Book Description
Presents step-by-step instructions for creating a variety of applications for a desktop Mac.
Author : Karl G. Kowalski
Publisher : John Wiley & Sons
Page : 490 pages
File Size : 36,32 MB
Release : 2011-10-25
Category : Computers
ISBN : 1118032225
Presents step-by-step instructions for creating a variety of applications for a desktop Mac.
Author : Jesse Feiler
Publisher : John Wiley & Sons
Page : 576 pages
File Size : 43,3 MB
Release : 2014-04-14
Category : Computers
ISBN : 1118871057
If you’ve got incredible iOS ideas, get this book and bring them to life! iOS 7 represents the most significant update to Apple’s mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That’s where iOS App Development For Dummies comes in! Whether you’re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd. Walks you through joining Apple’s developer program, downloading the latest SDK, and working with Apple’s developer tools Explains the key differences between iPad and iPhone apps and how to use each device’s features to your advantage Shows you how to design your app with the end user in mind and create a fantastic user experience Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more There’s no time like now to tap into the power of iOS – start building the next big app today with help from iOS App Development For Dummies!
Author : Wallace Wang
Publisher : Apress
Page : 557 pages
File Size : 40,60 MB
Release : 2015-08-11
Category : Computers
ISBN : 1484212339
Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.
Author : Arpit Kulsreshtha
Publisher : BPB Publications
Page : 538 pages
File Size : 22,2 MB
Release : 2023-10-10
Category : Computers
ISBN : 9355515855
Learn iOS app development from scratch and build your dream app KEY FEATURES ● Experience the cutting-edge capabilities of Xcode 15 and Swift 5.9 with this enhanced edition, unraveling the latest features. ● Embark on an exciting journey into the world of iOS programming while enjoying the process of building your very own iOS apps. ● Uncover the exciting advancements in iOS 17, including SwiftData, ActivityKit, SwiftUI, CoreML, and the Symbol Framework. DESCRIPTION “iOS 17 App Development for Beginners” is a definitive guide to building iOS apps with Swift. This book teaches the fundamentals of Swift, laying the foundation for future app development. It covers how to develop user interfaces for iOS apps using SwiftUI and UIKit and how to write code for views, view controllers, and data managers. The book also teaches using Core Data, Swift Data, and SQLite for database storage. Additionally, it covers essential Apple technologies and frameworks, such as Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, CI/CD, and Core ML for machine learning and artificial intelligence solutions. After completing this book, you will have a solid grasp of Swift app development and successfully publish your apps to the App Store. WHAT YOU WILL LEARN ● Explore the enhancements in the Swift programming language. ● Discover how to seamlessly integrate and manage complex data models using SwiftData and Core Data. ● Take a deep dive into the declarative and intuitive SwiftUI framework. ● Learn how to integrate machine learning with Core ML into your apps. ● Integrate ActivityKit to create engaging and interactive experiences within your iOS 17 apps. WHO THIS BOOK IS FOR This book is an excellent resource for anyone who wants to learn how to program in Swift and develop applications for the iOS platform. Whether you are a beginner, a student, or a professional, this book will teach you the basics of Swift and how to use it to create your apps. No prior programming experience is necessary, but some familiarity with other programming languages will be helpful. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Class, Structure, and Enumerations 4. Protocols, Extensions, and Error Handling 5. Automatic Reference Counting and Memory Safety 6. Implementing iOS 17 Architecture 7. User Interface Design with UIKit 8. User Interface Design with SwiftUI 9. Concurrency in Swift and SwiftUI 10. Storing Data with SQLite and Core Data 11. File Handling in iOS 12. Core Location with MapKit 13. Camera and Photo Library 14. Multithreading in iOS 15. Networking in iOS Apps 16. Mobile App Architectures, Patterns, and Anti-Patterns 17. Publish iOS App on the Apple App Store 18. Continuous Integration and Delivery with Xcode Cloud 19. Advance iOS with New Frameworks
Author : Arpit Kulsreshtha
Publisher : BPB Publications
Page : 382 pages
File Size : 47,38 MB
Release : 2021-12-31
Category : Computers
ISBN : 9355511108
