Mastering the Rubik's Cube: Tips, Tricks, and Strategies for Speed and Fun


Book Description

"Mastering the Rubik's Cube: Tips, Tricks, and Strategies for Speed and Fun" is your ultimate guide to becoming a Rubik's Cube master. Whether you're a beginner looking to solve the cube for the first time or an enthusiast seeking to improve your speed and skills, this book has got you covered. With detailed instructions, step-by-step algorithms, and expert strategies, you'll unlock the secrets to solving the cube in record time while enjoying the exhilaration of this timeless puzzle. Get ready to impress your friends and challenge yourself with our comprehensive guide to mastering the Rubik's Cube.




How to Solve the Rubik's Cube


Book Description

The Rubik's Cube is the world's best-known puzzle, a magical object that has baffled and fascinated the world for over fifty years. This clearly-illustrated step-by-step guide teaches you a foolproof beginners' method for solving the Cube, plus advanced techniques if you want to learn to solve it in seconds. An Official Guide to cracking the cube!




Cracking the Cube


Book Description

Ian Scheffler, journalist and aspiring “speedcuber,” attempts to break into the international phenomenon of speedsolving the Rubik’s Cube—think chess played at the speed of Ping-Pong—while exploring the greater lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik’s Cube (or, rather, his Cube) in 1974 out of wooden blocks, rubber bands, and paper clips, he didn’t even know if it could be solved, let alone that it would become the world’s most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children’s toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn’t just fun and games. Along with participating in speedcubing competitions—from the World Championship to local tournaments—and interviewing key figures from the Cube’s history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik’s Cube in under twenty seconds, the quasi-mystical barrier known as “sub-20,” which is to cubing what four minutes is to the mile: the difference between the best and everyone else. As Scheffler learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it’s not just about memorizing algorithms or even solving all six sides—it’s about discovering how to solve yourself.




Speedsolving the Cube


Book Description




Adventures in Group Theory


Book Description

David Joyner uses mathematical toys such as the Rubik's Cube to make abstract algebra and group theory fun. This updated second edition uses SAGE, an open-source computer algebra system, to illustrate many of the computations.




Pragmatic Thinking and Learning


Book Description

Printed in full color. Software development happens in your head. Not in an editor, IDE, or designtool. You're well educated on how to work with software and hardware, but what about wetware--our own brains? Learning new skills and new technology is critical to your career, and it's all in your head. In this book by Andy Hunt, you'll learn how our brains are wired, and how to take advantage of your brain's architecture. You'll learn new tricks and tipsto learn more, faster, and retain more of what you learn. You need a pragmatic approach to thinking and learning. You need to Refactor Your Wetware. Programmers have to learn constantly; not just the stereotypical new technologies, but also the problem domain of the application, the whims of the user community, the quirks of your teammates, the shifting sands of the industry, and the evolving characteristics of the project itself as it is built. We'll journey together through bits of cognitive and neuroscience, learning and behavioral theory. You'll see some surprising aspects of how our brains work, and how you can take advantage of the system to improve your own learning and thinking skills. In this book you'll learn how to: Use the Dreyfus Model of Skill Acquisition to become more expert Leverage the architecture of the brain to strengthen different thinking modes Avoid common "known bugs" in your mind Learn more deliberately and more effectively Manage knowledge more efficiently




How to Solve a Rubik's Cube for Kids


Book Description

"The Rubik's Cube is a super fun puzzle that was invented in 1974 and that will keep you entertained for hours and hours. . . Will you be able to put each piece back in its place? Sure you can! In this book you will find all the keys to knowing and understanding the Rubik's cube and becoming an expert in solving it" -- p 3




Moonwalking with Einstein


Book Description

The blockbuster phenomenon that charts an amazing journey of the mind while revolutionizing our concept of memory “Highly entertaining.” —Adam Gopnik, The New Yorker “Funny, curious, erudite, and full of useful details about ancient techniques of training memory.” —The Boston Globe An instant bestseller that has now become a classic, Moonwalking with Einstein recounts Joshua Foer's yearlong quest to improve his memory under the tutelage of top "mental athletes." He draws on cutting-edge research, a surprising cultural history of remembering, and venerable tricks of the mentalist's trade to transform our understanding of human memory. From the United States Memory Championship to deep within the author's own mind, this is an electrifying work of journalism that reminds us that, in every way that matters, we are the sum of our memories.




How to Solve a Rubik's Cube


Book Description

Solve a Rubik’s Cube and Impress Your Friends! Inside How to Solve a Rubik’s Cube, you’ll discover simple, easy-to-understand instructions for wrapping your brain around this fascinating and intriguing puzzle. Even if you’re a complete beginner, you can easily solve one of the world’s top-ranked and most-beloved puzzles – in the wink of an eye! For over 4 decades, people have tested their minds against the Rubik’s cube – invented by Erno Rubik, a Hungarian architect. Many impressive thinkers have worked with the cube, including names like Etter, Sbahi, Hays, and Thai. You can join the Rubik’s cube community (called “cubers”) and learn how to improve your mental skills, brain activity, and dexterity! With this book, How to Solve a Rubik’s Cube, you can access a layer-by-layer solution to this classic puzzle: Solve the Upper Face Organize the Middle Area Complete the Yellow Face and Finish the Puzzle You’ll even discover illuminating, full-color pictures for fully grasping Rubik’s cube terms and strategies! Finding the solution to a Rubik's Cube isn't a Mystery – It's a fun hobby! With this comprehensive guide book, you’ll even learn Rubik’s cube terminology for understanding the structure of the cube – and sharing your passion with other cubers. You’ll learn the basics of a simple and powerful Rubik’s system, including a special code for easily identifying the various movements you can make. With these easy-to-use mental tools, you’ll soon be seeing deep into the cube – and its 3D mysteries. By grasping the clockwise and counterclockwise movements of the Rubik’s cube, you’ll discover how to think in many directions – and from many perspectives. While you learn to navigate this unique 3D environment, you’ll also learn to see the world around you in a new way. Just like the architect who created this game, you can develop your mind to see things from every angle!




Planning Algorithms


Book Description

Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that tightly integrates a vast body of literature from several fields into a coherent source for teaching and reference in a wide variety of applications. Difficult mathematical material is explained through hundreds of examples and illustrations.