Maple's Theory of Fun


Book Description

Perfect for fans of Dork Diaries and Emmie & Friends, this first book in a diary-style illustrated middle grade series follows an anxious, science-minded sixth grader determined to become fun and win back her friend. Sixth grade has been pretty disaster-free for aspiring astronaut Maple McNutt—which is impressive, given the number of worries and possible catastrophes that run through her head every day. (So far, Earth hasn’t been devoured by a black hole and a cockroach hasn’t crawled out of her toothpaste mid-squeeze. Phew!) But then her best friend of seven-point-two years, Sunny Gwon, accuses her of being unfun and starts hanging around with a new group of friends. In order to win Sunny back, Maple decides to undergo a serious scientific transformation to become fun by 1. Doing extensive research, 2. Applying research to self, and and 3. Repeating until fun. It’s risky and groundbreaking research, but Maple has no choice if she wants to save her friendship.




Games As A Service


Book Description

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.




A Theory of Everything Else


Book Description

That elusive Holy Grail of modern physics, A Theory of Everything (ToE), would explain the universe in a single set of equations. Albert Einstein and Stephen Hawking tackled the problem during their lifetimes and the quest continues today in laboratories around the world. Leaving string theory, galaxy clusters, and supersymmetry to the Quantum Computer and Hadron Collider crowd, Pedersen has taken up the rest—that is, A Theory of Everything Else (ToEE), based on her own groundbreaking experiences as a dog walker, camp counselor, and Bingo caller. Pedersen’s essays are a series of colorful helium balloons that entertain as well as affirm and uplift. Why, she ponders in one essay, are thousands perishing as a result of assault weapons, carbon emissions, forest fires, pesticides, and processed foods—and yet how lawn darts were banned in the 1980s after two people died? In A Theory of Everything Else, Pedersen vividly demonstrates how life can appear to grind us down while it’s actually polishing us up—and why everyone wants to live a long time but no one wants to grow old.




Leave the World Behind


Book Description

Now a Netflix film starring Julia Roberts, Mahershala Ali, Ethan Hawke, Myha'la, Farrah Mackenzie, Charlie Evans and Kevin Bacon. Written for the Screen and Directed by Sam Esmail. Executive Producers Barack and Michelle Obama, Tonia Davis, Daniel M. Stillman, Nick Krishnamurthy, Rumaan Alam A Read with Jenna Today Show Book Club Pick! Finalist for the 2020 National Book Award in Fiction One of Barack Obama's Summer Reads A Best Book of the Year From: The Washington Post * Time * NPR * Elle * Esquire * Kirkus * Library Journal * The Chicago Public Library * The New York Public Library * BookPage * The Globe and Mail * EW.com * The LA Times * USA Today * InStyle * The New Yorker * AARP * Publisher's Lunch * LitHub * Book Marks * Electric Literature * Brooklyn Based * The Boston Globe A magnetic novel about two families, strangers to each other, who are forced together on a long weekend gone terribly wrong. From the bestselling author of Rich and Pretty comes a suspenseful and provocative novel keenly attuned to the complexities of parenthood, race, and class. Leave the World Behind explores how our closest bonds are reshaped—and unexpected new ones are forged—in moments of crisis. Amanda and Clay head out to a remote corner of Long Island expecting a vacation: a quiet reprieve from life in New York City, quality time with their teenage son and daughter, and a taste of the good life in the luxurious home they’ve rented for the week. But a late-night knock on the door breaks the spell. Ruth and G. H. are an older couple—it’s their house, and they’ve arrived in a panic. They bring the news that a sudden blackout has swept the city. But in this rural area—with the TV and internet now down, and no cell phone service—it’s hard to know what to believe. Should Amanda and Clay trust this couple—and vice versa? What happened back in New York? Is the vacation home, isolated from civilization, a truly safe place for their families? And are they safe from one other?




Theory of Fun for Game Design


Book Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins




Crystal Rain


Book Description

The only hope for a planets delivery from the fearsome Azteca lies in a mythical artifact said to be hidden somewhere in the frozen north. Tobias S. Buckell is a dazzling new voice, and "Crystal Rain" is an explosive debut.--Hugo Award winner Robert J. Sawyer ("Hominids").