Learn iOS App development with advanced Apple technology and developer-centric tools. KEY FEATURES ● Loaded with core developer tools, including SwiftUI, Xcode, and CoreML. ● Covers app architecture, design patterns, and mobile hardware use in app development. ● Numerous examples covering database, GPS, image recognition, and ML. DESCRIPTION This book is a step-by-step, hands-on guide for Apple developers to build iOS apps using Swift programming with minimal effort. This book will help develop the knowledge and skills necessary to program Apple applications independently. This book introduces you to Swift, SwiftUI, MapKit, Xcode, and Core ML and guides you through the process of creating a strong, marketable iOS application. The book begins with the fundamentals of Swift, which will serve as the foundation for future app development. This book will help readers to develop user interfaces for iOS applications, using SwiftUI and Interface Builder, as well as the code for views, view controllers, and data managers. The book teaches how to use Core Data and SQLite to store databases. It will help you work with Apple technologies and frameworks, including Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, Core ML for machine learning, and implementations of artificial intelligence solutions. By the end of this book, you will have developed a solid foundation for writing Swift apps, utilizing best practices in architecture, and publishing them to the app store. The book successfully introduces you to the entire iOS application development journey in a manageable manner and instills an understanding of Apple apps. WHAT YOU WILL LEARN ● Develop practical skills in Swift programming, Xcode, and SwiftUI. ● Learn to work around the database, file handling, and networking while building apps. ● Utilize the capabilities of mobile hardware to include sound, images, and videos. ● Bring machine learning capabilities using the Core ML framework. ● Integrate features such as App Gestures and Core Location into iOS applications. ● Utilize mobile design patterns and maintain a clean coding style. WHO THIS BOOK IS FOR This book is ideal for beginners in programming, students, and professionals interested in learning how to program in iOS, use various developer tools, and create Apple apps. Working knowledge of any programming language is an advantage but not required. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Classes, Struct, and Enumerations 4. Protocols, Extensions, and Error Handling 5. TabBar, TableView, and CollectionView 6. User Interface Design with SwiftUI 7. Database with SQLite and Core Data 8. File Handling in iOS 9. App Gesture Recognizers in iOS 10. Core Location with MapKit 11. Camera And Photo Library 12. Machine Learning with Core ML 13. Networking in iOS Apps 14. Mobile App Patterns and Architectures 15. Publish iOS App on App Store
Author : Jesse Feiler
Publisher : John Wiley & Sons
Page : 384 pages
File Size : 48,17 MB
Release : 2015-02-24
Category : Computers
ISBN : 1119022223
Get up and running with Swift—swiftly Brimming with expert advice and easy-to-follow instructions, Swift For Dummies shows new and existing programmers how to quickly port existing Objective-C applications into Swift and get into the swing of the new language like a pro. Designed from the ground up to be a simpler programming language, it's never been easier to get started creating apps for the iPhone or iPad, or applications for Mac OS X. Inside the book, you'll find out how to set up Xcode for a new Swift application, use operators, objects, and data types, and control program flow with conditional statements. You'll also get the scoop on creating new functions, statements, and declarations, learn useful patterns in an object-oriented environment, and take advantage of frameworks to speed your coding along. Plus, you'll find out how Swift does away with pointer variables and how to reference and dereference variables instead. Set up a playground development environment for Mac, iPhone, iPad, and wearable computers Move an existing Objective-C program to Swift Take advantage of framework components and subcomponents Create an app that uses location, mapping, and social media Whether you're an existing Objective-C programmer looking to port your code to Swift or you've never programmed for Apple in the past, this fun and friendly guide gets you up to speed swiftly.
Author : Jonathon Manning
Publisher : "O'Reilly Media, Inc."
Page : 472 pages
File Size : 10,37 MB
Release : 2014-12-10
Category : Computers
ISBN : 1491909706
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world
Author : Sarah Guthals
Publisher : John Wiley & Sons
Page : 128 pages
File Size : 40,40 MB
Release : 2017-03-27
Category : Juvenile Nonfiction
ISBN : 1119376424
Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!
Author : Robert Wiebe
Publisher : Packt Publishing Ltd
Page : 0 pages
File Size : 11,61 MB
Release : 2011-12-08
Category : Computer games
ISBN : 9781849691826
You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping).
Author : Robert Wiebe
Publisher : Packt Publishing Ltd
Page : 525 pages
File Size : 22,87 MB
Release : 2012-01-01
Category : Computers
ISBN : 1849693838
This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.