Mighty Jack and the Goblin King


Book Description

Like a bolt from the blue, Jack's little sister Maddy is gone—carried into another realm by an ogre. When Jack and Lilly follow Maddy’s captor through the portal, they are ready for anything . . . except what they find waiting for them in the floating crossroads between worlds. Even the power of their magic plants may not be enough to get them back to earth alive. Alone and injured, Jack and Lilly must each face their own monsters—as well as giants who grind the bones of human children to feed their “beast” and a fearsome goblin king in the sewers down below. But when Jack finds himself in a tough spot, help comes from the most unlikely person: the goblin king! Ben Hatke, the #1 New York Times–bestselling author of Zita the Spacegirl, concludes his latest middle-grade fantasy-adventure graphic novel series, Mighty Jack, with the energetic finale to his retelling of Jack and the Beanstalk.




The Mighty Skink


Book Description

Giz is a rhesus monkey and he's full of Big Questions. Like what's onthe other side of The Fence. Living in a zoo enclosure with the rest of thetribe, Giz is desperate to find out what happens in the land of humans. Then,out of the blue, a newcomer arrives. Skink is an outrageous, fast-talkingmonkey who's had time in a lab cage, a pet shop and a circus. Full of mischiefand fun, he helps Giz escape and together they try to find out more about wherethey come from - and decide where they're going to end up.BLPaul Shipton is the author of the massively popular BUG MULDOON booksBLLike Animal Farm, this is a book that explores big themes through animals :social order, animal rights, bullying and self-realization




Freak the Mighty


Book Description

Max is used to being called Stupid. And he is used to everyone being scared of him. On account of his size and looking like his dad. Kevin is used to being called Dwarf. And he is used to everyone laughing at him. On account of his size and being some cripple kid. But greatness comes in all sizes, and together Max and Kevin become Freak The Mighty and walk high above the world. An inspiring, heartbreaking, multi-award winning international bestseller.




Tales of the Mighty Dead


Book Description

A work in the history of systematic philosophy that is itself animated by a systematic philosophic aspiration, this book by one of the most prominent American philosophers working today provides an entirely new way of looking at the development of Western philosophy from Descartes to the present. Brandom begins by setting out a historical context and outlining a methodological rationale for his enterprise. Then, in chapters on Spinoza, Leibniz, Hegel, Frege, Heidegger, and Sellars, he pursues the most fundamental philosophical issues concerning intentionality, and therefore mindedness itself, revealing an otherwise invisible set of overlapping themes and explanatory strategies. Variously functionalist, inferentialist, holist, normative, and social pragmatist in character, the explanations of intentionality offered by these philosophers, taken together, form a distinctive tradition. The fresh perspective afforded by this tradition enriches our understanding of the philosophical topics being addressed, provides a new conceptual vantage point for viewing our philosophical ancestors, and highlights central features of the sort of rationality that consists in discerning a philosophical tradition--and it does so by elaborating a novel, concrete instance of just such an enterprise.




Making Maps ebook


Book Description

Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.




Mighty Prevailing Prayer


Book Description

God has a more effective prayer life for you than you ever dreamed possible. Let this volume be your open door to wonderful answers to prayer. Here is your personal guide to a life of mighty prevailing prayer. Let this book speak to your heart, take you to your knees, and help you obtain prayer answers in difficult and resistant situations. Evangelist Leonard Ravenhill calls it an encyclopedia you will want to read and refer to again and again. The evangelical church is guilty of the sin of prayerlessness. Wesley Duewel has provided exactly what we need: a biblically sound exposition of prevailing prayer and practical suggestions for ways to prevail in prayer.




Suffer Love


Book Description

Sam Bennett falls for Hadley St. Clair before he knows her last name. When Sam finds out she is that St. Clair, daughter of the man who destroyed Sam’s family, he has a choice: follow his heart or tell the truth about the scandal that links their families. Funny and passionate, Suffer Love is a story about first love, family dysfunction, and the fickle hand of fate.




Maps


Book Description

This book of maps is a visual feast for readers of all ages, with lavishly drawn illustrations from the incomparable Mizielinskis.




Meet the Presidents (ENHANCED eBook)


Book Description

Students will learn about the election process, fascinating facts about the men who held the office of President of the United States, as well as significant events during their lives and terms. Use this creative resource to support your lessons and bring these important historical figures to life. Barack Obama included.




Making Maps 6-Pack


Book Description

Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this title builds students' literacy skills while fostering curiosity, creativity, and innovation through real-world examples. Features include: A hands-on STEAM challenge guides students through each step of the engineering design process and is ideal for makerspace activities; Content that highlights every component of STEAM: science, technology, engineering, the arts, and mathematics; Dynamic images and text features enhance the reading experience and build visual literacy; Make career connections with career advice from Smithsonian employees working in STEAM fields. This 6-Pack includes six copies of this title and a lesson plan that addresses literacy and engineering objectives.