The Sky People


Book Description

Marc Vitrac was born in Louisiana in the early 1960's, about the time the first interplanetary probes delivered the news that Mars and Venus were teeming with life—even human life. At that point, the "Space Race" became the central preoccupation of the great powers of the world. Now, in 1988, Marc has been assigned to Jamestown, the US-Commonwealth base on Venus, near the great Venusian city of Kartahown. Set in a countryside swarming with sabertooths and dinosaurs, Jamestown is home to a small band of American and allied scientist-adventurers. But there are flies in this ointment – and not only the Venusian dragonflies, with their yard-wide wings. The biologists studying Venus's life are puzzled by the way it not only resembles that on Earth, but is virtually identical to it. The EastBloc has its own base at Cosmograd, in the highlands to the south, and relations are frosty. And attractive young geologist Cynthia Whitlock seems impervious to Marc's Cajun charm. Meanwhile, at the western end of the continent, Teesa of the Cloud Mountain People leads her tribe in a conflict with the Neanderthal-like beastmen who have seized her folk's sacred caves. Then an EastBloc shuttle crashes nearby, and the beastmen acquire new knowledge... and AK47's. Jamestown sends its long-range blimp to rescue the downed EastBloc cosmonauts, little suspecting that the answer to the jungle planet's mysteries may lie there, among tribal conflicts and traces of a power that made Earth's vaunted science seem as primitive as the tribesfolk's blowguns. As if that weren't enough, there's an enemy agent on board the airship... Extravagant and effervescent, The Sky People is alternate-history SF adventure at its best. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Lords of Creation


Book Description

Offers a unique perspective on Mayan culture, documenting the




Time Lord


Book Description

It is difficult today to imagine life before standard time was established in 1884. In the middle of the nineteenth century, for example, there were 144 official time zones in North America alone. The confusion that ensued, especially among the burgeoning railroad companies, was an hourly comedy of errors that ultimately threatened to impede progress. The creation of standard time, with its two dozen global time zones, is one of the great inventions of the Victorian Era, yet it has been largely taken for granted. In Time Lord, Clark Blaise re-creates the life of Sanford Fleming, who struggled to convince the world to accept standard time. It’s a fascinating story of science, politics, nationalism, and the determined vision of one man who changed the world. Set in a time marked by substantial technological and cultural transformation, Time Lord is also an erudite exploration of art, literature, consciousness, and our changing relationship to time




Exalted Dreams of the First Age


Book Description




The Lords of Easy Money


Book Description

The New York Times bestseller from business journalist Christopher Leonard infiltrates one of America’s most mysterious institutions—the Federal Reserve—to show how its policies spearheaded by Chairman Jerome Powell over the past ten years have accelerated income inequality and put our country’s economic stability at risk. If you asked most people what forces led to today’s unprecedented income inequality and financial crashes, no one would say the Federal Reserve. For most of its history, the Fed has enjoyed the fawning adoration of the press. When the economy grew, it was credited to the Fed. When the economy imploded in 2008, the Fed got credit for rescuing us. But here, for the first time, is the inside story of how the Fed has reshaped the American economy for the worse. It all started on November 3, 2010, when the Fed began a radical intervention called quantitative easing. In just a few short years, the Fed more than quadrupled the money supply with one goal: to encourage banks and other investors to extend more risky debt. Leaders at the Fed knew that they were undertaking a bold experiment that would produce few real jobs, with long-term risks that were hard to measure. But the Fed proceeded anyway…and then found itself trapped. Once it printed all that money, there was no way to withdraw it from circulation. The Fed tried several times, only to see the market start to crash, at which point the Fed turned the money spigot back on. That’s what it did when COVID hit, printing 300 years’ worth of money in a few short months. Which brings us to now: Ten years on, the gap between the rich and poor has grown dramatically, inflation is raging, and the stock market is driven by boom, busts, and bailouts. Middle-class Americans seem stuck in a stage of permanent stagnation, with wage gains wiped out by high prices even as they remain buried under credit card debt, car loan debt, and student debt. Meanwhile, the “too big to fail” banks remain bigger and more powerful than ever while the richest Americans enjoy the gains of a hyper-charged financial system. The Lords of Easy Money “skillfully” (The Wall Street Journal) tells the “fascinating” (The New York Times) tale of how quantitative easing is imperiling the American economy through the story of the one man who tried to warn us. This is the first inside story of how we really got here—and why our economy rests on such unstable ground.




Lords of Finance


Book Description

Argues that the stock market crash of 1929 and subsequent Depression occurred as a result of poor decisions on the part of four central bankers who jointly attempted to reconstruct international finance by reinstating the gold standard.




Superluminary


Book Description

Being assassinated once may be an accident. Being assassinated twice is enemy action. Aeneas Tell of the House of Tell is one of the youngest Lords of Creation. More gods than men, the Lords of Creation have cheated Death itself. But even a quasi-immortal god will take exception to being assassinated. Twice.




The Pleasures of God


Book Description

The author of Desiring God reveals the biblical evidence to help us see and savor what the pleasures of God show us about Him. Includes a study guide for individual and small-group use. Isn’t it true—we really don’t know someone until we understand what makes that person happy? And so it is with God! What does bring delight to the happiest Being in the universe? John Piper writes, that it’s only when we know what makes God glad that we’ll know the greatness of His glory. Therefore, we must comprehend “the pleasures of God.” Unlike so much of what is written today, this is not a book about us. It is about the One we were made for—God Himself. In this theological masterpiece—chosen by World Magazine as one of the 20th Century’s top 100 books, John Piper reveals the biblical evidence to help us see and savor what the pleasures of God show us about Him. Then we will be able to drink deeply—and satisfyingly—from the only well that offers living water. What followers of Jesus need now, more than anything else, is to know and love—behold and embrace—the great, glorious, sovereign, happy God of the Bible. “This is a unique and precious book that everybody should read more than once.” —J.I. PACKER, Regent College, Vancouver, British Columbia




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




The First Book of Moses, Called Genesis


Book Description

Hailed as "the most radical repackaging of the Bible since Gutenberg", these Pocket Canons give an up-close look at each book of the Bible.




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