Media Space 20+ Years of Mediated Life


Book Description

Media Space: 20+ Years of Mediated Life is loosely divided into three different, but interconnected, approaches to media space research. Each part opens with an introduction that lays out how readers can best approach the book, and provides a basic guide to the theory and research literature, technological developments and other notable events to help contextualize the book. The ‘social ‘ approach uses the rhetoric and methods familiar to a CSCW audience, but moves into actual situations that involve close working bonds, broken trust, shared joy, community building, interpersonal tension, anxiety etc. The section on ‘spatial’ approaches guides the reader through an intellectual landscape of spatiality, the ‘communications’ part is a field guide to sense-making in the as-lived mediated condition, demonstrating that media space sense-making combines an understanding of in-the-moment alongside sense made of existence in the world and reflecting upon it.




Health Information Science


Book Description

This book constitutes the refereed proceedings of the 4th International Conference on Health Information Science, HIS 2014, held in Melbourne, Australia, in May 2015. The 20 full papers and 5 short papers presented were carefully reviewed and selected from numerous submissions. The scope of the papers includes medical/health/biomedicine information resources such as patient medical records, devices and equipments, software and tools to capture, store, retrieve, process, analyze, and optimize the use of information in the health domain; data management, data mining, and knowledge discovery, all of which play a key role in decision making, management of public health, examination of standards, privacy and security issues; computer visualization and artificial intelligence for computer aided diagnosis; development of new architectures and applications for health information systems.




Video in Qualitative Research


Book Description

Video provides unprecedented opportunities for social science research, enabling fine-grained analysis of social organisation, culture and communication. Video in Qualitative Research provides practical guidance for students and academics on how to use video in qualitative research, how to address the problems and issues that arise in undertaking video-based field studies and how to subject video recordings to detailed scrutiny and analysis. Heath, Hindmarsh and Luff consider the ethical and practical issues that arise in recording and gathering data as well as how video enables new and distinctive ways of presenting insights, observations and findings to both academic and practitioner audiences. The book is illustrated throughout with a wide range of case material drawn from the authors own research projects, and these cases serve to situate the practical and methodological guidance offered by the book into real research scenarios. Video in Qualitative Research is an invaluable guide for students and researchers across the social sciences thinking of using video as part of their research. Christian Heath is Professor of Work and Organisation, Kings College London Jon Hindmarsh is Reader in Work Practice and Technology, Kings College London Paul Luff is Professor in Organisations and Technology, Kings College London




Being There Together


Book Description

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.




The Dynamics of Auction


Book Description

Addresses how social interaction forms the foundation to sale of art and antiques worth many billions of pounds each year.




Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications


Book Description

In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.







Interaction Design


Book Description

A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.




Open Problems in Network Security


Book Description

This book constitutes the thoroughly refereed post-conference proceedings of the IFIP WG 11.4 International Workshop on Open Problems in Network Security, iNetSec 2011, held in Lucerne, Switzerland, in June 2011, co-located and under the auspices of IFIP SEC 2011, the 26th IFIP TC-11 International Information Security Conference. The 12 revised full papers were carefully reviewed and selected from 28 initial submissions; they are fully revised to incorporate reviewers' comments and discussions at the workshop. The volume is organized in topical sections on assisting users, malware detection, saving energy, policies, and problems in the cloud.




Interaction Design


Book Description

The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.