastrophic events due to the effect of collective dynamics.