Minds Eye Theatre Journal


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.




Mind's Eye Theatre Journal


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.




Mind's Eye Theatre Journal


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.




Mind's Eye Theatre Journal


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.




Mind's Eye Theatre Journal


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.




Laws of the Night


Book Description

It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.




Laws of the East


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Rules for playing Asian vampires.




The Mind's Eye


Book Description

NATIONAL BESTSELLER • From “the poet laureate of medicine" (The New York Times) and the author of the classic The Man Who Mistook his Wife for a Hat comes a fascinating exploration of the remarkable, unpredictable ways that our brains cope with the loss of sight by finding rich new forms of perception. “Elaborate and gorgeously detailed.... Again and again, Sacks invites readers to imagine their way into minds unlike their own, encouraging a radical form of empathy.” —Los Angeles Times With compassion and insight, Dr. Oliver Sacks again illuminates the mysteries of the brain by introducing us to some remarkable characters, including Pat, who remains a vivacious communicator despite the stroke that deprives her of speech, and Howard, a novelist who loses the ability to read. Sacks investigates those who can see perfectly well but are unable to recognize faces, even those of their own children. He describes totally blind people who navigate by touch and smell; and others who, ironically, become hyper-visual. Finally, he recounts his own battle with an eye tumor and the strange visual symptoms it caused. As he has done in classics like The Man Who Mistook his Wife for a Hat and Awakenings, Dr. Sacks shows us that medicine is both an art and a science, and that our ability to imagine what it is to see with another person's mind is what makes us truly human.




Laws of the Hunt


Book Description

A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.




Laws of the Wild West


Book Description

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The live-action worlds of werewolves and the Wild West, combined!