MindWar


Book Description

When Rick lost the ability to run, he came one step closer to becoming a hero. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen. But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos. Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality. Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. "Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." —Booklist




Mind War


Book Description

For millennia all attempts to end violent war by negotiated or imposed peace have brought only brief respite. On the premise that war is endemic to the human disposition, Mind War proposes to supersede its killing and destruction with a more civilized focus on the mind. The persons and properly of humans are replaced as targets by the divisive situations and perceptions. These are then analyzed and adjusted to a practical consensus. MW extends to sociopolitical applications generally, identifying and refining previously vague or unknown mental processes into a new science of "thought architecture" a standard of rationality and precision in human affairs in which the experience and exercise of thought are finally, fully mature.




The MindWar Trilogy


Book Description

Andrew Klavan’s MindWar Trilogy—now available in one volume. In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?




Hostage Run


Book Description

RICK DIAL IS FACED WITH AN IMPOSSIBLE CHOICE: SAVE THE LIFE OF HIS BEST FRIEND MOLLY . . . OR SAVE THE FREE WORLD. Rick Dial’s career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He’s been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They’re being forced to a moment of sacrifice . . . one that could cost them everything.




MindWar


Book Description

In 1980 an obscure internal U.S. Army concept paper, "From PSYOP to MindWar", accidentally became public. Though only a brief, theoretical speculation, it exploded into the focus of alarmist rumors and debates for the next three decades. Is the government involved in invasion of the mind beyond the blundering, haphazard legacy of the infamous MKULTRA experiments? Even more unsettling, do such efforts extend beyond conventional scientific research to dark and arcane arts whose very existence is the stuff of legend? The answers are here, in this book by one of that 1980 paper's co-authors, Lt. Colonel Michael Aquino. Originally intended for the eyes of government policymakers alone, it is now openly available. Ironically _MindWar_ is unclassified only because a level high enough to embrace it has never been anticipated or even conceptualized. What it is capable of setting in motion is simply beyond all previous human interactive experience. For millennia violent warfare has been the scourge of humanity, and all attempts to end it through negotiated or imposed peace have brought only temporary respite. On the premise that war is endemic to the human disposition, _MindWar_ proposes to eliminate its killing and destruction by replacing it with a far more powerful kind of war - one which focuses on the human mind both individually and collectively. The persons and property of people are removed as targets, replaced by the divisive situations and problems originating in their consciousness. These are then controlled, adjusted, and reformed to produce a harmonious and cooperative total environment. The price for this solution is that, for the first time in practical history, the actual machinery of human thought is accessed, by the methodical application of science, psychology, and esoteric arts of antiquity. MindWar assumes, as did the ancients, that the ultimate aspiration of mankind is to the Good. But, like the Manhattan Project which rashly opened an earlier genie's bottle, MindWar could be misused with even more ominous consequences. Devised to save humanity, it could also supersede it. Hence this genie must be examined and evaluated while its bottle is still sealed. This book extrapolation and evolution of the original 1980 concept is not merely theoretical. It proposes "laboratory" implementation through the structural redesign of the U.S. Army's three "Special Operations" branches: Psychological Operations, Special Forces, and Civil Affairs. A multiphase sequence of their interaction in a MindWar campaign is outlined, with the international crisis resolution procedures of the United States modified to facilitate it. In a forthcoming second volume, the structures and programs to implement this will be discussed in detail. Not merely a "military book", _MindWar_ extends its application to human political and social interaction generally, identifying and refining what were previously only vague or unknown mental processes into a new science of "thought architecture". It opens the door to a standard of rationality and precision in human affairs in which the experience and exercise of thought are finally, fully mature.




Game Over


Book Description

This time, there’s no escape from The Realm. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World. As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?




Winning the War in Your Mind


Book Description

MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.




Entering Sappho


Book Description

An abandoned town named for the classical lesbian leads to questions about history and settlement. Driving along the Pacific Coast Highway, you come to a road sign: Entering Sappho. Nothing remains of the town, just trash at the side of the highway and thick, wet bush. Can Sappho’s breathless eroticism tell us anything about settlement—about why we’re here in front of this sign? Mixing historical documents, oral histories, and experimental translations of the original lesbian poet’s works, this book combines documentary and speculation, surveying a century in reverse. This town is one of many with a classical name. Take it as a symbol: perhaps in a place that no longer exists, another kind of future might be possible.




Mind Wars


Book Description

From the dawn of humanity, the desire to control the thoughts, behaviors, and actions of others has been a pervasive one. From the use of coercive persuasion by ancient Egyptians and the Knights Templar to today’s claims of electronic harassment and microwave “bombing,” we have always been at the mercy of those who wish to reprogram our thoughts and reshape our beliefs. Mind Wars includes fascinating stories of: Ancient attempts at mind control using spell casting, potions, and rituals. Cults and the use of mental reprogramming. More modern mind-control techniques, from hypnosis, drugs, and electroshock to radiation and psychic driving. The inside story of the quest for a real Manchurian Candidate—MKUltra and the CIA connection. The brave new world of electronic harassment, “voice to skull” technology, and gang-stalking. The inner frontier of the human mind is the last bastion of privacy. But are we really in control of our own minds? The answer may shock you!




BrainWeb


Book Description

When the Academy Awards become the target of a brutal terror attack, only one man can stave off massive bloodshed.MIND'S EYE, the novel that introduced Nick Hall, was a runaway Kindle bestseller. Now Hall returns in a riveting stand-alone thriller, set in an Internet future that is just around the corner. From the New York Times bestselling author of WIRED.Nick Hall, an unwilling recipient of brain implants, can surf the Web with his thoughts and read minds. And while this makes him one of the most formidable men on earth, he is determined to stay off the grid.But when terrorists seize control of the Academy Awards and vow to butcher the world's most beloved stars, one by one, in front of an international television audience, Hall is forced to reveal his astonishing capabilities.Now, power players around the world will stop at nothing to capture him. And as the secretive group working with Hall begins to unravel, he is sure of only two things: he has been betrayed by someone close to him. And the stakes he is playing for could not be any higher . . .Based on actual research on thought-controlled Web surfing, BrainWeb is a smart thriller that raises a number of intriguing possibilities about a future that is rapidly approaching."Richards is a worthy successor to Michael Crichton." (SF Book.com)"Richards is a tremendous new talent" (Stephen Coonts) "who can keep you turning the pages all night long." (Douglas Preston)