The Maple V Primer, Release 4


Book Description

Learn how to use the modern techniques offered by Maple V, a powerful and popular computer algebra system. The Maple V Primer: Release 4 covers all the basic topics a reader needs to know to use Maple V in its major revision encompassed in Release 4 to do algebra and calculus, solve equations, graph 2- and 3-dimensional plots, perform simple programming tasks, and prepare mathematical documents. Every common command and function is supported by a specific example, so you won't waste time struggling with the syntax. Graphs, plots, and other Maple output are provided along with the syntax, so the user knows what to expect when she or he uses a particular command. And all the examples come with a short discussion, answering questions you might have about applying the example to your own work. This is a painless - even fun - way to learn how to use Maple V.




First Person Rural


Book Description

These essays, all concerned with countryish things, range from intensely practical to mildly literary. Transplanted from New York fifteen years ago and now a real-life Vermont farmer, Noel Perrin candidly admits to hilarious early mistakes ("In Search of the Perfect Fence Post") while presenting down-to-earth advice on such rural necessities as "Sugaring on $15 a Year," "Raising Sheep," and "Making Butter in the Kitchen." But, as everyone who has read his essays in The New Yorker, Country Journal, and Vermont Life will confirm, not everything Perrin writes is strictly about the exigencies of country life. While one essay seems to discuss the use of wooden sap buckets, it really addresses the nature of illusion and reality as they coexist in rural places.




Scientific Computing - An Introduction using Maple and MATLAB


Book Description

Scientific computing is the study of how to use computers effectively to solve problems that arise from the mathematical modeling of phenomena in science and engineering. It is based on mathematics, numerical and symbolic/algebraic computations and visualization. This book serves as an introduction to both the theory and practice of scientific computing, with each chapter presenting the basic algorithms that serve as the workhorses of many scientific codes; we explain both the theory behind these algorithms and how they must be implemented in order to work reliably in finite-precision arithmetic. The book includes many programs written in Matlab and Maple – Maple is often used to derive numerical algorithms, whereas Matlab is used to implement them. The theory is developed in such a way that students can learn by themselves as they work through the text. Each chapter contains numerous examples and problems to help readers understand the material “hands-on”.




Advanced Problem Solving Using Maple


Book Description

Advanced Problem Solving Using MapleTM: Applied Mathematics, Operations Research, Business Analytics, and Decision Analysis applies the mathematical modeling process by formulating, building, solving, analyzing, and criticizing mathematical models. Scenarios are developed within the scope of the problem-solving process. The text focuses on discrete dynamical systems, optimization techniques, single-variable unconstrained optimization and applied problems, and numerical search methods. Additional coverage includes multivariable unconstrained and constrained techniques. Linear algebra techniques to model and solve problems such as the Leontief model, and advanced regression techniques including nonlinear, logistics, and Poisson are covered. Game theory, the Nash equilibrium, and Nash arbitration are also included. Features: The text’s case studies and student projects involve students with real-world problem solving Focuses on numerical solution techniques in dynamical systems, optimization, and numerical analysis The numerical procedures discussed in the text are algorithmic and iterative Maple is utilized throughout the text as a tool for computation and analysis All algorithms are provided with step-by-step formats About the Authors: William P. Fox is an emeritus professor in the Department of Defense Analysis at the Naval Postgraduate School. Currently, he is an adjunct professor, Department of Mathematics, the College of William and Mary. He received his PhD at Clemson University and has many publications and scholarly activities including twenty books and over one hundred and fifty journal articles. William C. Bauldry, Prof. Emeritus and Adjunct Research Prof. of Mathematics at Appalachian State University, received his PhD in Approximation Theory from Ohio State. He has published many papers on pedagogy and technology, often using Maple, and has been the PI of several NSF-funded projects incorporating technology and modeling into math courses. He currently serves as Associate Director of COMAP’s Math Contest in Modeling (MCM).




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